
000
R Corp. 4th Pack Reindeer Rodion
Introduction
R Corp. 4th Pack Reindeer Rodion is a 3-star character in Limbus Company.
On our Limbus Company tier list R Corp. 4th Pack Reindeer Rodion is C tier, 100th of the 175 characters ranked, from where 5 current tier lists put R Corp. 4th Pack Reindeer Rodion.
Is R Corp. 4th Pack Reindeer Rodion good?
An R Corp. Rodion who deals solid, consistent damage and gains Charge more easily than Reindeer Hong Lu, making her more flexible though she hits less hard. Her Sinking infliction is weak, her Skill 3 can hit random targets, and she applies Sinking to herself, which needs watching.
Knight of Despair Rodion does the same job better.
Pairs well with: Charge team.
Strengths
- Consistent damage
- Better Charge gain than Reindeer Hong Lu
Weaknesses
- Skill 3 can hit random targets
- Applies Sinking to herself
- Weak Sinking infliction
- Outclassed by Knight of Despair Rodion
Skills
6Energy Strike - 'That's What You Get For Giving Us Holiday Shifts!'
Skill 1 · Gloom · Blunt · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 62Deal +12.5% damage for every Charge (Max 50%) At 2+ Charge, Coin Power +1 At 5+ Charge Count, Coin Power +1 [Clash Lose] Gain 4 Sinking and gain +4 Charge Count Coin 1: [On Hit] Inflict 1 Sinking [On Hit] Gain +3 Charge Count Coin 2: [On Hit] Inflict 1 Sinking Count [On Hit] Gain +2 Charge Count
Concentration - 'Burst and Pop with Christmas Colors!'
Skill 2 · Envy · Blunt · Skill Power 4 · 2 coins · Coin Power 6 · Offense Level 61Deal +15% damage for every Charge (max 60%) Coin Power +1 for every 5 Charge Count (max 2) [Clash Lose] Gain 5 Sinking and gain +5 Charge Count Coin 1: [On Hit] Inflict 2 Sinking and +2 Sinking Count [On Hit] Gain +6 Charge Count Coin 2: [On Hit] At less then 8 Charge Count, gain 5 Sinking and gain +4 Charge Count [On Hit] At 8+ Charge Count, consume 4 Charge Count and inflict 1 Blunt Fragility next turn (once per turn)
Mind Whip - 'Ahaha... Look, Everyone! We're the Fireworks this Christmas!'
Skill 3 · Wrath · Blunt · Skill Power 4 · 4 coins · Coin Power 3 · Offense Level 63Deal +10% damage for every Charge (max 40%) [On Use] At 5~9 Charge Count, - Gain 5 Sinking and gain 5 Charge Count - This Skill gains the following attributes: [Indiscriminate] Unfocused Volley and Atk Weight +1 [Before Use] At 3+ Charge, this Skill does not gain the [Indiscriminate] effect [On Use] At 10+ Charge Count, consume all Charge Count to gain the following: - Coin Power +2 - Deal +12% damage for every 1 excess Charge Count consumed past 10 (max 60%) Coin 1: [On Hit] Inflict +3 Sinking Count [On Hit] Raise Stagger Treshhold by 10% of damage dealt - At 3+ Charge, raise Stagger Treshold by 20% of damage dealt instead Coin 2: [On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Treshhold by 10% of damage dealt Coin 3: [On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Treshhold by 10% of damage dealt Coin 4: [On Hit] Inflict 1 Sinking [On Hit] Raise Stagger Treshhold by 10% of damage dealt
Energy Condensation - 'Haha! Everybody's Sparkling and Glittering!'
Defense · Envy · Skill Power 10 · 1 coin · Coin Power 5 · Offense Level 62[On Use] At 5+ Charge Count, Base Power +2 [On Use] Gain +3 Charge Count (2 times per turn)
Jolly Antlers
Passive · Needs 2 Gloom ownedx 2 Envy [Owned] Gain +1 Charge every time this unit consumes 10 cumulative Charge Count this encounter When using a Base Attack Skill that inflicts Sinking Potency, if the main target does not have Sinking, this unit gains 5 Sinking and doubles the amount of Sinking Potency the Skill applies(once per turn; in Focused Encounters, the part) At less than 35% HP, Base Attack Skills gain Final Power +1
Carol of Dying Comrades
Support · Needs 4 Gloom owned1 ally with the lowest SP: Skills that consume Charge or Unique Charge and have effects that inflict Sinking against enemies deal +10% damage (except E.G.O skills)
Art

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