
000
W Corp. L3 Cleanup Captain Outis
Introduction
W Corp. L3 Cleanup Captain Outis is a 3-star character in Limbus Company.
On our Limbus Company tier list W Corp. L3 Cleanup Captain Outis is C tier, 118th of the 175 characters ranked, from where 4 current tier lists put W Corp. L3 Cleanup Captain Outis.
Is W Corp. L3 Cleanup Captain Outis good?
A W Corp. Outis who clashes well and gives strong Charge Barrier support, handing Charge to the allies who have least so they reach their conditions. Her main utility is thin, though: the Clash Power she gives W Corp. allies is too small to matter, her Charge Potency stacks very slowly and she fits few teams.
Dimension
Shredder lets her convert Charge Count into Potency, fuels her Load and adds 5 max Charge Count.
Pairs well with: Charge team.
Strengths
- Strong clashing
- Excellent Charge Barrier support
Weaknesses
- Weak main utility
- Charge Potency stacks very slowly
- Fits very few teams
Skills
6Ripple
Skill 1 · Pride · Blunt · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 60[On Use] At 4+ Charge Count, Base Power +1 [On Use] Clash Power +1 for every 5 Charge Count on self (max 2) [On Use] Gain +2 Charge Count Coin 1: [On Hit] Gain +2 Charge Count
Charged Leap
Skill 2 · Envy · Blunt · Skill Power 5 · 2 coins · Coin Power 6 · Offense Level 60[On Use] Consume 6 Charge Count on self to gain Coin Power +1 - If this unit consumed Charge Count, apply (Charge + 2) Charge Barrier to self and 2 other allies with the least Charge Count. (Max 8 Charge Barrier per ally. Activates 2 times per turn max) [On Use] Gain +2 Charge Count Coin 1: [On Hit] Gain +2 Charge Count Coin 2: [On Hit] Gain +2 Charge Count [On Hit] Inflict 1 Bind next turn [On Hit] If this Skill consumed Charge Count on use, inflict 2 Bind next turn
Rip Dimension
Skill 3 · Gloom · Slash · Skill Power 4 · 4 coins · Coin Power 3 · Offense Level 60[Combat Start] To self and (highest Reson.) allies with Charge: apply Load equal to Charge on self (Max 5 other allies) [On Use] At 2+ Charge, and 7~14 Charge Count, consume all Charge Count on self to gain Coin Power +2 [On Use] Consume 15 Charge Count to gain Coin Power +2 Coin 1: [On Hit] Inflict 1 Rupture Coin 2: [On Hit] Inflict 1 Rupture Coin 3: [On Hit] Inflict 1 Rupture Coin 4: [On Hit] If this Skill consumed 15 Charge Count on use, inflict 3 Rupture [On Hit] Gain (5 - Charge) Charge Count (Min 0)
Deploy Plasma
Defense · Pride · Skill Power 10 · 1 coin · Coin Power 6 · Offense Level 60[On Use] Base Power +1 for every Charge Count on self (max 10) [On Use] Gain +2 Charge Count (3 times per turn)
Overcharge / Cleanup Order
Passive · Needs 3 Envy ownedGain 1 Charge every time this unit consumes 10 cumulative Charge Count in this Encounter Turn End: Apply 1 Clash Power Up next turn to (Charge) W Corp. employees, including this unit, in reverse Deployment order (max: 5 allies)
Refraction
Support · Needs 4 Envy resonance1 ally who has the most Charge Count at Turn Start: deal +10% more damage with Skills that consumed 7+ Charge Count (once per turn)
Art

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