

Aragaz Wyldking
Legendary/Force/HPB tier
Introduction
Aragaz Wyldking is a Legendary Force character in RAID: Shadow Legends. Aragaz Wyldking's role is HP. Faction: Orcs.
On the combined RAID: Shadow Legends tier list Aragaz Wyldking is B tier, 260th of the 1029 characters ranked, from where 2 community tier lists put Aragaz Wyldking.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
Background
When Siroth launched the Second Great War, the whole world held its breath. Truces were made, alliances forged, grudges set aside, and almost all other concerns faded to insignificance. Heroes emerged and rallied their people, for all Teleria knew that they had to stand together and fight or else be destroyed. One of the great leaders of the War was Aragaz, called Wyldking for his affinity with the wilderness and its creatures, especially the hyenas that he made his totem animal. From a youth, he admired their individual ferocity, tenacity, and communal cooperation, fearing them and respecting them equally.
Aragaz was at one point an unlikely warlord. He was part of a Dusk Hills Orc clan, whose members were beset by hunger, thirst, foul weather, and predators. Aragaz resented the struggle, the sacrifices, the ancestral sense of alienation. He thought that Orcs should take a place among the urbanites and agrarians of the great kingdoms and city-states, reconciling. Even more than he wished for Orcs to be accepted, he wished for them to accept each other: to him the constant, casual warfare between Orc clans was tragically wasteful. These views would have made him craven and pathetic in the eyes of his clanmates, even subversive, so he held his tongue.
He did this for two decades. Everything changed when Aragaz returned from a routine hunt to find twisted, blood-soaked Demonspawn, vanguards of the Second Great War, cutting down the cream of his clan's warriors. Aragaz charged into the midst of the Demonspawn from behind, taking them by surprise and buying the Orcs under attack breathing room. But they were shattered and terrified, and victory was impossible, so Aragaz urged them to make a fighting retreat with him and regroup.
The clan's leaders were all dead. Aragaz suggested his clan's remnants join forces with those of former rival clans, whom they found had also been beset by Demonspawn. He was a gruff, abrasive, and uncompromising negotiator, short on charm and charisma. But his clear-eyed logic forced his own people and the survivors of other clans to concede they only stood a chance by working together. Aragaz and his followers camped in the hills, accepting any Orc refugees they encountered. They also began a guerrilla campaign against the Demonspawn.
Adopting the canny tactics of hyena packs, Aragaz harried and harassed the invaders, chipping away at their numbers and melting back into the landscape when attacked in strength. He used false flags and forged letters to direct Demonspawn forces into ruinous engagements. Feint attacks from multiple directions stretched the defenders of Demonspawn encampments thin, only for Aragaz to lead a spearhead charge into their heart, cackling and howling like a hyena pack alpha as he did so. The Orcs under his command found his skulking, tricksy stratagems inglorious, at first. With victory came acceptance however and, finally, pride. Orcs flocked to his banners.
After months of hard fighting and rough living, Aragaz drove the Demonspawn out of a large swath of the Dusk Hills. Pushing into the Krokhan Desert, he encountered armies under the Arbiter's direct command, recovering from their own battles. He hurried to offer his strength to their cause, but when the Humans and Elves saw an approaching Orc horde, they reacted hostilely. Even when Lightbringers arbitrated between them to ensure they worked together as part of the Arbiter's grand coalition, old prejudices against Orcs were impossible to extinguish. Aragaz's totemic embrace of the hyena did not help, for the beasts were associated with death, disease, and malice in the eyes of the 'civilized' world. His forces won many triumphs, disrupting the enemy's crucial lines of supplies and intelligence. More than once, his forces' interventions saved elements of the Arbiter's forces on the brink of destruction, sometimes at heavy cost in Orc lives. Regardless, his efforts were dismissed and diminished by non-Orcs.
By the waning weeks of the Great War, Aragaz's old belief that the Orcs should seek partnership with the other peoples of Teleria had been destroyed. His Orcs were, by then, fiercely loyal to him, having long since overcome their clan disputes and ceased infighting under his leadership. If that was to be his legacy, he was content with it: if the rest of Teleria would look down upon the Orcs no matter what, then Orcs should stand united against the world that scorned them so. For generations afterward, Aragaz was known as a symbol of the Orcs' stubborn pride and dignity, their unwillingness to compromise and refusal to passively accept the abuse of their oppressors. He had been a prickly, moody, sharp-tongued leader, but those very traits became a point of pride for his followers and admirers. To this day, many Orc clans in the Dusk Hills hold the hyena as a totemic creature, and sing the praises of the Wyldking.
Stats
- HP70th of 1,05122,305
- ATK727th of 1,051881
- DEF267th of 1,0511,211
- SPD393rd of 1,051100
- C. RATE15%
- C. DMG50%
- RES17th of 1,05150
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 19,815Ascension 1: 19,980Ascension 2: 20,310Ascension 3: 20,640Ascension 4: 20,970Ascension 5: 21,645Ascension 6: 22,305
- ATKNo Ascension: 837Ascension 1: 837Ascension 2: 837Ascension 3: 848Ascension 4: 859Ascension 5: 870Ascension 6: 881
- DEFNo Ascension: 1,145Ascension 1: 1,145Ascension 2: 1,145Ascension 3: 1,156Ascension 4: 1,167Ascension 5: 1,189Ascension 6: 1,211
- SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 19,815Ascension 6: 22,305
- ATKNo Ascension: 837Ascension 6: 881
- DEFNo Ascension: 1,145Ascension 6: 1,211
- SPDNo Ascension: 95Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Wyldking Polearm
A1Attacks 1 enemy. Heals all allies with less than 50% HP back to 50% of their MAX HP.
- Damage
- 0.26 x MAX HP
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Damage +10%

Sacrificial Ploy
A2Cooldown 4 turns, 3 fully booked
Attacks 1 ally. The damage dealt is equal to 50% of the target's current HP. Then places a Shield buff on that ally for 2 turns. The value of the Shield is equal to the amount of HP that ally is missing. Also fills that ally's Turn Meter by an amount equal to the HP% they are missing. Finally, fills this Champion's Turn Meter by the same amount.
- Damage
- 0.5 x target current HP
- Level 2 Cooldown -1
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Cackle of Blades
A3Cooldown 4 turns, 3 fully booked
Attacks all enemies. Has a 100% chance of placing a Provoke debuff on all enemies for 1 turn. Also places a 25% Strengthen buff on all allies for 2 turns.
- Damage
- 0.3 x MAX HP
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Damage +10%
- Level 5 Cooldown -1
Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
Strengthen Reduces the value of the received damage by 15% or 25%.

Underdogs [P]
PassiveCooldown 1 turn, Unlocked at Ascension 3
Allies with 50% or less HP deal 30% more damage.
Aura: Increases Ally DEF in all Battles by 33%.
Aura: Increases Ally HP in all Battles by 25% (only applies to Orcs).
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















