
SSR
Sin: Swift Bunny
/
Water/Attacker/Sniper Rifle
Missilis
Introduction
Sin: Swift Bunny is an SSR Water character in GODDESS OF VICTORY: NIKKE. Sin: Swift Bunny's weapon type is Sniper Rifle and class is Attacker. Manufacturer: Missilis.
Other Water characters in GODDESS OF VICTORY: NIKKE: Alice: Wonderland Bunny, Anchor: Innocent Maid, Aria, Bready, Brid, Crust and 36 more.
Is Sin: Swift Bunny good?
A
Water sniper B3 who switches between Bunny Mode: Engage, where her normal attacks and burst deal True Damage, and Bunny Mode: Stance, which raises her normal attack and burst damage instead.
Her burst hits all enemies with a large ATK spike, and she fills burst gauge with her normal attacks. She's the partner of
Guilty: Mighty Bunny.
Pairs well with:
Guilty: Mighty Bunny.
Strengths
- True Damage mode for high-DEF fights or True Damage teams
- Stance mode for everything else
- AoE burst with a big ATK spike
- Burst gauge fill on normal attacks
Weaknesses
- Mode choice depends on the team and the enemy
- Full value needs True Damage supports
Profile
Sin: Swift Bunny is voiced by Brittany Lauda in English, Atsumi Tanezaki in Japanese, and Yeo Yoon-mi in Korean.
Skills
4Blink Carrot
Normal Attack• Affects target(s). Deals 69.04% of ATK as damage. Charge Time: 1 sec. Full Charge Damage: 250% of damage. Deals 200% damage when attacking core. Fills Burst Gauge by 2.8%.
Bunny Shift
Passive■ Activates at the start of battle. Affects self. ATK ▲ 15.35%. This effect is continuous. ■ Activates during Full Charge if this unit is not in the Swift Carrot state. Affects self. Normal Attack Damage Multiplier ▲ 100% for 1 round(s). Charge Damage ▲ 52.12% for 1 round(s). ■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds. Affects self. Initiates a new Bunny Mode based on the current mode. Activates if this unit is in the Bunny Mode: Stance state. Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed. Activates if this unit is not in the Bunny Mode: Stance state. Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed. ■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state. Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed. ■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state. Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.
At skill level 10
Bullet Switch
Passive■ Activates only if this unit is in the Bunny Mode: Engage state. Noise Bullets Function: Changes some attacks' damage into true damage. Effect 1: Normal attacks deal true damage. This effect is continuous and cannot be removed. Effect 2: Swift Carrot deals true damage. This effect is continuous and cannot be removed. ■ Activates only if this unit is in the Bunny Mode: Stance state. Enhanced Bullets Function: Enhances this unit's offensive capabilities. Effect 1: Critical Rate ▲ 35.14%. This effect is continuous and cannot be removed. Effect 2: Critical Damage ▲ 75.12%. This effect is continuous and cannot be removed. ■ Activates when using Burst Skill. Affects self. Swift Carrot: Changes the weapon in use. Charge Time: Fixed at 0.5 sec. Damage: 73.22% of final ATK. Full Charge Damage: 300%. Duration: 5 sec.
At skill level 10
Swift Piercing
Active · Cooldown 40s■ Affects self. ATK ▲ 110% for 5 sec. Affects all enemies. Deals 516.6% of final ATK as Burst Skill damage. ■ Activates if this unit is in the Bunny Mode: Stance state. Affects the same targets. Deals 958.9% of final ATK as additional damage. ■ Activates if this unit is in the Bunny Mode: Engage state. Affects the same targets. Deals 854.6% of final ATK as true damage.
At skill level 10
Art




