Alsgor Crimsonhorn

Alsgor Crimsonhorn

LegendaryForceHPB tier

Introduction

Alsgor Crimsonhorn is a Legendary Force character in RAID: Shadow Legends. Alsgor Crimsonhorn's role is HP. Faction: Barbarians.

On the combined RAID: Shadow Legends tier list Alsgor Crimsonhorn is B tier, 400th of the 1029 characters ranked, from where 2 community tier lists put Alsgor Crimsonhorn.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Alsgor Crimsonhorn does

A sturdy support: Resounding Rally fully heals an ally and gives the whole team Block Damage for two turns, and Crack the Sky strips buffs from all enemies. Several effects grow with Jetni the Giant on the team, as Crack the Sky can remove every buff and the passive's slow on attackers becomes guaranteed.

Background

Alsgor grew up in the snowy northern hold of Crimsonhorn in the Redspike Mountains. He enjoyed more privilege than most, being a scion of an influential clan, the hetman-apparent, and a handsome, well-loved lad. He was trained in the arts of war and educated in politics, molded from childhood to fit the position of leadership. His life seemed charmed. Behind the affable smile and seemingly-confident words of Alsgor's public persona, however, he was deeply troubled. Secretly, he felt that his charisma amounted to superficial sophistry and manipulation, not worthy of praise, and that his status was unearned and given to him only through birth and circumstance. He felt his learning was spoon-fed to him in manageable amounts, and stresses carefully doled out to him to test him but never deeply challenge him. Oppressed by the looming obligation of leadership, he spent years fighting the Hold's enemies and trying to keep it out of his mind.

When his parents were laid to rest and he became the hetman of Crimsonhorn, Alsgor scarcely had time to grieve before being thrust into a world of political maneuvering and ruthless power-mongering, surrounded by flatterers he could not trust nor truly confide in, with the wolves of rival clans and holdfasts at his door as well as the constant menace of monsters, Undead, and natural disaster. Even though it was the role he had been prepared to take for all his life, he found it demanding and unpleasant. While he maintained his façade of a perfect leader, knowing the people expected it of him, in private he lurched from crippling sadness to red fits of rage. Were it not for his meeting with Jetni the Giant, his reign may have ended in a spectacular downfall.

Jetni was a Jotunn bent on making a name for herself bullying outlying settlements on the verges of habitable land. With Crimsonhorn the closest hold of sufficient strength to defeat a rampaging giant, it fell to Alsgor to deal with her. His councilors advised him to assemble a warband, or put a bounty on Jetni's head so that sellswords would bear the brunt of the inevitable casualties from a clash with the Jotunn. For the first time, Alsgor rejected the words of the wise people his forebears had carefully chosen to advise him out of hand. He did not wish to use the power of a state's military violence against her, criminal though she was. He decided to parley with Jetni personally, in spite of the immense danger. His courtiers were shocked but could do nothing but placate their liege and agree.

The meeting devolved swiftly into a brawl, with both Alsgor and Jetni disdaining their weapons in favor of a more primal duel of fists and feet. Locked in solo combat, heart pounding, Alsgor felt focused and untroubled in a way he had not experienced since becoming hetman. But his training as a statesman still prevailed upon his hard-pressed mind even in combat. As he and Jetni clashed, Alsgor tried to reason with her, and when the tempo of their battle lulled he gasped out a heartfelt argument on the glory of civilization and the folly of blind aggression. Between punches he told her to cultivate friends and family, and a place to love and protect. When she struck him with the force of ten men, he wheezed through his broken ribs that she needed a higher power to faithfully serve and rely on in times of trouble, doubt, and weakness. As he said these things he did not know if he himself believed them, or if he was simply relying on what he knew would be effective rhetoric. Perhaps his speech was meant to persuade himself and the Jotunn alike, a message from his higher self addressing the frightened child within him.

Alsgor and Jetni fought to a standstill, at which point Alsgor's honor guard intervened and bound the exhausted giant in massive chains. When Alsgor had recovered from the fight he was asked to render a verdict at Jetni's trial for the harms she had done to all the outlying settlements of Crimsonhorn and beyond. Most assumed that execution would be the giant's fate. But, for reasons of his own that might never come to light, Alsgor decreed that Jetni would perform a tour of penitentiary service throughout the lands that she had once terrorized, and onward from there all across Frostheim. He called it a journey of punitive redemption and rehabilitation for the wayward Jotunn, but it was just as equally meant to be a journey of self-reflection and self-discovery for the troubled ruler himself. He had made a righteous speech to her, but could he live up to his own exhortations? If he could not manage to improve the nature of one individual, how could he be fit to rule over the masses?

Stats

  • HP90th21,975
  • ATK637th936
  • DEF317th1,178
  • SPD489th99
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 19,485Ascension 1: 19,650Ascension 2: 19,980Ascension 3: 20,310Ascension 4: 20,640Ascension 5: 21,315Ascension 6: 21,975
  • ATKNo Ascension: 881Ascension 1: 881Ascension 2: 881Ascension 3: 892Ascension 4: 903Ascension 5: 914Ascension 6: 936
  • DEFNo Ascension: 1,123Ascension 1: 1,123Ascension 2: 1,123Ascension 3: 1,134Ascension 4: 1,145Ascension 5: 1,156Ascension 6: 1,178
  • SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 19,485Ascension 6: 21,975
  • ATKNo Ascension: 881Ascension 6: 936
  • DEFNo Ascension: 1,123Ascension 6: 1,178
  • SPDNo Ascension: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Thunderous Maul

    A1

    Attacks 1 enemy. Heals this Champion by 20% of the damage dealt. Has a 40% chance of increasing the duration of 2 random debuffs on the target Champion by 1 turn.

    Damage
    0.26 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +10%
  • Crack the Sky

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of removing 2 random buffs from all enemies. Has a 75% chance of removing all buffs from all enemies, even if this attack lands as a weak hit, if Jetni the Giant is on the same team. Also places a 15% Continuous Heal buff on all allies for 2 turns.

    Damage
    0.27 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
  • Resounding Rally

    A3

    Cooldown 6 turns, 4 fully booked

    Fully heals a target ally. Also places a Block Damage buff on all allies for 2 turns.

    Heal
    1 x target MAX HP
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Block Damage Makes the Champion immune to all forms of damage. Its duration cannot be increased.
  • Trammel

    Passive

    Unlocked at Ascension 3

    When attacked, has a 50% chance of placing a 30% Decrease SPD debuff on the attacker for 2 turns. The chance increases to 100% if Jetni the Giant is on the same team.

    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
  • Aura: Increases Ally RES in all Battles by 60.

How to get Alsgor Crimsonhorn

Alsgor Crimsonhorn can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

More Force characters

All characters