
000
Wild Hunt Heathcliff
Introduction
Wild Hunt Heathcliff is a 3-star character in Limbus Company.
On our Limbus Company tier list Wild Hunt Heathcliff is A tier, 30th of the 175 characters ranked, from where 6 current tier lists put Wild Hunt Heathcliff.
Is Wild Hunt Heathcliff good?
Wild Hunt Heathcliff is a generalist damage dealer with huge, consistent numbers, a powered-up form that's easy to reach and keep, and a Revive that covers the odd mistake. He's strong solo or in any lineup and outperforms most identities in Sinking teams, where his Skill 2 also rolls better.
Any E.G.O helps him, and since his strongest skills use negative coins, spending SP on an E.G.O the turn before sets them up.
Pairs well with: Sinking team.
Strengths
- Huge, consistent damage
- Powered-up form is easy to maintain
- Self-sufficient
- Revive forgives mistakes
Weaknesses
- Skill 2 rolls are weak outside Sinking teams
Skills
8Beheading
Skill 1 · Wrath · Slash · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 62[On Use] If the target has 6+ Sinking, gain Clash Power +1 [On Use] Coin Power +1 for every 3 Sinking Count on the target (max 2) Coin 1: [On Hit] Inflict 3 Sinking
Memorial Procession
Skill 2 · Envy · Slash · Skill Power 5 · 3 coins · Coin Power 3 · Offense Level 62[On Use] Coin Power +1 for every 5 Sinking on the target (max 2) [On Use] Atk Weight +1 for every 4 Coffin on self (max 2) [On Use] If this unit has Dullahan, Atk Weight +1 [After Attack] If this unit has Dullahan, lose 10 SP Coin 1: [On Hit] Inflict 2 Sinking Coin 2: [On Hit] Inflict 3 Sinking [On Hit] Inflict 2 Impending Ruin next turn
Requiem
Skill 3 · Gloom · Blunt · Skill Power 6 · 2 coins · Coin Power 6 · Offense Level 65[Clash Win] Heal 10 SP [Before Use] If this unit has Dullahan, activate "Lament, Mourn, and Despair" instead [On Use] Coin Power +1 for every 3 Sinking on the target (max 4) [On Use] Deal +12% more damage for every Coffin on self (max 120%) [On Use] Gain 1 Coffin [After Attack] If this Skill attack kills the target, 2 gain Coffin Coin 1: [On Hit] Inflict +4 Sinking Count [On Hit] If the target has Impending Ruin, inflict +2 Sinking Count Coin 2: [On Hit] Inflict 3 Sinking [On Kill] Inflict ( Sinking on killed/2) Sinking on 2 random enemies (max 5)
Lament, Mourn, and Despair
Skill 4 · Gloom · Blunt · Skill Power 31 · 2 coins · Coin Power -13 · Offense Level 65[On Use] Lose 15 SP [On Use] Base Power +1 for every 5 Sinking on the target (max 4) [On Use] Deal more damage the further this unit's SP value is from 45 (+0.3% more damage for every missing SP, max 21%) [On Use] Deal +10% more damage for every Coffin on self (max 100%) [On Use] Deal +20% more damage for every Dullahan on self (max 60%) [On Use] Gain 2 Coffin [After Attack] If this Skill attack kills the target, gain 3 Coffin [After Attack] At less than 0 SP, Heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP is from 0 (heal 2 additional SP for every missing SP; max 50) [Turn End] Lose Dullahan Coin 1: [On Hit] Inflict 5 Sinking and +2 Sinking Count [On Hit] Raise target's Stagger Threshold by 30% of the damage dealt Coin 2: [On Hit] Deal Gloom damage equal to Sinking on the target (max 30) [On Kill] Inflict ( Sinking on killed target/2) Sinking on 2 random enemies (max 8) [On Kill] Heal 15 SP
O Dullahan...!
Defense · Lust · Slash · Skill Power 5 · 2 coins · Coin Power 4 · Offense Level 63[Clashable Counter] [Before Use] If this unit has Dullahan, and has 15+ SP, use "Lament, Mourn, and Despair" as Counter (once per turn) [Combat Start] If this unit does not have Dullahan, gain 1 Dullahan next turn (once per turn) [On Use] Coin Power +1 for every 3 Sinking on the target (max 2) [Clash Win] Gain Offense Level Up next turn equal to (# of Clashes/3) (max 3, once per turn) [Turn End] If this unit has Dullahan, lose Dullahan Coin 1: [On Hit] Inflict 2 Sinking and +1 Sinking Count
Dullahan
Passive · Turn Start: if this unit hasDullahan, mount Dullahan Lose 5 SP every time this unit Mounts Dullahan If 3+ allies have been defeated in this Encounter, gain Dullahan next turn. (once per Encounter) If this unit gets Staggered due to damage or raised Stagger Threshold when mounting Dullahan, recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not mount Dullahan Gain 1 Coffin when killing the target
Call of the Erlking
Passive · Needs 5 Envy ownedDeal +1% more damage for every 1 Sinking on the target (max 15%) When, during combat, 1 ally takes a hit that would kill them, consume 2 Coffin and apply Wild Hunt to them (2 times per turn) Apply 2 Damage Up next turn to an ally with Wild Hunt If the said ally is from Wuthering Heights or Edgar Family, apply 1 Attack Power Up next turn as well
Endless Lamentation
Support · Needs 3 Gloom resonance1 ally with the highest SP deals +5% more damage to targets with less than 0 SP If the target has less than 0 SP; deal even more damage further the target's SP is from 0 (+0.5% more damage per SP, max 20%) If the target does not have SP, the said ally inflicts +1 more Sinking Potency and Count with their Skill and Coin Effects of their Attack Skills (2 times per turn)
Art

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