Burgh (Spring 2021) & Togepi

Unova

Burgh (Spring 2021) & Togepi

★★★★★

/Fairy/Tech

Btier

Introduction

Burgh (Spring 2021) & Togepi is a 5-star Fairy sync pair in Pokémon Masters EX. Burgh (Spring 2021) & Togepi's role is Tech. Faction: Unova.

On the Pokémon Masters EX tier list Burgh (Spring 2021) & Togepi is B tier, 210th of the 608 sync pairs ranked.

Other Fairy sync pairs in Pokémon Masters EX: Adaman (Palentine's 2026) & Sylveon, Bede (Alt.) & Rapidash, Bede & Hatterene, Bede & Mawile, Blossom (Furisode Girl) & Kirlia, Calem & Sylveon and 39 more.

Burgh (Spring 2021) & Togepi's banners

All banners
  • 6 April 2023 to 9 April 2023May and Burgh Seasonal Scout (2023-04)
  • 6 April 2023 to 9 April 2023Seasonal Tiered Scout (2023-04)
  • 4 April 2022 to 7 April 2022May and Burgh Seasonal Scout
  • 2 April 2021 to 16 April 2021Burgh Seasonal Scout
  • 2 April 2021 to 16 April 2021Burgh Seasonal Tiered Scout

Stats

  • HP68th886
  • Attack497th260
  • Defense139th306
  • Sp. Atk467th260
  • Sp. Def144th306
  • Speed560th314

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 115Lv. 30: 194Lv. 45: 269Lv. 100: 566Lv. 120: 630Lv. 140: 694Lv. 200: 886
  • AttackLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 19Lv. 30: 49Lv. 45: 76Lv. 100: 186Lv. 120: 210Lv. 140: 234Lv. 200: 306
  • Sp. AtkLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 19Lv. 30: 49Lv. 45: 76Lv. 100: 186Lv. 120: 210Lv. 140: 234Lv. 200: 306
  • SpeedLv. 1: 12Lv. 30: 43Lv. 45: 73Lv. 100: 194Lv. 120: 218Lv. 140: 242Lv. 200: 314

Sync pair

TrainerBurgh (Spring 2021)
PokémonTogepi
TypeFairy
WeaknessPoison
RoleTech, EX role Sprint (since 7 Jul 2026)
Base rarity5★
How to getSeasonal scout
Released2 Apr 2021
6★ EXAvailable since 2 Apr 2021
ThemesFairy, Unova, Seasonal Outfit, Artistic

Moves

5
  • Metronome
    Normal·Status·1 gauge·Opponent (one)

    Uses one of several moves at random.

  • Dire Hit All +
    Status·2 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Happy Colors!Trainer move
    Status·2 MP·Ally (all)

    Raises the accuracy of all allied sync pairs by 1 stat rank. Raises the Defense and Sp. Def of all allied sync pairs by one to three stat ranks at random.

  • Color of Joy Fairy ImpactSync move
    Fairy·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Team Supercharger 5

    Has a chance (60%) of raising the Attack or Sp. Atk, or both, of all allied sync pairs by one stat rank when the user's move targeting an opponent is successful.

  • Catalyst

    Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle.

  • Healing Superhit 9

    Restores the user's HP by approximately 20% of its maximum HP when its move is super effective.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeAtk+52 energySpA+52 energySpe+52 energyClearhea…5 energyDef+52 energyAtk+104 energyHP+102 energyMetronomeMove Gau…7 energyTeam Gra…lv 110 energySoup Uplv 48 energySuperdup…lv 37 energySpA+52 energySpe+52 energySpD+52 energyDire Hit…MP Refre…7 energyDef+104 energySpA+104 energyCritical…lv 18 energySuper Co…lv 99 energyStamina …lv 68 energyHP+102 energyDef+52 energySpD+52 energySpe+52 energyUnbending5 energySpe+104 energyStalwart5 energyHappy Co…MP Refre…7 energySuperdup…lv 25 energyTeam Hea…lv 910 energyPotionMP Refre…7 energyAtk+52 energySpA+52 energySteady A…4 energyAtk+52 energyVigilance6 energyPotionMaster H…9 energyPotionMP Refre…7 energyTeam Fie…lv 110 energyPotionMaster H…9 energyColor of…Power +255 energyColor of…Power +255 energy

48 tiles, 209 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Steady AimCritical-hit rate cannot be lowered. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Color of Joy Fairy Impact: Power +25Color of Joy Fairy Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Color of Joy Fairy Impact: Power +25Color of Joy Fairy Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Metronome: Move Gauge Refresh 1Move: Metronome Has a chance (20%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Superduper Effective 3Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Happy Colors!: MP Refresh 2Move: Happy Colors! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Soup Up 4Has a chance (50%) of raising the user's Sp. Atk by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Critical Strike 1Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Stamina Reserves 6Charges the user's move gauge by 6 the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Super Countdown 9Reduces the user's sync move countdown by one when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Team Grand Entry 1Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Healing Superhit 9Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user's move is super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Team Fierce Entry 1Raises the Attack of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Burgh (Spring 2021) & Togepi

Art

Burgh (Spring 2021) & Togepi key art

More Fairy sync pairs

All sync pairs