Diantha & Gardevoir

Kalos

Diantha & Gardevoir

★★★★★

/Fairy/Strike (Special)

Btier

Introduction

Diantha & Gardevoir is a 5-star Fairy sync pair in Pokémon Masters EX. Diantha & Gardevoir's role is Strike (Special). Faction: Kalos.

On the Pokémon Masters EX tier list Diantha & Gardevoir is B tier, 231st of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.

Diantha & Gardevoir's banners

All banners
  • 14 March 2026 to 11 April 2026Presents ×2! (2026-03)
  • 31 January 2025 to 18 February 2025Vol. 30
  • 9 October 2024 to 23 October 2024Triple Feature Poké Fair Scout (2024-10)
  • 27 February 2023 to 27 March 2023Triple Feature Poké Fair Scout B
  • 19 January 2023 to 9 February 2023Type-Specific Poké Fair Scout (2023-01)
  • 24 March 2022 to 7 April 2022Ingo, Red, and Diantha Poké Fair Scout
  • 9 November 2021 to 23 November 2021Diantha and Iris Poké Fair Scout
  • 31 March 2021 to 22 April 2021Diantha Poké Fair Scout

Stats

  • HP68th886
  • Attack443rd296
  • Defense270th247
  • Sp. Atk101st510
  • Sp. Def580th173
  • Speed456th352

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 99Lv. 30: 180Lv. 45: 258Lv. 100: 566Lv. 120: 630Lv. 140: 694Lv. 200: 886
  • AttackLv. 1: 9Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 10Lv. 30: 35Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • Sp. AtkLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • Sp. DefLv. 1: 11Lv. 30: 29Lv. 45: 47Lv. 100: 113Lv. 120: 125Lv. 140: 137Lv. 200: 173
  • SpeedLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352

As Mega Gardevoir

  • HPLv. 1: 99Lv. 30: 180Lv. 45: 258Lv. 100: 566Lv. 120: 630Lv. 140: 694Lv. 200: 886
  • AttackLv. 1: 9Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 10Lv. 30: 35Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
  • Sp. AtkLv. 1: 14Lv. 30: 76Lv. 45: 134Lv. 100: 372Lv. 120: 420Lv. 140: 468Lv. 200: 612
  • Sp. DefLv. 1: 13Lv. 30: 34Lv. 45: 56Lv. 100: 135Lv. 120: 150Lv. 140: 164Lv. 200: 207
  • SpeedLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352

Sync pair

TrainerDiantha
PokémonGardevoir
TypeFairy
WeaknessGhost
RoleStrike, EX role Support (since 10 Oct 2024)
Base rarity5★
How to getPoké Fair scout
Released31 Mar 2021
6★ EXAvailable since 31 Mar 2021
ThemesFairy, Kalos, Champion, Artistic

Moves

5
  • Dazzling Gleam
    Fairy·Special·Power 50-60·Accuracy 100·2 gauge·Opponent (all)

    No additional effect.

  • Dire Hit +
    Status·2 MP·Self

    Raises the user's critical-hit rate by 2 stat ranks.

  • Moonblast
    Fairy·Special·Power 98-117·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (30%) of lowering the target's Sp. Atk by 1 stat rank.

  • Time to Shine!Trainer move
    Status·2 MP·Self

    Raises the user's Sp. Atk and Sp. Def by 2 stat ranks. If the user's Gardevoir has Mega Evolved, also charges the user's move gauge by 3.

  • Master Thespian MoonblastSync move
    Fairy·Special·Power 160-192·Opponent (one)

    Become Mega Gardevoir until the end of battle.

Passive skills

3
  • Hit the Gas 5

    Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.

  • Propulsion 1

    Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful.

  • Mutually Assured

    Whenever an opponent leaves the user poisoned, badly poisoned, paralyzed, or burned, the same status condition is also applied to that opponent.

Sync grid

57
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpe+52 energyHP+102 energySpe+52 energySpD+52 energyMoonblastPower +34 energyMoonblastPower +34 energyMoonblastPower +34 energyMoonblastMove Gau…7 energyMaster T…Power +255 energyDevastat…10 energyMoonblastMove Gau…7 energyDef+52 energySpe+52 energyDef+52 energySpA+52 energyDire Hit…MP Refre…7 energyDazzling…Power +34 energyDazzling…Power +34 energyHP+204 energyMaster T…Power +255 energyDouble D…lv 28 energyHead Sta…lv 110 energyHP+102 energySpe+52 energyDazzling…Power +34 energySpD+52 energyDazzling…Power +34 energyDazzling…Move Gau…7 energyDazzling…Power +34 energyDazzling…Superdup…10 energyMaster T…Power +255 energySpe+52 energyDauntless5 energyQuick Cu…7 energySpA+52 energySpe+104 energyTime to …MP Refre…7 energyMoonblastPower +34 energyTime to …Fleet Fe…8 energyMaster T…Power +255 energyMaster T…Power +255 energyMaster T…Power +255 energyOn a Rolllv 18 energySatisfie…lv 910 energyTime to …Propulsi…10 energySpeedy E…lv 17 energyRechargi…lv 910 energy1st S-Mo…lv 110 energyMaster T…Power +30freeMaster T…Power +30freeMaster T…Power +30free

57 tiles, 248 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Master Thespian Moonblast: Power +30Master Thespian Moonblast: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Master Thespian Moonblast: Power +30Master Thespian Moonblast: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Master Thespian Moonblast: Power +30Master Thespian Moonblast: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Moonblast: Power +3Moonblast: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Moonblast: Power +3Moonblast: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Moonblast: Power +3Moonblast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Dazzling Gleam: Power +3Dazzling Gleam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Moonblast: Power +3Moonblast: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Master Thespian Moonblast: Power +25Master Thespian Moonblast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Master Thespian Moonblast: Power +25Master Thespian Moonblast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Master Thespian Moonblast: Power +25Master Thespian Moonblast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Master Thespian Moonblast: Power +25Master Thespian Moonblast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Master Thespian Moonblast: Power +25Master Thespian Moonblast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Master Thespian Moonblast: Power +25Master Thespian Moonblast: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Moonblast: Move Gauge Refresh 2Move: Moonblast Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Moonblast: Move Gauge Refresh 2Move: Moonblast Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Dazzling Gleam: Move Gauge Refresh 2Move: Dazzling Gleam Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Time to Shine!: MP Refresh 2Move: Time to Shine! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Speedy Entry 1Raises the user's Speed by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Double Down 2Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Time to Shine!: Fleet Feet 1Move: Time to Shine! Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • On a Roll 1Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • DevastationThe more the target's Sp. Atk is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Dazzling Gleam: Superduper Effective 1Move: Dazzling Gleam Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Time to Shine!: Propulsion 9Move: Time to Shine! Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Recharging Strike 9Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • 1st S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs

Diantha & Gardevoir

Art

Diantha & Gardevoir key art

More Fairy sync pairs

All sync pairs