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R Corp. 4th Pack Reindeer Ishmael
Introduction
R Corp. 4th Pack Reindeer Ishmael is a 3-star character in Limbus Company.
On our Limbus Company tier list R Corp. 4th Pack Reindeer Ishmael is C tier, 102nd of the 175 characters ranked, from where 7 current tier lists put R Corp. 4th Pack Reindeer Ishmael.
Is R Corp. 4th Pack Reindeer Ishmael good?
An R Corp. Ishmael with strong clashing and damage who can nuke targets that don't resist Blunt or Wrath. Her Skill 3, Mind Whip, can fire without Charge but then targets randomly, which is safer when enemies outnumber your team, and auto always picks it.
She needs Uptie 4, and her passive either buffs her attack or costs her 15 Sanity. She fully fuels Snagharpoon, which helps her clash, and Blind Obsession adds Charge.
Pairs well with: Charge team.
Strengths
- Strong clashing
- High damage with nuke potential
- Fuels Snagharpoon and Blind Obsession
Weaknesses
- Unreliable on auto
- Mind Whip is random without Charge
- Needs Uptie 4
Skills
6Mind Strike
Skill 1 · Gloom · Blunt · Skill Power 4 · 2 coins · Coin Power 5 · Offense Level 61[On Use] Gain +2 Charge Count Coin 1: [On Hit] Inflict 1 Sinking [On Hit] Gain +2 Charge Count Coin 2: [On Hit] Inflict 1 Sinking [On Hit] Gain +2 Charge Count
Flaying Surge
Skill 2 · Envy · Blunt · Skill Power 6 · 1 coin · Coin Power 12 · Offense Level 61[On Use] Gain +7 Charge count Coin 1: [Heads Hit] Apply +3 Sinking Count
Mind Whip
Skill 3 · Wrath · Blunt · Skill Power 2 · 4 coins · Coin Power 6 · Offense Level 61Spend 8 Charge At less than 8 Charge Count, target a random unit for an unopposed attack Coin 1: [On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Treshhold by 40% of damage dealt Coin 2: [On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Treshhold by 30% of damage dealt Coin 3: [On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Treshhold by 20% of damage dealt Coin 4: [On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Treshhold by 10% of damage dealt
Evade
Defense · Evade · Skill Power 4 · 1 coin · Coin Power 10 · Offense Level 63[On Evade] Gain +1 Charge Count
Brainwave Focus
Passive · Needs 3 Gloom resonanceAt the start of combat phase, gain (Gloom Reson. / 3) Attack Power Up next turn. If this unit fails to deal damage this turn, lose 15 SP at the end of the turn.
Tenacity
Support · Needs 5 Gloom owned1 ally with the lowest SP deals 10% Blunt damage.
Art

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