
000
W Corp. L4 Cleanup Agent - CCA Heathcliff
Introduction
W Corp. L4 Cleanup Agent - CCA Heathcliff is a 3-star character in Limbus Company.
On our Limbus Company tier list W Corp. L4 Cleanup Agent - CCA Heathcliff is B tier, 78th of the 175 characters ranked, from where 5 current tier lists put W Corp. L4 Cleanup Agent - CCA Heathcliff.
Is W Corp. L4 Cleanup Agent - CCA Heathcliff good?
A W Corp. Heathcliff who survives well and delivers big damage about once every three turns after taking hits. His kit leans on his Defensive Skill, which means some dead turns, but unlike most defense-based identities he's fun and works in almost any team, making him a good generalist for story progress or Mirror Dungeon farming.
Charge teams speed him up further, and AEDD's heal-on-hit stacks neatly with his shield.
Pairs well with: Charge team.
Strengths
- Strong survivability
- Consistent
- Big damage every few turns
Weaknesses
- Relies on his Defensive Skill, with dead turns
Skills
7Congestion Cleanup
Skill 1 · Gluttony · Blunt · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 60[On Use] At 3+ Charge, Coin Power +1 [On Use] Clash Power +1 for every 6 Charge Count on self Coin 1: [On Hit] Gain +4 Charge Count [On Hit] Inflict +1 Rupture Count Coin 2: [On Hit] Inflict +1 Rupture Count
Boost: Elbow Blade
Skill 2 · Gloom · Blunt · Skill Power 5 · 2 coins · Coin Power 6 · Offense Level 61[Combat Start] Gain Charge Barrier equal to (2 + Charge Potency on self) (max 6, 1 per turn) [On Use] Consume 6 Charge Count to gain Coin Power [On Use] At 3+ Charge, Coin Power +1 Coin 1: [On Hit] Gain +6 Charge Count [On Hit] Inflict +1 Rupture Count Coin 2: [On Hit] Inflict 3 Rupture
Rip Space - CCA Overdrive
Skill 3 · Envy · Blunt · Skill Power 3 · 4 coins · Coin Power 2 · Offense Level 65[Combat Start] If this unit has 3+ Charge Potency or less than 50% HP, convert all Coins in this Skill to Unbreakable Coin s - If this unit loses a Clash while this effect is active, Final Power +3 [On Use] At 10+ Charge Count, consume 10 Charge Count to gain +4 Coin Power [On Use] Gain Clash Power equal to Charge Potency on self (max 5) Coin 1: [Heads Hit] Gain +1 Charge Count Coin 2: [Heads Hit] Gain +1 Charge Count Coin 3: [Heads Hit] Gain +2 Charge Count Coin 4: [Coin Start] Consume up to 10 Charge Count to gain Coin Power for this Coin equal to ( Charge Count consumed for this Coin) [On Hit] Inflict 2 Rupture [On Hit] Deal Slash damage equal to ( Charge Potency x 10)% of this Coin's final damage (max 50%)
CCA Overcharge
Defense · Envy · Skill Power 3 · 1 coin · Coin Power 10 · Offense Level 63Clashable Guard [Combat Start] At less than 15 Charge Count, gain the following effects: - Gain Overcharge next turn (max 1 per turn) - Turn End: Remove this unit's first Stagger Threshold (once per Encounter) - Turn End: Add 1 Rip Space - CCA Overdrive to the list of Skills for the next upcoming turn (once per turn) 1 Unbreakable Coin
Defence-Oriented Charge
Passive · - Gain 1Charge every time this unit consumes 10 cumulative Charge Count in this Encounter - Turn Start: Gain Defense Level Up equal to Charge Potency on self (max 6)
Congestion Cleaning Armour
Passive · Needs 5 Envy owned- Combat Start: If this unit has less than 50% HP, gain Shield equal to ( Charge Potency x 5) (max 25) - Immediately before getting hit, gain Shield equal to ( Charge Potency on self) (max 5, 3 times per turn) - If this unit gains Charge Count past the Max Charge Count Cap by using a Skill, the Skill deals +3% damage for every Charge Count that exceeds the Max Charge Count Cap (max 15%)
One day I'll wear me Armour for Cancelled Trains
Support · Needs 3 Envy resonance- Combat Start: If the unit with the earliest Deployement Order gains Charge Count past the Max Charge Count Cap by using a Skill, the unit gains 1 Charge Barrier next turn for every Charge Count that exceeds the Max Charge Count Cap (max 3, including E.G.O Skills)
Art

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