

Arbais the Stonethorn
Mythical/Force/SupportA tier
Introduction
Arbais the Stonethorn is a Mythical Force character in RAID: Shadow Legends. Arbais the Stonethorn's role is Support. Faction: Sylvan Watchers.
On the combined RAID: Shadow Legends tier list Arbais the Stonethorn is A tier, 115th of the 1029 characters ranked, from where 3 community tier lists put Arbais the Stonethorn.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
Background
Sylvan legends tell of Arbais the Stonethorn, a beautiful yet terrible Fae who stalks the darkest groves and dangerous frontiers of the Mistwood. Before she was a part-petrified and embittered shadow of her former self, she began her existence as an altogether more peaceful and harmonious entity.
Arbais' seedling chrysalis grew up alongside the ancient Heart Tree near the center of the Mistwood, sharing soil and sunlight with the mighty sentinel. When she was old enough, she dragged up her roots and walked for the first time. She went abroad through the forest, learning its ways and her place within it, communing with birds and beasts, boughs and bark. While she made all of the great woodland her home, she returned often to the Heart Tree's side, settling her roots back where she had first grown, intertwining them with the other's. The Heart Tree was as a mother, a wise and protective spirit whose Rhythm sang Arbais to sleep.
When she slumbered, Arbais did so for many years, and during one such period things changed. A darkness, spread by the servants of Siroth, erupted from the Heart Tree. Slowly it twisted and subverted the ancient core of the forest and distorted the Rhythm. Arbais' sleep became more fitful and disturbed. As her dreams turned to nightmares, she started awake and discovered, to her horror, that they were not merely her imagination.
The Heart Tree had been corrupted. Evil wormed through its bark and rotted its leaves. Worse, the taint had spread into Arbais' own body, her timber now lousy with the Darkness of Siroth. Sickened and repulsed, she tried first to commune with the Heart Tree, to warn it, to make it all stop, but it showed no recognition. Growing desperate, she called to the surrounding trees, but they were tainted too. Panicking, she physically tried to scour away the corruption from the Heart Tree, but found herself breaking and snapping parts of it to no avail, the taint had delved too deeply. As her own agony built and she felt the contagion burrowing into her, Arbais realized that there was only one way she could preserve herself from the foulness, physically separate herself from the tree she had once adored above all else.
With great difficulty, Arbais tore her roots away from the Heart Tree's, weeping with pain and sorrow, her whole frame shuddering. They had grown even more entwined during the years she had spent in slumber, and in freeing herself she ripped away part of the older tree, while at the same time leaving behind part of herself.
Arbais stumbled away, in a haze of anguish and agony, her lament sending shivers through swathes of the forest. Her survival remained uncertain, as the act of separation had almost come too late. Cut off from the nourishment of the Heart Tree, her bark began to petrify. Only through her connection to the wider forest was she able to cling onto life, she planted herself for a while in the Whispering Glade and embraced the sunlight there, and her roots drank of the cool, renewing waters of the Greenrun Stream. Slowly her life-force became constant and steady again.
As she recovered, Arbais discovered the fragment of the Heart Tree that had been torn away with her roots. Rather than destroy it, she kept it, her attuned nature telling her that though it would be forever damaged, the evil it had once borne had been left behind when she ripped it free. The Rhythm still emanated from it, albeit disjointed, and was a reminder of a happier past and a horrifying present.
All of the Mistwood was threatened by the corruption of the Heart Tree, and when the forces of the Sylvan and their allies, the Skyiron Dwarves and Shadowkin rebels of Yakai, finally mustered for the final time to halt it once and for all, they were joined by a beautiful, masked woman with flesh as emerald as the forest canopy who was wrapped in gossamer cloth, and who spoke with a voice like the rushing of the wind in the leaves. Arbais could change her form, and when she joined the Sylvan Elves who comprised part of the army's vanguard, she assumed one that they might empathize with more.
During the fighting that followed, Arbais struggled unlike anyone else. The sight of the Heart Tree, warped almost beyond recognition after decades of further corruption, filled her with a fury she had never known before. She led the assault on the corrupt Fae, Demonspawn, and the Mikage Autocracy forces that were using the tree as a locus, plunging her roots into their bodies and draining the life from them, her whip-vines severing heads and limbs. She set about slaughtering the maddened, tainted Fae that assailed her, ripping out their wings and staving in their shrieking features. She wept bitter tears of amber sap, and transformed back into her original, tree-like form as she fought. Her stony bark was impervious to the blows of beings she had once counted as family, whom she uprooted to clear a path toward the Heart Tree itself. The struggle to purge the Darkness from it was even more painful than tearing herself away from it for Arbais, but by the end, Siroth's evil was cast out.
While the Heart Tree's remains were no longer being defiled by the Shadow God, the taint could not be reversed. Arbais could never again peacefully settle among its roots, which were now gouged and charred, or drink from soil upon which now lay the rotting remains of countless fallen warriors. Her soul felt as hollow as the dead husks of the trees of the battle site. For a time after she wandered the forest, tracking down lingering remnants of the evil forces. Now, known as Arbais the Stonethorn, she spends years at a time planted at single sites along the border, ever watchful for intruders.
Stats
- HP70th of 1,05122,305
- ATK580th of 1,051980
- DEF85th of 1,0511,387
- SPD1st of 1,051115
- C. RATE15%
- C. DMG50%
- RES30
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
Form 1 (Force Support): 6 stars, level 60
- HPNo Ascension: 20,640Ascension 1: 20,805Ascension 2: 20,970Ascension 3: 21,315Ascension 4: 21,645Ascension 5: 21,975Ascension 6: 22,305
- ATKNo Ascension: 903Ascension 1: 914Ascension 2: 925Ascension 3: 936Ascension 4: 947Ascension 5: 958Ascension 6: 980
- DEFNo Ascension: 1,299Ascension 1: 1,310Ascension 2: 1,321Ascension 3: 1,332Ascension 4: 1,343Ascension 5: 1,365Ascension 6: 1,387
- SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 115
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 20,640Ascension 6: 22,305
- ATKNo Ascension: 903Ascension 6: 980
- DEFNo Ascension: 1,299Ascension 6: 1,387
- SPDNo Ascension: 105Ascension 6: 115
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Form 2 (Force HP): 6 stars, level 60
- HPNo Ascension: 22,305Ascension 1: 22,470Ascension 2: 22,635Ascension 3: 22,965Ascension 4: 23,295Ascension 5: 23,625Ascension 6: 23,955
- ATKNo Ascension: 881Ascension 1: 892Ascension 2: 903Ascension 3: 914Ascension 4: 925Ascension 5: 936Ascension 6: 958
- DEFNo Ascension: 1,211Ascension 1: 1,222Ascension 2: 1,233Ascension 3: 1,244Ascension 4: 1,255Ascension 5: 1,277Ascension 6: 1,299
- SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 22,305Ascension 6: 23,955
- ATKNo Ascension: 881Ascension 6: 958
- DEFNo Ascension: 1,211Ascension 6: 1,299
- SPDNo Ascension: 100Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Form 1 skills (Force Support)
Upgrade planner
Bladegale
A1Attacks all enemies. Has a 40% chance of placing a Block Active Skills debuff for 1 turn.
- Damage
- 3.75 x ATK
- Level 2 Damage +10%
- Level 3 Ignore RES +20%
Block Active Skills The Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal.

Verdant Rebirth
A2Cooldown 4 turns, 3 fully booked
Removes all buffs from all enemies. Increases the duration of all ally buffs by 1 turn. Then places a Revive On Death buff on all allies for 2 turns.
- Level 2 Ignore RES +20%
- Level 3 Cooldown -1
Revive On Death If a Champion with this buff dies, they will immediately revive with 30% HP and 0% Turn Meter. This buff's duration cannot be increased.

Harmonious Whisper
A3Cooldown 5 turns, 4 fully booked
Fills the Turn Meters of all allies by 30% and places a 50% Increase ATK buff and a 50% Increase ACC buff on all allies for 2 turns.
- Turn Meter fill
- 0.3 x full Turn Meter
- Level 2 Cooldown -1
Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
Increase ACC Increases the Champion's Battle ACC by 25% or 50%.

Metamorph
A4Cooldown 4 turns
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

Stonethorn's Embrace [P]
PassiveHas a 30% chance of placing a Petrification debuff on an attacker for 1 turn, whenever an ally is attacked while under a Revive On Death buff placed by this Champion.
Petrification A Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn.
When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect.
Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%.

Almighty Immunity [P]
ExtraImmune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Tolerance [P]
ExtraDecreases the damage taken from Poison debuffs by 90%.

Grim Fortitude [P]
ExtraDecreases the damage taken from Smite debuffs by 70%.

Awakened Weakness [P]
ExtraDecreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Almighty Strength [P]
ExtraDamage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Unfaltering Speed [P]
ExtraImmune to Decrease SPD debuffs and Turn Meter reduction effects.

Flameproof [P]
ExtraDamage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Aura from Ascension 3: Increases Ally SPD in all Battles by 25%.
Form 2 skills (Force HP)
5
Boulder Hurl
A1Attacks 1 enemy. Decreases the target's Turn Meter by 30%. Then places a 15% Continuous Heal buff on this Champion for 1 turn. Also places a 15% Continuous Heal buff on the ally with the lowest HP except this Champion for 1 turn.
- Damage
- 0.27 x MAX HP
- Turn Meter reduction
- 0.3 x full Turn Meter
- Level 2 Damage +10%
- Level 3 Ignore RES +20%
Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.

Briarburn
A2Cooldown 3 turns
Attacks all enemies. Places a Leech debuff and a HP Burn debuff for 2 turns.
- Damage
- 0.25 x MAX HP
- Level 2 Damage +10%
- Level 3 Ignore RES +20%
Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.

Roar of the Mistwood
A3Cooldown 5 turns, 4 fully booked
Places two 15% Continuous Heal buffs on all allies for 2 turns. Also places a Taunt buff on this Champion for 2 turns, as well as a Stone Skin buff for 1 turn.
- Level 2 Cooldown -1
Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
Stone Skin The Stone Skin buff decreases the damage (except the damage received from Bombs and HP Burn), removes all debuffs except Bombs and HP Burn, gives immunity to all debuffs, even those that cannot usually be blocked, except Bombs and HP Burn. Also, grants an additional Stone Skin shield.
A Champion with the Stone Skin is immune to the Decrease MAX HP and Decrease Turn Meter Effects.
Taunt If a Champion is under a Taunt buff, enemies can only target that Champion. If there are several Champions under a Taunt buff on the same team, enemies can target any of the Taunting Champions.
When using an AoE attack, only the Champion under the Taunt buff can be targeted, but their allies will still take damage from the AoE attack as normal.
The Provoke debuff has priority over the Taunt buff, meaning a Provoked Champion will still only target the Champion who placed the Provoke debuff on them, rather anyone under a Taunt buff.
In addition, if there is only one Champion under a Taunt buff on a team, it will supersede any other buffs that affect targeting (like Veil and Perfect Veil), meaning a Champion under both Taunt and Veil buffs will be targeted.
However, if there are multiple Champions under Taunt buffs on a team, buffs that affect targeting (like Veil and Perfect Veil) will then take effect to decide who will be targeted. For example, in a situation where two Champions are under Taunt buffs, but one of them is also under a Veil buff, the Champion under only Taunt will be targeted, whereas the Champion under Taunt and Veil will not.
The Taunt buff cannot be spread, and its duration cannot be increased. It can be stolen, removed, and its duration can be decreased.

Metamorph
A4Cooldown 4 turns
Transforms this Champion into their Base Form. Then grants an Extra Turn.

Tanglethorn [P]
PassiveWhen attacked, places a 30% Decrease SPD debuff on the attacker for 2 turns. Occurs once per hit. Also decreases the damage taken by all allies from skills by 20%. This Champion will receive that damage instead.
Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.

Almighty Immunity [P]
ExtraImmune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Tolerance [P]
ExtraDecreases the damage taken from Poison debuffs by 90%.

Grim Fortitude [P]
ExtraDecreases the damage taken from Smite debuffs by 70%.

Awakened Weakness [P]
ExtraDecreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Almighty Strength [P]
ExtraDamage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Unfaltering Speed [P]
ExtraImmune to Decrease SPD debuffs and Turn Meter reduction effects.

Flameproof [P]
ExtraDamage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Aura from Ascension 3: Increases Ally SPD in all Battles by 25%.
How to get Arbais the Stonethorn
Arbais the Stonethorn can be summoned from Primal Shard as a Mythical champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 2
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 3
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 4
Superior Force Potion ×6
Superior Arcane Potion ×5 - Ascension 5
Superior Force Potion ×7
Superior Arcane Potion ×6 - Ascension 6
Superior Force Potion ×8
Superior Arcane Potion ×7















