
SSR
Winkle
/Ultra/Warden
Introduction
Winkle is an SSR Ultra awakener in Morimens. Winkle's type is Warden. Faction: Mythag University.
Other Ultra awakeners in Morimens: Arachne, Casiah, Castor, Clementine, Daffodil, Erica and 6 more.
Stats
- CON40th of 62112
- ATK47th of 62100
- DEF17th of 62128
- Crit. Rate5%
- Crit. DMG50%
- Aliemus Limit100
At level 60 with no talent levels. Each bar is measured against the highest value in the Morimens roster, and the place is out of every awakener with that stat.
- CONLevel 1: 30Level 60: 112Level 90: 154
- ATKLevel 1: 27Level 60: 100Level 90: 138
- DEFLevel 1: 34Level 60: 128Level 90: 176
Base stats with no talent levels, before Wheels of Destiny and Covenants. Edify takes the cap to 60; past that it takes Gnostic Advance and Enlighten 11 and 15.
Cards
6Numbers at skill level 6. A stat in a number ("135% ATK") is Winkle's own, so the card scales with it.
Strike
Strike · Cost 1Deal 20% ATK DMG. Winkle obtains 10 Aliemus.
From Enlighten 1
Deal 20% ATK DMG. Winkle obtains 10 Aliemus. The DMG dealt enjoys a 50% Counter bonus.
Defense
Defense · Cost 1Gain 20% DEF Shield. Winkle obtains 10 Aliemus.
Energy Beam
Skill · Cost 2Remove all enemy Barrier and deal 80% ATK DMG and 1 turn of Weakness. Gain 250 Keyflare. Leap: Instead, obtains 20 Aliemus
From Enlighten 1
Remove all enemy Barrier and deal 80% ATK DMG, inflict 1 turn of Weakness. Gain 250 Keyflare. Leap: Instead obtains 20 Aliemus. Dealt DMG enjoys a 50% Counter bonus.
Psyche Reforged
Skill · Cost 3Gain 40% DEF Shield, discard all cards in hand, and for each card discarded, the Shield gained +50%. Leap: Do not discard cards and draw 1 card; the Shield gained +100%.
From Enlighten 2
Gain 40% DEF Shield, discard all hands, for each card discarded, the Shield Generation +50% and gain 10% DEF points of Delayed Shield. Leap: No longer discard cards and draw 2 cards, the Shield Generation +100%.
Self-Imprisonment
Exalt · Cost 2Winkle gains 50 Aliemus. Rouse: Winkle's Shield and Counter +10%. After playing a card, gain 5 Aliemus and 30% ATK stacks of Counter.
From Enlighten 15
Winkle gains 50 Aliemus. Rouse: Shield and Counter generated by Winkle +10%. After playing a card, gain 5 Aliemus and 30% ATK stacks of Counter. Grant 80 Aliemus to the other Awakener with the lowest Aliemus.
Formless Shifting
Over-Exalt · 100 AliemusDispel selfFragile state and gain 64% DEF Shield. Obtain 80% ATK stacks of Counter. Choose 1 other Awakeners to grant them 50 Aliemus.
From Enlighten 3
Dispel self Fragile state and gain 80% DEF Shield. Obtain 100% ATK stacks of Counter. Choose 1 other Awakeners to Gain 50 Aliemus and make that Awakener release 2 Exalts this turn before entering cooldown.
Enlighten
15- 1Unlocks:
Dread of the Darkness
"Basic Strike" and "Energy Beam" DMG enjoy a 50% Counter bonus.
- 2Unlocks:
Forsaken Homeland
"Psyche Reforged" grants Shield equal to [Arg1]% of DEF for each card discarded (the effect increases with the level of "Psyche Reforged"). Draw 1 card immediately if Leap is triggered.
- 3Unlocks:
Rebirth Through Death
"Formless Shifting" increases Shield Generation and Counter by 25%. The selected Awakener can release Exalt twice this turn before entering cooldown.
- 4Unlocks:
Psyche Surge
Sigil Yield +0.6%, Aliemus Regen Lv. +0.8
- 5Unlocks:
Psyche Surge
Sigil Yield +0.6%, Aliemus Regen Lv. +0.8
- 6Unlocks:
Psyche Surge
Sigil Yield +0.6%, Aliemus Regen Lv. +0.8
- 7Unlocks:
Space-Time Fold
Grants the selected Awakener 35 Aliemus at turn start for 3 turns.
Sigil Yield +0.6%, Aliemus Regen Lv. +0.8
- 8Unlocks:
Psyche Surge
Sigil Yield +0.6%, Aliemus Regen Lv. +0.8
- 9Unlocks:
Psyche Surge
Sigil Yield +0.6%, Aliemus Regen Lv. +0.8
- 10Unlocks:
Psyche Surge
Sigil Yield +0.6%, Aliemus Regen Lv. +0.8
- 11Unlocks:
Psyche Surge
Sigil Yield +0.6%, Aliemus Regen Lv. +0.8
Level cap +5
- 12Unlocks:
Psyche Surge
Sigil Yield +0.6%, Aliemus Regen Lv. +0.8
- 13Unlocks:
Psyche Surge
Sigil Yield +0.6%, Aliemus Regen Lv. +0.8
- 14Unlocks:
Psyche Surge
Sigil Yield +0.6%, Aliemus Regen Lv. +0.8
- 15Unlocks:
Thus Spoke the Outcast
Rouse "Self-Imprisonment" is enhanced: When played, another Awakener with the lowest Aliemus gains 80 Aliemus.
Sigil Yield +0.6%, Aliemus Regen Lv. +0.8
Level cap +5
Talents
3Madness Omen
12 levelsGain 60 Aliemus at the start of exploration.
At level 60.
Soulforge Aptitude
10 levelsThis talent is only effective in the "Astral Reign" stages.
This Awakener's CON, ATK, and DEF +30%, and they gain 500 Keyflare upon their first Rouse.
After unleashing "Annihilation," Winkle gains 30 Aliemus, 3-turn cooldown.At level 10.
Gnostic Potential
5 levelsThis Awakener gains 10 Levels of Base Attributes.
·CON +14
·ATK +13
·DEF +16At level 5.
Keywords
6- Rouse
- Grants the Awakener permanent combat boosts. Repeated Rouse uses don't stack.
- Fragile
- All Shield gained is reduced by 25%. Remove 1 stack at the end of each turn.
- Barrier
- When taking Active or Tentacle DMG, Immune to DMG and remove 1 stack.
- Weakness
- Active and Tentacle DMG dealt -25%, remove 1 stack at turn end.
- Counter
- When taking Active DMG, deal Pure DMG to the DMG Source equal to the number of stacks.
- Leap
- A card's Leap effects will trigger when played during an Ultra Round or if it triggers "Dimension Shuttle."
Edify
- 0Level cap: 10Cost: Cognitive Template x9, Rose Scrip x1,800
- 1Level cap: 20Cost: Psyche Template x9, Rose Scrip x8,100
- 2Level cap: 30Cost: Psyche Template x18, Rose Scrip x21,600
- 3Level cap: 40Cost: Gnosis Template x15, Rose Scrip x67,500
- 4Level cap: 50Cost: Gnosis Template x24, Rose Scrip x129,600
- 5Level cap: 60Cost: None
Gnostic Advance
10- 1Level cap: +2Cost: Gnosis Primer x1, Gnosis Template x36, Rose Scrip x194,400
- 2Level cap: +4Cost: Gnosis Primer x1, Gnosis Template x42, Rose Scrip x226,800
- 3Level cap: +6Cost: Gnosis Primer x1, Gnosis Template x48, Rose Scrip x259,200
- 4Level cap: +8Cost: Gnosis Primer x1, Gnosis Template x54, Rose Scrip x291,600
- 5Level cap: +10Cost: Gnosis Primer x1, Gnosis Template x60, Rose Scrip x324,000
- 6Level cap: +12Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Gnosis Template x108, Rose Scrip x583,200
- 7Level cap: +14Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Gnosis Template x126, Rose Scrip x680,400
- 8Level cap: +16Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Gnosis Template x144, Rose Scrip x777,600
- 9Level cap: +18Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Gnosis Template x162, Rose Scrip x874,800
- 10Level cap: +20Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Gnosis Template x180, Rose Scrip x972,000
Skill upgrades
- 1 to 2Strike, Defense, skills and Exalt (each): Damaged Ore x9, Rose Scrip x3,150Over-Exalt: Lucky Candy x1, Damaged Ore x18, Rose Scrip x6,300
- 2 to 3Strike, Defense, skills and Exalt (each): Meteorite Fragment x9, Rose Scrip x12,150Over-Exalt: Lucky Candy x2, Meteorite Fragment x18, Rose Scrip x24,300
- 3 to 4Strike, Defense, skills and Exalt (each): Lucky Candy x1, Meteorite Fragment x15, Rose Scrip x24,750Over-Exalt: Aetheric Stone x1, Lucky Candy x3, Meteorite Fragment x30, Rose Scrip x49,500
- 4 to 5Strike, Defense, skills and Exalt (each): Lucky Candy x2, Yucatan's Star x9, Rose Scrip x44,550Over-Exalt: Aetheric Stone x1, Lucky Candy x4, Yucatan's Star x18, Rose Scrip x89,100
- 5 to 6Strike, Defense, skills and Exalt (each): Aetheric Stone x1, Lucky Candy x3, Yucatan's Star x18, Rose Scrip x89,100Over-Exalt: Aetheric Stone x1, Lucky Candy x5, Yucatan's Star x36, Rose Scrip x178,200
Profile
Provides Aliemus to other allies and spends all cards in hand to generate a large amount of Shield.
Even the shadows of memory can conjure the dreadful curse.
- Gender
- Female
- Birthday
- September 7
- Height
- 5'6''
- Weight
- 123lbs
- Voice actor
- Nanao Rin
- Illustrator
- Balabala
Story
5Basic Information
Winkle's office is known as the North Star of Mythag University. It remains perpetually illuminated, with every corner where a shadow might lurk driven away by an array of lights, from lanterns and kerosene lamps to tungsten bulbs and candles.
Her fear of darkness even causes her to avoid sleep. Thus, day and night, she can always be found huddled beneath the largest lamp, scrawling indecipherable symbols upon the draft papers scattered all over the floor.
Unlocks at: Awakener Level 1
Story: I
Time: @1@2, A.F. 299
Location: Lab UG-C03, @2@1, @4, Londinium.
Participants: @1, @2, @4, @3
Test Subject: W
Subject Profile:
The subject's biological form is that of an adult human female, born on June 18, A.F. 280; origin unknown. While en route to her studies at @2 University, the original host succumbed to an illness and passed away. Subsequently, the extraterrestrial spiritual entity known as @1 occupied and reanimated the vessel, resuming the host's former life.
@1 possesses the abilities of spiritual migration and replacement and can visually perceive Dissolution. Although human bodies cannot perceive Dissolution, the inherent abilities of @1's species allowed the subject to perceive its presence on a spiritual level. Therefore, when the subject first observed Dissolution 2 years and 8 months ago, she attempted spiritual migration to avoid further degradation.
While @1 retains the capacity to perceive Dissolution, the subject remains unable to sever its influence, and all attempts at spiritual migration have failed. After multiple futile attempts, the subject proactively contacted @3 University, requesting to be converted into an Awakener, which directly led to this experiment.
Excerpt from <Italic:Experiment Record: The Feasibility of In-Vivo Silver Core Extraction>
Unlocks at: Affinity Level 3
Story: II
Hannah: How did you know that Mythag University could help you? You see, the general perception of us has always been "an obscure, unremarkable university." Was it Ramona who told you?
Winkle: Oh no, no, it wasn't. She did lead me in, but Ramona and I never really talk. My species, @1, has the ability of trans-spatial-temporal spiritual migration, so we know many things... Knowledge about Mythag is just one of them.
Hannah: So it was through that "knowledge" that you knew how to navigate the mist and find your way straight to the gate?
Winkle: I must admit, I didn't know about the mist. I just kept walking, and before I knew it, I was here. Speaking of the mist, do you know how terrifying that stretch of road by the entrance is? There are no streetlights, and when the mist rolls in, even the sunlight dims. And all those dark shadows...
Hannah: Is that why you avoid leaving your office? A fear of shadows?
Winkle: Shadows? No, no, you don't understand. It's not just the shadows, there's so much blackness, so many places where it could be hiding...
Hannah: It?
Winkle: Shh! Keep your voice down! You'll bring it here, no, it's not intelligent, but why, why is it that even after I reached here, @2@3@1
Hannah: Miss Winkle, are you okay?
Winkle: @2@3@1...
Hannah: Miss Winkle?
Winkle: Enough, get out! I'm done with this interview! Your shadow, your recorder, your notes, they're all black, black, black, black! Out, out, OUT!
Hannah: Miss Winkle...
Transcribed from Hannah Peaslee's recording titled "<Italic:0810, Winkle Interview (Failed Attempt 1)>"
Unlocks at: Affinity Level 5
Story: III
Winkle once had a name of her own.
A name once steeped in her parents' tender love,
Once written over and over by friends, woven into memories,
And marked upon the calendar alongside her birthday.
Winkle once had a face of her own.
A face that once grew under her parents' watchful gaze,
That once beamed with joy and softened with sorrow in the company of friends,
And was captured in photographs alongside those memories.
Winkle once had a home of her own,
Vastly distant from Kadath, and bearing no resemblance to it.
In the end, it perished alongside her parents' very existence...
Swallowed by the blackness of @2, then utterly annihilated.
Winkle had a profound and heavy fear.
It is pitch-black, horrific, all-consuming, and utterly irrational.
It dissolves and erodes everything, wearing it down to nothing;
Once tainted, one's very existence turns to ash.
Winkle is left with only a name that once belonged to her.
A name the human tongue cannot utter, nor even mimic.
She can only close her eyes in moments of absolute exhaustion,
Praying for a dreamland where she might hear that familiar calling once more.
Unlocks at: Affinity Level 7
Story: IV
Survival is both an instinct and an unshakeable burden. In the face of a death that erases even memory, she alone is the proof that they ever existed, her parents, her friends, everything from her homeland.
So, she fled. She fled to an untainted world, to this ocean-covered planet, finding new life in the body of a deceased human girl.
But the black death has infinite patience.
Human eyes cannot see Dissolution, but she knew precisely what the chill at the edge of consciousness meant, what the darkness creeping through her mind signified, what humans call Dissolution has caught up, and without her knowing, had pinned her spirit and body together.
Again and again she tried to flee, and again and again she failed. Ultimately, utterly spent and with her mind pushed to its absolute limit, she could only drag her body toward the one place that might offer her salvation.
No matter the cost, she only wishes to live.
Unlocks at: Affinity Level 9
Voice lines
43Show all 43 lines
- Awaken
- I'm... just call me Winkle. That's what everyone calls me. Yes, call me that, just like they do...
- Upgrade: I
- No, don't! Don't continue! It will find me! It will find me!
- Upgrade: II
- This should keep me awake.
- Upgrade: III
- It's over! It's over! It's over! They'll definitely find out...
- Investigation Begins
- Boohoo... I don't want to face those things...
- Investigation Success
- Finally, it's over. No more seeing those black, slimy...
- Investigation Halted
- It's catching up to me, the eternal darkness... No one can escape...
- Strike: I
- Watch this!
- Strike: I
- Hngh...!
- Defense: I
- Careful!
- Defense: II
- Go away!
- Hit: I
- No!
- Hit: II
- Spare me!
- Hit: III
- (Cry of fear)
- Hit: IV
- (Cry of fear)
- Skill: I
- I must... eliminate it!
- Skill: II
- Don't come any closer!
- Skill: II
- Calm down, calm down...
- Skill: IV
- Calm down, calm down...
- Rouse
- I must escape the darkness!
- Exalt
- Run... I must run! Get away from here!
- Exalt: II
- Run... I must run! Get away from here!
- Over-Exalt
- Here's my last bit of shifting power... You can have it!
- Enlighten: Observe
- When I partnered with Mythag University, it was clearly stipulated that I wouldn't be sent into battle...
- Enlighten: Ponder
- Damn it! Damn it! This power only keeps me trapped in this body!
- Enlighten: Reflect
- If I could shift Dimensions again, I'd want to become a star...
- Enlighten: Insight
- No matter how I calculate, the formula for consciousness transfer remains unsolvable...
- Enlighten: Elevate
- I wish to stay in a place that's always bright... Yes, the poles. On this planet, only the poles.
- Enlighten: Flourish
- I... I can't bear heavy responsibilities. I can only chase the light. So, please, don't stop shining...
- Affinity: I
- Whoa! Stay away from me! F-First, you have to prove that you're not a servant of darkness! Yeah, just take off your clothes and show me that you don't have that disgusting black slime on your body, then I'll know you're not evil...
- Affinity: II
- Could you use your supply share to get me two bags of caffeine supplements?... I can't sleep. Why would I sleep? I must never sleep! Once I close my eyes, everything turns into darkness... endless darkness...
- Affinity: III
- Please, Keeper... As long as you let me stay on the locator and not move, I'll do anything except enter the darkness and face that... that black thing! I can't leave this spot! Just a little more, and I'll locate the remains of my home planet! Only 1.2 billion calculations to go!
- Affinity: IV
- When my planet was destroyed, I abandoned my body and transferred my consciousness to a human vessel... But the black demon pursued me relentlessly, binding my spirit and preventing my escape! It seeks to pull this world into an abyss of darkness!
- Affinity: V
- Once inside a human vessel, I lost all contact with my kin. I'm terrified that the others didn't escape the demon and that I might be the last of my kind... Please, Keeper, save me! Let me stay by your side, don't leave me to the darkness...
- Chat: Touch
- Aaah! Don't sneak up on me from behind!
- Chat: About Night
- Don't go out at night! Even with a 2000-lumen light, it's not completely safe... Once you step into the darkness, the evil lurking beyond your sight will chase you, devour you, chase you, devour you... until nothing is left!
- Chat: About Doll
- Miss Doll says that I can temporarily avoid Dissolution by abandoning my body like her... No, I can't do it! I can't do it! I will lose consciousness during the procedure, and the darkness will take over!
- Chat: About Daffodil
- I want a lamp that never goes out. She actually said I could purchase it with... with a specimen of a "wingless flying hydra." Where can I find such a bizarre species?!
- Chat: About Dissolution
- No, no, no, don't! Don't mention it...
- Chat: About Mythag
- How do I like it here? P-pretty good. As long as I share some mechanical science and spirit research knowledge with Ms. Doll, she lets me keep the lights on.
- Chat: What I Like
- Powered by the nuclear fusion of a red giant, supplemented by the energy from a collapsing star, you could start a perpetual motion machine and light an eternal lamp... Eh? You say there's no way to build a perpetual motion machine here, and no red giant? Hmm...
- Chat: What I Hate
- Don't ask! Don't ask! You know exactly what I fear and hate the most! Darkness! Endless darkness!
- Chat: About the Keeper
- Why do you appear so dark, yet so radiant...? No, never mind, just ignore my rambling.
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