
SSR
Mary: Bay Goddess
/
Water/Supporter/Sniper Rifle
Tetra
Introduction
Mary: Bay Goddess is an SSR Water character in GODDESS OF VICTORY: NIKKE. Mary: Bay Goddess's weapon type is Sniper Rifle and class is Supporter. Manufacturer: Tetra.
On our GODDESS OF VICTORY: NIKKE tier list Mary: Bay Goddess is B tier, 93rd of the 201 characters ranked, from where 10 current tier lists put Mary: Bay Goddess.
By game mode, Mary: Bay Goddess is C in PvE and D in PvP.
Other Water characters in GODDESS OF VICTORY: NIKKE: Alice: Wonderland Bunny, Anchor: Innocent Maid, Aria, Bready, Brid, Crust and 36 more.
Is Mary: Bay Goddess good?
A summer
Water B1 who heals heavily and buffs
Water allies, with a 20 second burst that lets her be your only B1. Her healing grows over long fights, which suits raids, but that ramp makes her weaker in story stages. As a second B1 she's only a healer.
Strengths
- Lots of healing
- 20 second burst works as the main B1
- Good support for all-
Water teams
Weaknesses
- Slow to reach full strength
- Only heals when used as a second B1
- Very short burst ATK buff
- Sniper rifle limits burst gen
Profile
Mary: Bay Goddess is a female Nikke. Mary: Bay Goddess is voiced by Amber Lee Connors in English, Haruka Tomatsu in Japanese, and Lee Da-eun in Korean.
Background
To protect her friends who are risking their lives for a seaside sojourn, Mary provides them with medical assistance with her makeshift clinic.
Skills
4Summer Shot
Normal Attack■ Affects target enemy. Deals 65.95% of ATK as damage. Charge Time: 1 sec. Full Charge Damage: 250% of damage. Deals 200% damage when attacking core.
Seaside Sunshine
Passive■ Activates when entering Full Burst. Affects all allies. Effect changes according to the number of activation time(s). Previous effects trigger repeatedly : Once: Recovers 1.05% of caster's final Max HP every 1 sec for 5 sec. Twice: Recovers 3.69% of caster's final Max HP every 1 sec for 5 sec. Three times: Recovers 6.86% of caster's final Max HP every 1 sec for 5 sec.
At skill level 10
Waves Kiss The Feet
Passive■ Activates when using Burst Skill. Affects all Water Code allies. Effect changes according to the number of activation time(s). Previous effects trigger repeatedly : Once: Damage as strong element ▲ 20.85% for 3 sec. Twice: Damage as strong element ▲ 13.88% for 5 sec. Three Times: Damage as strong element ▲ 8.36% for 10 sec.
At skill level 10
Tranquil Waters
Active · Cooldown 20s■ Affects all Water Code allies. ATK ▲ 23.23% for 3 sec. ■ Affects all allies. Max HP ▲ 27.87% of the caster's final Max HP for 10 sec.
At skill level 10



