
Kanto
Erika (Holiday 2020) & Comfey
★★★★★
/
Fairy/Tech
Introduction
Erika (Holiday 2020) & Comfey is a 5-star Fairy sync pair in Pokémon Masters EX. Erika (Holiday 2020) & Comfey's role is Tech. Faction: Kanto.
On the Pokémon Masters EX tier list Erika (Holiday 2020) & Comfey is D tier, 520th of the 608 sync pairs ranked.
Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Burgh (Spring 2021) & Togepi and 39 more.
Erika (Holiday 2020) & Comfey's banners
All banners- 15 December 2025 to 31 December 2025Super Spotlight Seasonal Scout (2025-12)
- 15 December 2025 to 31 December 2025Seasonal Tiered Scout (2025-12)
- 13 December 2024 to 31 December 2024Seasonal Tiered Scout (2024-12)
- 13 December 2024 to 31 December 2024Super Spotlight Seasonal Scout (2024-12)
- 19 December 2023 to 22 December 2023Super Spotlight Seasonal Scout (2023-12)
- 19 December 2023 to 22 December 2023Seasonal Tiered Scout (2023-12)
- 19 December 2022 to 22 December 2022Super Spotlight Seasonal Scout (2022-12)
- 19 December 2022 to 22 December 2022Seasonal Tiered Scout (2022-12)
- 22 December 2021 to 5 January 2022Super Spotlight Seasonal Scout (2021-12)
- 10 September 2021 to 13 September 2021Super Spotlight Seasonal Scout (2021-09)
- 10 December 2020 to 1 January 2021Erika Seasonal Scout
- 10 December 2020 to 1 January 2021Erika Seasonal Tiered Scout
Stats
- HP236th of 765840
- Attack296th of 765408
- Defense63rd of 765372
- Sp. Atk280th of 765408
- Sp. Def130th of 765318
- Speed408th of 765365
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 124Lv. 30: 196Lv. 45: 265Lv. 100: 540Lv. 120: 600Lv. 140: 660Lv. 200: 840
- AttackLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- DefenseLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
- Sp. AtkLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- Sp. DefLv. 1: 16Lv. 30: 47Lv. 45: 77Lv. 100: 198Lv. 120: 222Lv. 140: 246Lv. 200: 318
- SpeedLv. 1: 9Lv. 30: 46Lv. 45: 82Lv. 100: 225Lv. 120: 253Lv. 140: 281Lv. 200: 365
Sync pair
Moves
5- Vine Whip
Grass·Physical·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- X Regen AllStatus·2 MP·Ally (all)
Applies the Gradual Healing effect to all allied sync pairs.
- Draining Kiss
Fairy·Special·Power 46-55·Accuracy 100·2 gauge·Opponent (one)The more damage dealt to the target, the more it restores the user's HP.
- Lei Up!Trainer moveStatus·1 MP·Ally (all)
Restores the HP of all allied sync pairs by approximately 40% of their maximum HP. Returns lowered stats of all allied sync pairs to normal. Raises the Defense of all allied sync pairs by 1 stat rank.
- Merry and Bright Dazzling GleamSync move
Fairy·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Healing Hand 2
Has a chance (30%) of removing all status conditions from all allied sync pairs when the user's Pokémon uses a move.
- Stamina Reserves 6
Charges the user's move gauge by 6 the first time it is in a pinch each battle.
- Quick Cure
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
Sync grid
4848 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Draining Kiss: Power +4Draining Kiss: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Draining Kiss: Power +4Draining Kiss: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Draining Kiss: Power +4Draining Kiss: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Draining Kiss: Power +4Draining Kiss: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Vine Whip: Power +4Vine Whip: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Draining Kiss: Power +4Draining Kiss: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Draining Kiss: Power +4Draining Kiss: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Merry and Bright Dazzling Gleam: Power +25Merry and Bright Dazzling Gleam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Merry and Bright Dazzling Gleam: Power +25Merry and Bright Dazzling Gleam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Vine Whip: Move Gauge Refresh 1Move: Vine Whip Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Vine Whip: Move Gauge Refresh 1Move: Vine Whip Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)6 energy · 72 orbs
- Vine Whip: Move Gauge Refresh 1Move: Vine Whip Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Draining Kiss: Move Gauge Refresh 3Move: Draining Kiss Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Regen All: MP Refresh 2Move: X Regen All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Lei Up!: MP Refresh 2Move: Lei Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Healing Hand 2Has a chance (30%) of removing all status conditions from all allied sync pairs when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Tighten Up 4Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mad Strength 4Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HP Advantage 5The larger the user's percentage of remaining HP, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Draining Kiss: Master Healer 1Move: Draining Kiss Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Lei Up!: Shared Fortune 2Move: Lei Up! Raises one of the following stats of all allied sync pairs by 2 stat ranks at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
- Impatient 1Has a chance (20%) of reducing the user's sync move countdown by one when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
Erika (Holiday 2020) & Comfey
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