Sin: Swift Bunny

SSR

Sin: Swift Bunny

/Water/Attacker/Sniper Rifle

Missilis

Introduction

Sin: Swift Bunny is an SSR Water character in GODDESS OF VICTORY: NIKKE. Sin: Swift Bunny's weapon type is Sniper Rifle and class is Attacker. Manufacturer: Missilis.

Other Water characters in GODDESS OF VICTORY: NIKKE: Alice: Wonderland Bunny, Anchor: Innocent Maid, Aria, Bready, Brid, Crust and 36 more.

Is Sin: Swift Bunny good?

A Water sniper B3 who switches between Bunny Mode: Engage, where her normal attacks and burst deal True Damage, and Bunny Mode: Stance, which raises her normal attack and burst damage instead.

Her burst hits all enemies with a large ATK spike, and she fills burst gauge with her normal attacks. She's the partner of Guilty: Mighty Bunny.

Pairs well with: Guilty: Mighty Bunny.

Strengths

  • True Damage mode for high-DEF fights or True Damage teams
  • Stance mode for everything else
  • AoE burst with a big ATK spike
  • Burst gauge fill on normal attacks

Weaknesses

  • Mode choice depends on the team and the enemy
  • Full value needs True Damage supports

Profile

Sin: Swift Bunny is voiced by Brittany Lauda in English, Atsumi Tanezaki in Japanese, and Yeo Yoon-mi in Korean.

Skills

4
  • Blink Carrot

    Normal Attack

    • Affects target(s). Deals 69.04% of ATK as damage. Charge Time: 1 sec. Full Charge Damage: 250% of damage. Deals 200% damage when attacking core. Fills Burst Gauge by 2.8%.

  • Bunny Shift

    Passive

    ■ Activates at the start of battle. Affects self. ATK ▲ 15.35%. This effect is continuous. ■ Activates during Full Charge if this unit is not in the Swift Carrot state. Affects self. Normal Attack Damage Multiplier ▲ 100% for 1 round(s). Charge Damage ▲ 52.12% for 1 round(s). ■ Activates at the start of battle and when Full Charge is maintained for 1 or more seconds. Affects self. Initiates a new Bunny Mode based on the current mode. Activates if this unit is in the Bunny Mode: Stance state. Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed. Activates if this unit is not in the Bunny Mode: Stance state. Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed. ■ Activates when this unit enters the Bunny Mode: Engage state. Affects all allies in the Bunny Mode: Stance state. Initiates Bunny Mode: Engage. This effect is continuous and cannot be removed. ■ Activates when this unit enters the Bunny Mode: Stance state. Affects all allies in the Bunny Mode: Engage state. Initiates Bunny Mode: Stance. This effect is continuous and cannot be removed.

    At skill level 10

  • Bullet Switch

    Passive

    ■ Activates only if this unit is in the Bunny Mode: Engage state. Noise Bullets Function: Changes some attacks' damage into true damage. Effect 1: Normal attacks deal true damage. This effect is continuous and cannot be removed. Effect 2: Swift Carrot deals true damage. This effect is continuous and cannot be removed. ■ Activates only if this unit is in the Bunny Mode: Stance state. Enhanced Bullets Function: Enhances this unit's offensive capabilities. Effect 1: Critical Rate ▲ 35.14%. This effect is continuous and cannot be removed. Effect 2: Critical Damage ▲ 75.12%. This effect is continuous and cannot be removed. ■ Activates when using Burst Skill. Affects self. Swift Carrot: Changes the weapon in use. Charge Time: Fixed at 0.5 sec. Damage: 73.22% of final ATK. Full Charge Damage: 300%. Duration: 5 sec.

    At skill level 10

  • Swift Piercing

    Active · Cooldown 40s

    ■ Affects self. ATK ▲ 110% for 5 sec. Affects all enemies. Deals 516.6% of final ATK as Burst Skill damage. ■ Activates if this unit is in the Bunny Mode: Stance state. Affects the same targets. Deals 958.9% of final ATK as additional damage. ■ Activates if this unit is in the Bunny Mode: Engage state. Affects the same targets. Deals 854.6% of final ATK as true damage.

    At skill level 10

Art

Sin: Swift Bunny key art

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