Guilty: Mighty Bunny

SSR

Guilty: Mighty Bunny

/Water/Attacker/Sniper Rifle

Missilis

Btier

Introduction

Guilty: Mighty Bunny is an SSR Water character in GODDESS OF VICTORY: NIKKE. Guilty: Mighty Bunny's weapon type is Sniper Rifle and class is Attacker. Manufacturer: Missilis. Guilty: Mighty Bunny uses Burst III and fights in the Real Kindness squad.

On the combined GODDESS OF VICTORY: NIKKE tier list Guilty: Mighty Bunny is B tier, 74th of the 202 characters ranked, from where 3 community tier lists put Guilty: Mighty Bunny.

Other Water characters in GODDESS OF VICTORY: NIKKE: Alice: Wonderland Bunny, Anchor: Innocent Maid, Aria, Belorta: Pumpkin Witch, Bready, Brid and 37 more.

What Guilty: Mighty Bunny does

A charge-shot Attacker who swaps between Bunny Modes, and in Bunny Mode: Engage her normal attacks and Mighty Stomp both deal true damage. Her Burst loads Mighty Stomp, a single round with 1400% more Charge Damage, and gives her 77.35% Attack Damage for 10 seconds.

Guilty: Mighty Bunny in Solo Raid

On the Solo Raid usage list Guilty: Mighty Bunny is B tier, 40th of 83: used by 22% of ranked players in Solo Raid, weighted toward the last two seasons.

  • Solo Raid usage22.05%

Profile

Guilty in a high-tech exoskeleton bunny girl suit. She has become even stronger thanks to the suit's boost to her already overwhelming physical strength. However, she still gets entirely docile in front of the one person who helped her get rehabilitated.

Guilty: Mighty Bunny is voiced by Brittany Lauda in English, Rina Sato in Japanese, and Lee Bo-hee in Korean.

Guilty: Mighty Bunny's introduction: What kind of bunny girl gets put in restraints? Somebody take these off

Stats

  • HP583,734
  • ATK25,554
  • DEF147th3,552

At level 200 with 3 limit breaks and core +7, before gear, Harmony Cubes, Collection items and bond. Each bar is measured against the highest value in the GODDESS OF VICTORY: NIKKE roster, and the place is out of every character with that stat.

Skills

4
  • Sniper Rifle

    Normal attack · Max ammo 6 · Reload 2s · Charge 1s

    ■ Affects target(s). Deals 69.04% of ATK as damage. Charge Time: 1 sec. Full Charge Damage: 250% of damage. Deals 200% damage when attacking core.

  • What Should I Do...?

    Skill 1

    ■ Activates at the start of battle. Affects self. ATK ▲ 20.1%. This effect is continuous. ■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self. Initiates a new Bunny Mode based on the current mode. Activates if this unit is in the Bunny Mode: Stance state. Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed. Activates if this unit is not in the Bunny Mode: Stance state. Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed. ■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state. Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed. ■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state. Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.

    Shown at level 10; the numbers that change, by skill level

    Lv. 1
    11.88%
    Lv. 2
    12.79%
    Lv. 3
    13.7%
    Lv. 4
    14.62%
    Lv. 5
    15.53%
    Lv. 6
    16.45%
    Lv. 7
    17.36%
    Lv. 8
    18.27%
    Lv. 9
    19.19%
    Lv. 10
    20.1%
  • Can I Take These Off...?

    Skill 2

    ■ Activates only if this unit is in the Bunny Mode: Engage state. Chain Release Function: Changes some attacks' damage into true damage. Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed. Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed. Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 370.08% of final ATK as true damage. ■ Activates only when this unit is in the Bunny Mode: Stance state. Chain Enhance Function: Enhances this unit's offensive capabilities. Effect 1: Affects self. Attack Damage ▲ 20.45%. This effect is continuous and cannot be removed. Effect 2: Affects self. Charge Damage ▲ 40%. This effect is continuous and cannot be removed. Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 450.89% of final ATK as additional damage.

    Shown at level 10; the numbers that change, by skill level

    Lv. 1
    218.68% · 12.08% · 23.64% · 266.44%
    Lv. 2
    235.51% · 13.01% · 25.45% · 286.93%
    Lv. 3
    252.33% · 13.94% · 27.27% · 307.43%
    Lv. 4
    269.15% · 14.87% · 29.09% · 327.92%
    Lv. 5
    285.97% · 15.8% · 30.91% · 348.42%
    Lv. 6
    302.79% · 16.73% · 32.73% · 368.91%
    Lv. 7
    319.61% · 17.66% · 34.55% · 389.41%
    Lv. 8
    336.44% · 18.59% · 36.36% · 409.9%
    Lv. 9
    353.26% · 19.52% · 38.18% · 430.4%
    Lv. 10
    370.08% · 20.45% · 40% · 450.89%
  • I'm Finally Free...!

    Burst · Burst III · Cooldown 40s

    ■ Affects self. Mighty Stomp: Changes the weapon in use Charge Time: Fixed at 1.5 sec Damage: 101.3% of final ATK Full Charge Damage: 250% of damage Duration: 1 round(s) Additional Effect 1: Charge Damage ▲ 1400% for 1 round(s). Additional Effect 2: Attack Damage ▲ 77.35% for 10 sec.

    Shown at level 10; the numbers that change, by skill level

    Lv. 1
    45.71% · 61.3% · 827.27%
    Lv. 2
    49.22% · 65.74% · 890.91%
    Lv. 3
    52.74% · 70.19% · 954.55%
    Lv. 4
    56.25% · 74.63% · 1018.18%
    Lv. 5
    59.77% · 79.08% · 1081.82%
    Lv. 6
    63.29% · 83.52% · 1145.45%
    Lv. 7
    66.8% · 87.97% · 1209.09%
    Lv. 8
    70.32% · 92.41% · 1272.73%
    Lv. 9
    73.83% · 96.86% · 1336.36%
    Lv. 10
    77.35% · 101.3% · 1400%

Upgrade costs

Skill 1: What Should I Do...?

  • Lv. 2Skill Manual I ×8
  • Lv. 3Skill Manual I ×10
  • Lv. 4Skill Manual I ×26
  • Lv. 5Skill Manual I ×42Skill Manual II ×60P.S.I.D. Code Manual ×10
  • Lv. 6Skill Manual I ×126Skill Manual II ×90P.S.I.D. Code Manual ×15
  • Lv. 7Skill Manual I ×168Skill Manual II ×120P.S.I.D. Code Manual ×30
  • Lv. 8Skill Manual I ×210Skill Manual II ×150Skill Manual III ×90P.S.I.D. Code Manual ×70
  • Lv. 9Skill Manual I ×231Skill Manual II ×165Skill Manual III ×105P.S.I.D. Code Manual ×100
  • Lv. 10Skill Manual I ×273Skill Manual II ×190Skill Manual III ×120P.S.I.D. Code Manual ×135

Skill 2: Can I Take These Off...?

  • Lv. 2Skill Manual I ×8
  • Lv. 3Skill Manual I ×10
  • Lv. 4Skill Manual I ×26
  • Lv. 5Skill Manual I ×42Skill Manual II ×60P.S.I.D. Code Manual ×10
  • Lv. 6Skill Manual I ×126Skill Manual II ×90P.S.I.D. Code Manual ×15
  • Lv. 7Skill Manual I ×168Skill Manual II ×120P.S.I.D. Code Manual ×30
  • Lv. 8Skill Manual I ×210Skill Manual II ×150Skill Manual III ×90P.S.I.D. Code Manual ×70
  • Lv. 9Skill Manual I ×231Skill Manual II ×165Skill Manual III ×105P.S.I.D. Code Manual ×100
  • Lv. 10Skill Manual I ×273Skill Manual II ×190Skill Manual III ×120P.S.I.D. Code Manual ×135

Burst: I'm Finally Free...!

  • Lv. 2Burst Manual I ×8
  • Lv. 3Burst Manual I ×10
  • Lv. 4Burst Manual I ×26
  • Lv. 5Burst Manual I ×42Burst Manual II ×60P.S.I.D. Code Manual ×20
  • Lv. 6Burst Manual I ×126Burst Manual II ×90P.S.I.D. Code Manual ×30
  • Lv. 7Burst Manual I ×168Burst Manual II ×120P.S.I.D. Code Manual ×60
  • Lv. 8Burst Manual I ×210Burst Manual II ×150Burst Manual III ×90P.S.I.D. Code Manual ×140
  • Lv. 9Burst Manual I ×231Burst Manual II ×165Burst Manual III ×105P.S.I.D. Code Manual ×200
  • Lv. 10Burst Manual I ×273Burst Manual II ×190Burst Manual III ×120P.S.I.D. Code Manual ×270

Art and animations

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