Dawn (Palentine's 2021) & Alcremie

Sinnoh

Dawn (Palentine's 2021) & Alcremie

★★★★★

/Fairy/Support

Dtier

Introduction

Dawn (Palentine's 2021) & Alcremie is a 5-star Fairy sync pair in Pokémon Masters EX. Dawn (Palentine's 2021) & Alcremie's role is Support. Faction: Sinnoh.

On the Pokémon Masters EX tier list Dawn (Palentine's 2021) & Alcremie is D tier, 467th of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.

Dawn (Palentine's 2021) & Alcremie's banners

All banners
  • 30 January 2026 to 17 February 2026Super Spotlight Seasonal Scout (2026-01)
  • 30 January 2026 to 17 February 2026Seasonal Tiered Scout (2026-01)
  • 31 January 2025 to 18 February 2025Seasonal Tiered Scout (2025-01)
  • 31 January 2025 to 18 February 2025Super Spotlight Seasonal Scout (2025-01)
  • 13 February 2024 to 16 February 2024Super Spotlight Seasonal Scout (2024-02)
  • 13 February 2024 to 16 February 2024Seasonal Tiered Scout (2024-02)
  • 6 February 2023 to 9 February 2023Super Spotlight Seasonal Scout (2023-02)
  • 6 February 2023 to 9 February 2023Seasonal Tiered Scout (2023-02)
  • 5 February 2022 to 8 February 2022Serena and Dawn Seasonal Scout
  • 10 September 2021 to 13 September 2021Super Spotlight Seasonal Scout (2021-09)
  • 1 February 2021 to 19 February 2021Dawn Seasonal Scout
  • 1 February 2021 to 19 February 2021Dawn Seasonal Tiered Scout

Stats

  • HP236th840
  • Attack443rd296
  • Defense307th243
  • Sp. Atk101st510
  • Sp. Def181st296
  • Speed353rd371

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 124Lv. 30: 196Lv. 45: 265Lv. 100: 540Lv. 120: 600Lv. 140: 660Lv. 200: 840
  • AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 10Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 163Lv. 140: 183Lv. 200: 243
  • Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • Sp. DefLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • SpeedLv. 1: 15Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 259Lv. 140: 287Lv. 200: 371

Sync pair

TrainerDawn (Palentine's 2021)
PokémonAlcremie
TypeFairy
WeaknessSteel
RoleSupport, EX role Sprint (since 7 Jul 2026)
Base rarity5★
How to getSeasonal scout
Released1 Feb 2021
6★ EXAvailable since 1 Feb 2021
ThemesFairy, Sinnoh, Seasonal Outfit, Sweet Tooth

Moves

5
  • Dazzling Gleam
    Fairy·Special·Power 50-60·Accuracy 100·2 gauge·Opponent (all)

    No additional effect.

  • Charm
    Fairy·Status·Accuracy 100·2 gauge·Opponent (one)

    Lowers the target's Attack by 2 stat ranks.

  • Fake Tears
    Dark·Status·Accuracy 100·2 gauge·Opponent (one)

    Lowers the target's Sp. Def by 2 stat ranks.

  • How Sweet!Trainer move
    Status·2 MP·Ally (one)

    Raises an ally's Attack and Sp. Atk by 2 stat ranks. Applies the Gradual Healing effect to an ally.

  • Whipped Cream Fairy BeamSync move
    Fairy·Special·Power 200-240·Opponent (one)

    The more the target's stats are lowered, the greater the power of this attack.

Passive skills

3
  • Ripple Effect 4

    When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead.

  • Power Loving

    The more the target's stats are lowered, the more it powers up the user's moves.

  • Team Wide Awake

    Prevents all allied sync pairs from falling asleep.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpe+52 energySpA+52 energySpD+52 energyDazzling…Move Gau…6 energyDazzling…Power +33 energyDazzling…Power +33 energyDazzling…Move Gau…6 energyDef+207 energyDazzling…Power +33 energyPower Po…10 energySpe+52 energySpD+52 energyCharmMove Gau…6 energyHP+204 energyHP+102 energyCharmMove Gau…6 energyHealthy …10 energyDazzling…Eagle Ey…8 energyDazzling…Mind Swe…10 energySpe+52 energySpD+52 energyFake Tea…Move Gau…6 energyDauntless4 energyHP+102 energyFake Tea…Move Gau…6 energySpe+207 energyToughen …lv 310 energyImposelv 19 energySpe+52 energySpD+52 energyDef+52 energySpA+52 energyHow Swee…MP Refre…6 energyDazzling…Power +33 energyDazzling…Power +33 energyHow Swee…MP Refre…6 energyFirst Aidlv 48 energySpA+207 energyRevenge …lv 310 energyWhipped …Power +255 energyWhipped …Power +255 energy

48 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Whipped Cream Fairy Beam: Power +25Whipped Cream Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Whipped Cream Fairy Beam: Power +25Whipped Cream Fairy Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Dazzling Gleam: Move Gauge Refresh 2Move: Dazzling Gleam Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Dazzling Gleam: Move Gauge Refresh 2Move: Dazzling Gleam Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Charm: Move Gauge Refresh 2Move: Charm Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Charm: Move Gauge Refresh 2Move: Charm Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Fake Tears: Move Gauge Refresh 2Move: Fake Tears Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Fake Tears: Move Gauge Refresh 2Move: Fake Tears Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • How Sweet!: MP Refresh 2Move: How Sweet! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • How Sweet!: MP Refresh 2Move: How Sweet! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Defense +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Dazzling Gleam: Eagle Eye 1Move: Dazzling Gleam Has a chance (20%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Impose 1Lowers the evasiveness of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Power PostureThe more the target's Attack is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Dazzling Gleam: Mind Swell 2Move: Dazzling Gleam Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Toughen Up 3Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Revenge Boost 3Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Dawn (Palentine's 2021) & Alcremie

Art

Dawn (Palentine's 2021) & Alcremie key art

More Fairy sync pairs

All sync pairs