Adaman (Palentine's 2026) & Sylveon

Sinnoh

Adaman (Palentine's 2026) & Sylveon

★★★★★

/Fairy

Atier

Introduction

Adaman (Palentine's 2026) & Sylveon is a 5-star Fairy sync pair in Pokémon Masters EX. Faction: Sinnoh.

On the Pokémon Masters EX tier list Adaman (Palentine's 2026) & Sylveon is A tier, 83rd of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi, Calem & Sylveon and 39 more.

Adaman (Palentine's 2026) & Sylveon's banners

All banners
  • 7 September 2026 to 20 September 2026Pasio Towers Expansion
  • 30 January 2026 to 17 February 2026Adaman Seasonal Tiered Scout
  • 30 January 2026 to 17 February 2026Adaman Seasonal Scout

Stats

  • HP256th836
  • Attack90th536
  • Defense547th193
  • Sp. Atk86th536
  • Sp. Def522nd203
  • Speed252nd405

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 596Lv. 140: 656Lv. 200: 836
  • AttackLv. 1: 14Lv. 30: 67Lv. 45: 118Lv. 100: 316Lv. 120: 360Lv. 140: 404Lv. 200: 536
  • DefenseLv. 1: 10Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 129Lv. 140: 145Lv. 200: 193
  • Sp. AtkLv. 1: 14Lv. 30: 67Lv. 45: 118Lv. 100: 316Lv. 120: 360Lv. 140: 404Lv. 200: 536
  • Sp. DefLv. 1: 20Lv. 30: 39Lv. 45: 57Lv. 100: 123Lv. 120: 139Lv. 140: 155Lv. 200: 203
  • SpeedLv. 1: 12Lv. 30: 52Lv. 45: 91Lv. 100: 245Lv. 120: 277Lv. 140: 309Lv. 200: 405

Sync pair

TrainerAdaman (Palentine's 2026)
PokémonSylveon
TypeFairy
WeaknessSteel
Role, EX role Field (since 1 Feb 2026)
Base rarity5★
How to getSeasonal scout
Released1 Feb 2026
6★ EXAvailable since 1 Feb 2026
ThemesFairy, Sinnoh, Seasonal Outfit, Hisui Adventurer

Moves

5
  • Giga Impact
    Normal·Physical·Power 223-267·Accuracy 90·4 gauge·Opponent (one)

    No additional effect.

  • Lum Berry
    Status·3 MP·Ally (one)

    Removes all status conditions from an ally.

  • Baby Blue Play Rough
    Fairy·Physical·Power 250-300·2 gauge·Opponent (all)

    Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Has a chance (10%) of lowering the target's Attack by one stat rank. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. If the remaining MP for the user's move is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Increases the user's Physical Moves ↑ Next effect by 2 ranks. Applies Sinnoh Circle (Physical) to the allied field of play. Sinnoh Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

  • Hurry It Up!Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by one. Raises the user's Attack by 4 stat ranks. Raises the user's accuracy by 1 stat rank. Raises the user's critical-hit rate by 3 stat ranks.

  • Return the Favor Soon Fairy ImpactSync move
    Fairy·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Change It Up!

    Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Turns the field of play's zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Normal-type moves become Fairy-type moves.

  • Extra-Large Thanks!

    Applies the Physical Move Break effect to the target the first time the user's move is successful each battle. Grants all of the following effects when the user is attacking: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect.

  • Hit: Attack & Defense ↓2 9

    Lowers the target's Attack and Defense by 2 stat ranks when the user's attack move against it is successful.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyDef+52 energySpD+52 energySpe+52 energyGiga Imp…Power +23 energyGiga Imp…Power +23 energyGiga Imp…Power +23 energyAtk+104 energyTrip Uplv 97 energyHit: Att…lv 910 energyHit: Phy…lv 910 energyHP+102 energyDef+52 energySpD+52 energySpe+52 energyBaby Blu…Power +23 energyBaby Blu…Power +23 energyBaby Blu…Power +23 energyNatural …7 energyCatalyst7 energyHaymaker10 energyTrainer …lv 110 energyAtk+52 energySpe+52 energyBaby Blu…Power +23 energyBaby Blu…Power +23 energyBaby Blu…Move Gau…7 energyQuick Cu…7 energyWhimsica…lv 29 energyFierce E…lv 210 energyFairy Zo…lv 310 energyAtk+52 energyUnflappa…5 energyGiga Imp…Power +23 energyGiga Imp…Power +23 energyGiga Imp…Move Gau…7 energyHurry It…MP Refre…7 energyHurry It…Hit and …7 energyGiga Imp…Move Gau…10 energySinnoh C…lv 310 energyReturn t…Power +255 energyReturn t…Power +255 energy

48 tiles, 216 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Baby Blue Play Rough: Power +2Baby Blue Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Baby Blue Play Rough: Power +2Baby Blue Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Baby Blue Play Rough: Power +2Baby Blue Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Baby Blue Play Rough: Power +2Baby Blue Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Baby Blue Play Rough: Power +2Baby Blue Play Rough: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Return the Favor Soon Fairy Impact: Power +25Return the Favor Soon Fairy Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Return the Favor Soon Fairy Impact: Power +25Return the Favor Soon Fairy Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Baby Blue Play Rough: Move Gauge Refresh 3Move: Baby Blue Play Rough Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Giga Impact: Move Gauge Refresh 3Move: Giga Impact Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hurry It Up!: MP Refresh 2Move: Hurry It Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hurry It Up!: Hit and Heal 9Move: Hurry It Up! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Whimsical Acceleration 2Quickly charges the move gauge when the zone is a Fairy Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Hit: Attack ↓ & Defense ↓ 9Lowers the target's Attack and Defense by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fairy Zone Extension 3Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Giga Impact: Move Gauge Refresh 9Move: Giga Impact Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sinnoh C (Phys) Extension 3Extends the duration of Sinnoh Circle (Physical) when Sinnoh Circle (Physical) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Adaman (Palentine's 2026) & Sylveon

Art

Adaman (Palentine's 2026) & Sylveon key art

More Fairy sync pairs

All sync pairs