Ash'nar Dragonsoul

Ash'nar Dragonsoul

MythicalForceHPA tier

Introduction

Ash'nar Dragonsoul is a Mythical Force character in RAID: Shadow Legends. Ash'nar Dragonsoul's role is HP. Faction: Orcs.

On the combined RAID: Shadow Legends tier list Ash'nar Dragonsoul is A tier, 116th of the 1029 characters ranked, from where 3 community tier lists put Ash'nar Dragonsoul.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Ash'nar Dragonsoul does

Puts HP Burn on both teams on purpose: on allies it heals instead of hurting, so Pyroclast Storm detonating every Burn damages enemies, heals the team, lowers enemy RES and fills team Turn Meter in one go. The alternate form becomes a Provoke tank against Burned enemies and ignores part of their DEF.

Background

The Deadlands is no place for a scrawny and sickly child. Ash'nar learned this all too well during his brutal childhood. The warrior life apparently unavailable to him, he was briefly apprenticed to a clan fire-sorcerer, but only mastered simple cantrips. During one particularly scorching summer, hunts failed, water was scarce, and the clan could not support 'weaklings'. He was cast out to die amid the sweltering temperatures and suffocating fumes of the Thundermount's foothills. A few days later, starved, thirsty, delirious, and wretched, Ash'nar saw a mighty, reptilian figure with coal-black skin rippling with flame approaching through the haze. He doubted his senses, but it was no illusion. He was carried off by his rescuer: Sulfuryion, the Lizard-Demon bent on recreating the ancient Dragonkin Empire for the glory of Siroth. To Ash'nar, it was a miracle. He swore his undying devotion to his 'savior'.

In truth, Sulfuryion saved Ash'nar to increase his followers' ranks, preying upon an outcast who could be easily molded to his cause. Ash'nar's fealty to Sulfuryion swiftly became a burning obsession. He nodded eagerly at every mote of apparent wisdom and knowledge, obeyed every instruction, and even the smallest praise and vaguest promise of future power were intoxicating to the once-outcast Orc.

To solidify Ash'nar's servitude and mark him an honorary Dragonkin, Sulfuryion gave Ash'nar a vial of his own blood to drink. Abandoning decorum, the Orc took it and gulped it down as if it was water and he'd been lost in the desert for days. He apologized and thanked his master a dozen times before he felt its searing power within him.

Later, Ash'nar felt compelled to recall the lessons from his apprenticeship as a pyromancer, and rapidly surpassed his old limits. He put the enemies of Sulfuryion's new Dragonkin order, Sacred Order inquisitors, mercenaries hired by merchants Sulfuryion had robbed, Lizardman chieftains who saw his cause as blasphemous and dangerous, all to flame.

When Ash'nar was not defending his master, or acting as an enforcer of his will, he served as Sulfuryion's emissary to sway more Orcs to the cause. Though Lizardmen were to be the promised ruling class, Sulfuryion's new Dragonkin Empire would need warriors and laborers, loyal vassals just as the Empire of old once enjoyed. Ash'nar worked miracles of shadow and healing flame, promising power and unshackled freedom to weak, and embittered Orc clans. Many pledged themselves to the cause, and Ash'nar made scorched examples of those who rejected his offer. As word of Ash'nar's cruelties spread, more Orcs joined his forces without resistance, many wishing for the kind of power the emissary wielded. Sulfuryion rewarded Ash'nar's successes with new sips of his blood, and with each Ash'nar's strength increased and his connection to Sulfuryion grew.

Ash'nar witnessed the Thundermount experience a minor eruption after several years of service to Sulfuryion. Voluminous magma flows scorched paths across the landscape and burbled with the Darkness that dwells in Teleria's molten heart. Ash'nar saw a chance to truly show his devotion by communing directly with the essence of fire itself, and gain even more power to help realize Sulfuryion's goals. Curious and amused, Sulfuryion agreed his servant could bathe in the Thundermount's searing lifeblood, and stood by to watch. Fortified with one final dose of Sulfuryion's blood, Ash'nar waded into the largest, deepest magma flow and fully submerged himself in the molten rock, his flesh unscathed even as his robes burned off his body. Long minutes passed. Sulfuryion and his retainers, observing from safety, dismissed the Orc as an over-ambitious fool and turned to leave.

It was then that Ash'nar burst from the blazing river. His aspect was now of a mighty warrior, clad in armor of pure flame made solid, mimicking the scaled body of the mightiest Dragonkin of old. In his clenched fist was a massive mace wreathed in tongues of fire. Taller, broader, muscled, poised, and radiating intense heat from his magic-forged garb, Ash'nar approached Sulfuryion. The Lizard-Demon concealed his astonishment, remaining imperiously stone-faced. Ash'nar knelt before him, placing his great mace at his feet.

Sulfuryion crowed with delight. He named the weapon the Thunderstar, declaring it a gift Siroth had bestowed upon them and an omen of their righteousness. Ash'nar retrieved the weapon and stood up, engulfed in a sulfurous curtain of flame. When it subsided he was once again the Ash'nar who had waded into the magma, clad in mystic robes and of less conspicuous stature. In turn, the Thunderstar transmuted into a pyromantic staff. In this form Ash'nar could conceal his monstrous power, the better to beguile and recruit his fellow Orcs. Should battle erupt, he could transform into an armored, Thunderstar-armed juggernaut.

Ash'nar returned to his work, more effective than ever in swaying Orcs to Sulfuryion's cause and keeping order among Sulfuryion's lieutenants. But Sulfuryion became concerned by the power his servant had acquired. He brooded enviously on Ash'nar's transfiguration and acquisition of the Thunderstar, wondering if Siroth's favor had shifted to his disciple. He worried also that Ash'nar's single-minded loyalty was to Siroth, not himself, and that some other Demonspawn might sway Ash'nar's fealty in presenting themselves as stronger or more loyal to Darkness. In mentoring, nurturing, and finally indulging Ash'nar, Sulfuryion believed he had created a monster, possibly one even stronger than himself. Tellingly, Ash'nar had ceased desiring to sup on Sulfuryion's blood.

Ash'nar, however, is oblivious to Sulfuryion's unease and paranoia. He remains completely loyal to the 'great leader' who rescued him from death and enhanced his power beyond his wildest imagination. He longs only to see the realization of Sulfuryion's dream of a Dragonkin Empire reborn under Siroth's guiding hand, stronger even than it was at its height. This empire created the Brimstone Portal after all, the largest gateway to Anathraad the world has ever seen. A new Empire could create more, greater portals, and Ash'nar is determined to stand at Sulfuryion's side when they finally open, so he may cross through and bathe deeply in Anathraad's roaring, otherworldly flames.

Stats

  • HP25th23,130
  • ATK542nd1,013
  • DEF153rd1,299
  • SPD1st115
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Force HP): 6 stars, level 60

  • HPNo Ascension: 20,640Ascension 1: 20,805Ascension 2: 21,135Ascension 3: 21,480Ascension 4: 21,810Ascension 5: 22,470Ascension 6: 23,130
  • ATKNo Ascension: 958Ascension 1: 958Ascension 2: 958Ascension 3: 969Ascension 4: 980Ascension 5: 991Ascension 6: 1,013
  • DEFNo Ascension: 1,244Ascension 1: 1,244Ascension 2: 1,244Ascension 3: 1,255Ascension 4: 1,266Ascension 5: 1,277Ascension 6: 1,299
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 20,640Ascension 6: 23,130
  • ATKNo Ascension: 958Ascension 6: 1,013
  • DEFNo Ascension: 1,244Ascension 6: 1,299
  • SPDNo Ascension: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Force Defense): 6 stars, level 60

  • HPNo Ascension: 18,495Ascension 1: 18,660Ascension 2: 18,825Ascension 3: 18,990Ascension 4: 19,155Ascension 5: 19,320Ascension 6: 19,650
  • ATKNo Ascension: 914Ascension 1: 914Ascension 2: 914Ascension 3: 914Ascension 4: 914Ascension 5: 925Ascension 6: 947
  • DEFNo Ascension: 1,432Ascension 1: 1,443Ascension 2: 1,454Ascension 3: 1,476Ascension 4: 1,509Ascension 5: 1,553Ascension 6: 1,597
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 18,495Ascension 6: 19,650
  • ATKNo Ascension: 914Ascension 6: 947
  • DEFNo Ascension: 1,432Ascension 6: 1,597
  • SPDNo Ascension: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Force HP)

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  • Ignition Arc

    A1

    Attacks 1 enemy 3 times. Each hit has a 50% chance of increasing the duration of all debuffs on the target by 1 turn. Each hit has a 100% chance to increase the duration of a HP Burn debuff on the target by 1 turn instead, if the initial chance does not activate.

    Damage
    0.09 x MAX HP
    1. Level 2 Damage +20%
  • Pyroclast Storm

    A2

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Instantly activates one tick of all HP Burn debuffs on all enemies and allies. Whenever a HP Burn debuff is activated on an enemy by this skill, decreases their RES by 10 (stacks up to 100). Whenever a HP Burn debuff is activated on an ally by this skill, increases their RES by 10 (stacks up to 100). Also fills the Turn Meters of all allies by 5% for each HP Burn debuff activated on enemies.

    Damage
    0.26 x MAX HP
    Turn Meter fill
    0.05 x full Turn Meter
    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
  • Wreathed in Flame

    A3

    Cooldown 3 turns

    Places a 25% Weaken debuff and a HP Burn debuff on all enemies for 2 turns. Also places a HP Burn debuff on all allies for 2 turns. This debuff cannot be blocked or resisted. Then fills the Turn Meters of all allies by 30%.

    Turn Meter fill
    0.3 x full Turn Meter
    1. Level 2 Ignore RES +20%
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • By Fire Be Healed [P]

    Passive

    Unlocked at Ascension 3

    Each HP Burn debuff placed by this Champion while in their Base Form increases their MAX HP and DEF by 5% (stacks up to 25% across both Forms and will not reset). HP Burn debuffs placed on allies heal them instead of damaging them. Allies deal 3% more damage for each active HP Burn debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

    Heal
    0.03 x target MAX HP
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally HP in all Battles by 35%.

Form 2 skills (Force Defense)

5
  • Thunderstar

    A1

    Attacks 1 enemy 2 times. Has a 25% chance of repeating each hit. Each hit also places a 60% Decrease DEF debuff for 2 turns.

    Damage
    1.9 x DEF
    Damage
    1.9 x DEF
    1. Level 2 Buff/Debuff Chance +15%
    2. Level 3 Damage +20%
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Magma Geyser

    A2

    Cooldown 3 turns

    Attacks 1 enemy. Applies a Debuff Spread effect, taking all debuffs from the target and placing them on all enemies. Then, repeats the attack on all enemies. Increases the duration of all debuffs on all enemies by 1 turn. Both attacks will ignore 20% of each target's DEF.

    Damage
    4.9 x DEF
    Damage
    3.7 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Damage +20%
  • Cataclysm Smash

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Before attacking, places a 60% Increase DEF buff and a 30% Increase C. DMG buff on all allies for 2 turns. Places a Provoke debuff for 1 turn. If the target of this skill is a Boss, places a Provoke debuff for 2 turns instead. This attack cannot be a weak hit when hitting enemies under a HP Burn debuff.

    Damage
    4.5 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Damage +20%
    3. Level 4 Cooldown -1
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
    • Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
    • Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • By Fire Be Broken [P]

    Passive

    Unlocked at Ascension 3

    Each HP Burn debuff placed by this Champion's Base Form increases this Champion's MAX HP and DEF by 5% (stacks up to 25% across both Forms and will not reset). All of this Champion's skills will ignore 20% of the enemy's DEF if they are under a HP Burn debuff. HP Burn debuffs placed on allies heal them instead of damaging them.

    Heal
    0.03 x target MAX HP
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally HP in all Battles by 35%.

How to get Ash'nar Dragonsoul

Ash'nar Dragonsoul can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Force Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Force Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Force Potion ×8Superior Arcane Potion ×7

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