

Akemtum
Epic/Void/AttackA tier
Introduction
Akemtum is an Epic Void character in RAID: Shadow Legends. Akemtum's role is Attack. Faction: Skinwalkers.
On the combined RAID: Shadow Legends tier list Akemtum is A tier, 183rd of the 1029 characters ranked, from where 3 community tier lists put Akemtum.
Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Amarantine Skeleton, Andryssia, Angar and 216 more.
What Akemtum does
A Poison champion that links enemies with Hex.
Immortal Malison hits all enemies three times, placing or extending Hex, and whenever one enemy takes Poison damage, Hexed enemies have an 80% chance to take a Poison tick too. Against Hexed targets the A1 also gets a chance to spread a debuff to the whole enemy team.
Background
Akemtum, in his life in the form of both Human and Skinwalker, has always lived in the shadow of dread Ireth, city of immortal madmen. Long ago the mages there sought the secrets of life and death, and the machinations of ever-living necromancers plagued by madness brought the once-thriving metropolis to a state of rotting, horrific ruin. Few sane living beings tread willingly into the center of Ireth, but on the outskirts there exist slums that house the few living mortal remnants of the fallen city-state. They cling to what sustenance they can, and collect fees to act as liaisons between the mad alchemist-princes and the wider world. Ireth may fester with corruption, but its coin remains highly persuasive.
Akemtum was a slum-dweller, feeling forever trapped between the inner rot and the outer desert. He was a nobody, who became a thief and then a killer. His methods included using metal claws to slash his targets to ribbons while they slept or were otherwise vulnerable. He could then claw open a door or window, and drag the body away to be partially consumed by scavengers, thus disguising them as victims of animal attacks. After masking his crimes in this way several times, he silently but heartily laughed to see a bounty on a dangerous, large desert cat be issued. Perhaps he would hunt one of the carrion-fatted wildcats that prowled beneath Ireth's walls and try to claim the reward. Or perhaps not. The bounty on the killer beast was a puny sum compared to another contracted killing at the behest of some foreign merchant or local would-be immortal.
Time passed, until Akemtum embarked on a mission he thought was simple, to eliminate an aggravating junk-sifter scavenging in a scrapyard claimed by Akemtum's client. Akemtum was creeping through the sump when a pink, hairless cat emerged from the heaps of refuse, hissing and yowling. The noise attracted another salvager to the scene, who chased off the cat. Lest his crime be witnessed, Akemtum hid, fuming, among the rusty filth and waited for the bystander to leave. When he finally did, Akemtum caught up with his target and saw again the noisy cat, this time clutched in the feeble scrap-monger's arms. Contemptuously, Akemtum ripped his iron claws through both Human and animal, and sealed the fate of the cat, the man, and himself.
Alone in the junkyard standing over the cooling corpses, Akemtum was assailed by the dark and vengeful spirit of the cat he had killed. He fell to his knees and hallucinated, the rubbish around him distorting in size to become fearsome hills and mountains. Then he saw a great cat, whose soul was the hairless sphynx he had just gutted but whose form was that of the true man-killing beast of prey that he had been falsely imitating. It said that for living by the ways of the beast he would be judged and punished by the revenant spirit of primal beastliness that all Skinwalkers have touched in some form.
Akemtum lives on, but no longer in the slums. Exiled by popular outcry to the wasteland of ruined buildings closer to the dense and odious center of fell Ireth than wholesome folk dare, he still wields claws to ply the trade of assassin, which drip with the rot of Ireth, promising death to those marked for him and all others who stand against him. His fractured mind yearns to hunt and kill, and his new hybrid feline form has rendered him all the more capable of doing so.
Stats
- HP612th of 1,05116,020
- ATK279th of 1,0511,354
- DEF795th of 1,051881
- SPD587th of 1,05198
- C. RATE15%
- C. DMG50%
- RES30
- ACC116th of 1,05115
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 14,700Ascension 1: 14,865Ascension 2: 15,030Ascension 3: 15,195Ascension 4: 15,360Ascension 5: 15,690Ascension 6: 16,020
- ATKNo Ascension: 1,211Ascension 1: 1,222Ascension 2: 1,233Ascension 3: 1,255Ascension 4: 1,277Ascension 5: 1,310Ascension 6: 1,354
- DEFNo Ascension: 837Ascension 1: 837Ascension 2: 837Ascension 3: 848Ascension 4: 859Ascension 5: 870Ascension 6: 881
- SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 15
- HPNo Ascension: 14,700Ascension 6: 16,020
- ATKNo Ascension: 1,211Ascension 6: 1,354
- DEFNo Ascension: 837Ascension 6: 881
- SPDNo Ascension: 98Ascension 6: 98
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 15
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Noxious Claws
A1Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 5% Poison debuff for 2 turns. If the target is under a Hex debuff, each hit also has a 40% chance of applying a Debuff Spread effect, taking 1 random debuff from the target and placing it on all enemies.
- Damage
- 1.1 x ATK
- Level 2 Damage +5%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Damage +5%
- Level 5 Buff/Debuff Chance +5%
Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.

Immortal Malison
A2Cooldown 5 turns, 3 fully booked
Attacks all enemies 3 times. Each hit has a 60% chance of increasing the duration of any Hex debuffs on enemies by 1 turn. If enemies are not under a Hex debuff, each hit has a 60% chance of placing a Hex debuff for 2 turns.
- Damage
- 1 x ATK
- Level 2 Damage +5%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Damage +10%
- Level 5 Buff/Debuff Chance +10%
- Level 6 Cooldown -1
- Level 7 Cooldown -1
Hex Champions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage.
Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies.
Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs), for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc.

Hex Blood [P]
PassiveUnlocked at Ascension 3
Has an 80% chance of inflicting damage from one Poison debuff to enemies under a Hex debuff whenever their allies receive damage from Poison debuffs.
- Level 2 Buff/Debuff Chance +5%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Buff/Debuff Chance +10%
Aura: Increases Ally SPD in all Battles by 18%.
How to get Akemtum
Akemtum can be summoned from Void Shard as a Epic champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Greater Void Potion ×4
Greater Arcane Potion ×3 - Ascension 2
Greater Void Potion ×7
Greater Arcane Potion ×5 - Ascension 3
Greater Void Potion ×9
Greater Arcane Potion ×7 - Ascension 4
Superior Void Potion ×3
Superior Arcane Potion ×1 - Ascension 5
Superior Void Potion ×3
Superior Arcane Potion ×2 - Ascension 6
Superior Void Potion ×4
Superior Arcane Potion ×2















