Bede & Hatterene

Galar

Bede & Hatterene

★★★★★

/Fairy/Support

Ctier

Introduction

Bede & Hatterene is a 5-star Fairy sync pair in Pokémon Masters EX. Bede & Hatterene's role is Support. Faction: Galar.

On the Pokémon Masters EX tier list Bede & Hatterene is C tier, 319th of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi, Calem & Sylveon and 39 more.

Bede & Hatterene's banners

All banners
  • 7 May 2024 to 21 May 2024Type-Exclusive
  • 16 June 2022 to 4 July 2022Bede Poké Fair Scout

Stats

  • HP391st813
  • Attack443rd296
  • Defense276th246
  • Sp. Atk206th444
  • Sp. Def280th246
  • Speed412th364

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 80Lv. 30: 155Lv. 45: 227Lv. 100: 513Lv. 120: 573Lv. 140: 633Lv. 200: 813
  • AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 13Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
  • Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 13Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
  • SpeedLv. 1: 8Lv. 30: 45Lv. 45: 81Lv. 100: 224Lv. 120: 252Lv. 140: 280Lv. 200: 364

As Hatterene

  • HPLv. 1: 80Lv. 30: 155Lv. 45: 227Lv. 100: 513Lv. 120: 573Lv. 140: 633Lv. 200: 813
  • AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 13Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
  • Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
  • Sp. DefLv. 1: 13Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
  • SpeedLv. 1: 8Lv. 30: 45Lv. 45: 81Lv. 100: 224Lv. 120: 252Lv. 140: 280Lv. 200: 364

Sync pair

TrainerBede
PokémonHatterene
TypeFairy
WeaknessPoison
RoleSupport, EX role Field (since 7 May 2024)
Base rarity5★
How to getPoké Fair scout
Released16 Jun 2022
6★ EXAvailable since 16 Jun 2022
ThemesFairy, Galar, Rival, Galar Adventurer

Moves

5
  • Dazzling Gleam
    Fairy·Special·Power 50-60·Accuracy 100·2 gauge·Opponent (all)

    No additional effect.

  • Mystical Fire
    Fire·Special·Power 30-36·Accuracy 100·2 gauge·Opponent (one)

    Lowers the target's Sp. Atk. by 1 stat rank.

  • Psybeam
    Psychic·Special·Power 48-57·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of leaving the target confused.

  • Back to You!Trainer move
    Status·2 MP·Ally: Field

    Applies the Status Condition Reflection effect to the allied field of play. Raises the user's Sp. Atk and critical-hit rate by 2 stat ranks. Lowers the user's Defense by 1 stat rank.

  • Most Elite Fairy BeamSync move
    Fairy·Special·Power 200-240·Opponent (one)

    This attack's power increases when the target is confused.

Passive skills

3
  • Baffle Buff 9

    Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused.

  • Stupefication 9

    Lowers the target's Sp. Atk and Sp. Def by 1 stat rank when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful.

  • Maximum Super Powered 5

    Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energyHP+102 energyDazzling…Power +43 energyDazzling…Power +43 energyDazzling…Move Gau…7 energyDazzling…Power +43 energySpe+52 energyGobsmacklv 48 energyConfusio…lv 910 energySpA+104 energyG-Max Sm…Power +1008 energyPsybeamPower +43 energyDef+52 energyPsybeamMove Gau…7 energyPsybeamPower +43 energyPsybeamPower +43 energyPrecogni…lv 28 energyWeird Re…lv 18 energyStupefierlv 410 energyMax Mind…Power +1008 energyClearhea…5 energyHP+102 energySpD+52 energySpe+52 energyBack to …MP Refre…7 energySuperdup…lv 29 energyBack to …Ramp Up 19 energyBack to …Group Th…8 energyFuzzy St…lv 510 energySpA+52 energySpe+52 energySpD+52 energyMystical…Power +43 energyMystical…Move Gau…7 energyMystical…Power +43 energyMystical…Power +43 energySpeeding…lv 28 energyHealing …lv 18 energyHard Kno…lv 910 energyMax FlarePower +1008 energyMost Eli…Power +255 energyMost Eli…Power +255 energyMaximum …lv 18 energyMAX Coun…lv 210 energyG-Max Sm…Power +1008 energyUnbending5 energyS-Move: …lv 210 energyMAX Dama…10 energy

54 tiles, 275 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dazzling Gleam: Power +4Dazzling Gleam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Psybeam: Power +4Psybeam: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mystical Fire: Power +4Mystical Fire: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mystical Fire: Power +4Mystical Fire: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mystical Fire: Power +4Mystical Fire: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Most Elite Fairy Beam: Power +25Most Elite Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Most Elite Fairy Beam: Power +25Most Elite Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Dazzling Gleam: Move Gauge Refresh 3Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Psybeam: Move Gauge Refresh 3Move: Psybeam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Back to You!: MP Refresh 3Move: Back to You! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mystical Fire: Move Gauge Refresh 3Move: Mystical Fire Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • G-Max Smite: Power +100G-Max Smite: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Precognition 2Quickly charges the user's move gauge when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Weird Recovery 1Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Max Mindstorm: Power +100Max Mindstorm: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Back to You!: Group TherapyMove: Back to You! Removes all status conditions from all allied sync pairs when a move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Healing Sun 1Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Max Flare: Power +100Max Flare: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Maximum Super Powered 1Powers up the user's moves that are super effective. Powers up the user's sync move that is super effective. Powers up the user's max moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • G-Max Smite: Power +100G-Max Smite: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 5 or higher)8 energy · 96 orbs
  • Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Back to You!: Ramp Up 1Move: Back to You! Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Confusion Synergy 9Powers up the user's moves when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Stupefier 4Has a chance (50%) of lowering the target's Sp. Def by 1 stat rank when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fuzzy Strike 5Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hard Knocks 9Lowers one of the target's following stats by 1 stat rank at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • S-Move: HP Recovery (M) 2Restores the user's HP by approximately 40% of its maximum HP after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • MAX Damage GuardApplies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs

Bede & Hatterene

Art

Bede & Hatterene key art

More Fairy sync pairs

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