Guilty: Mighty Bunny

SSR

Guilty: Mighty Bunny

/Water/Attacker/Sniper Rifle

Missilis

Btier

Introduction

Guilty: Mighty Bunny is an SSR Water character in GODDESS OF VICTORY: NIKKE. Guilty: Mighty Bunny's weapon type is Sniper Rifle and class is Attacker. Manufacturer: Missilis.

On our GODDESS OF VICTORY: NIKKE tier list Guilty: Mighty Bunny is B tier, 79th of the 201 characters ranked, from where 2 current tier lists put Guilty: Mighty Bunny.

By game mode, Guilty: Mighty Bunny is B in PvE.

Other Water characters in GODDESS OF VICTORY: NIKKE: Alice: Wonderland Bunny, Anchor: Innocent Maid, Aria, Bready, Brid, Crust and 36 more.

Is Guilty: Mighty Bunny good?

A Water B3 with strong single-target damage who switches between Engage mode (for high DEF or True Damage teams) and Stance mode (for everything else). Her best setup uses Takina and Flora's Treasure form, which few other units compete for, and she's a top early-pressure pick in PvP.

Without those supports or a core to hit, her damage drops noticeably.

Pairs well with: Takina Inoue; Flora; Sin: Swift Bunny.

Strengths

  • Mode swap adapts to the enemy and the team
  • Best supports are niche units other carries don't need
  • Works with general supports in Stance mode
  • Top early-pressure unit in PvP

Weaknesses

  • Engage mode limits the choice of second B3
  • Much weaker without Takina or Flora (Treasure)
  • Falls off against enemies with no core
  • Rewards precise manual tapping

Profile

Guilty: Mighty Bunny is voiced by Brittany Lauda in English, Rina Sato in Japanese, and Lee Bo-hee in Korean.

Background

Guilty in a high-tech exoskeleton bunny girl suit.

She has become even stronger thanks to the suit's boost to her already overwhelming physical strength.

However, she still gets entirely docile in front of the one person who helped her get rehabilitated.

Skills

4
  • Rumble Stomper

    Normal Attack

    ■ Affects target(s). Deals 69.04% of ATK as damage. Charge Time: 1 sec. Full Charge Damage: 250% of damage. Deals 200% damage when attacking core. Fills Burst Gauge by 2.8%.

  • What Should I Do...?

    Passive

    ■ Activates at the start of battle. Affects self. ATK ▲ 20.1%. This effect is continuous. ■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds while this unit is not in the Mighty Stomp state. Affects self. Initiates a new Bunny Mode based on the current mode. Activates if this unit is in the Bunny Mode: Stance state. Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed. Activates if this unit is not in the Bunny Mode: Stance state. Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed. ■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state. Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed. ■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state. Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.

    At skill level 10

  • Can I Take These Off...?

    Passive

    ■ Activates only if this unit is in the Bunny Mode: Engage state. Chain Release Function: Changes some attacks' damage into true damage. Effect 1: Affects self. Normal attacks deal true damage. This effect is continuous and cannot be removed. Effect 2: Affects self. Mighty Stomp deals true damage. This effect is continuous and cannot be removed. Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 370.08% of final ATK as true damage. ■ Activates only when this unit is in the Bunny Mode: Stance state. Chain Enhance Function: Enhances this unit's offensive capabilities. Effect 1: Affects self. Attack Damage ▲ 20.45%. This effect is continuous and cannot be removed. Effect 2: Affects self. Charge Damage ▲ 40%. This effect is continuous and cannot be removed. Effect 3: Activates when landing a Full Charge attack. Affects the target. Deals 450.89% of final ATK as additional damage.

    At skill level 10

  • I'm Finally Free...!

    Active · Cooldown 40s

    ■ Affects self. Mighty Stomp: Changes the weapon in use. Charge Time: Fixed at 1.5 sec. Damage: 101.3% of final ATK. Full Charge Damage: 250%. Duration: 1 rounds. Additional Effect 1: Charge Damage ▲ 1400% for 1 rounds. Additional Effect 2: Attack Damage ▲ 77.35% for 10 sec.

    At skill level 10

Art

Guilty: Mighty Bunny key art

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