Baroth the Bloodsoaked

Baroth the Bloodsoaked

EpicForceHPC tier

Introduction

Baroth the Bloodsoaked is an Epic Force character in RAID: Shadow Legends. Baroth the Bloodsoaked's role is HP. Faction: Barbarians.

On the combined RAID: Shadow Legends tier list Baroth the Bloodsoaked is C tier, 660th of the 1029 characters ranked, from where 3 community tier lists put Baroth the Bloodsoaked.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Baroth the Bloodsoaked does

Every skill hits one enemy twice, and each hit does something different. Splattering Hacks turns the damage into a team shield (25% of damage dealt) and a team heal (10%), and Serpent Axes has 75% chances to land Decrease ATK and 60% Decrease DEF while stripping the matching Increase buffs.

Background

The birth of Baroth the Bloodsoaked was heralded by the growl of the Thundermount, or so the skalds of the Deadland Raiders sing. At the first shaking of the earth, all his people abandoned their settlement besides his laboring mother, who could not be moved, and his father, who refused to leave his wife and unborn child.

When the other inhabitants of the settlement returned, they were greeted by the wail of a child and the crackle of flames. They discovered that fiery debris had struck the hut of Baroth's parents, killing both but somehow leaving the child unharmed. The people saw it as an omen, and the orphan was adopted by the chieftain of the settlement. The chieftain named the foundling Baroth, which means 'one-who-survives' in his people's Norr dialect.

Though the circumstances of his birth were considered auspicious by the superstitious Norr, Baroth grew to manhood unconcerned with his own origins. Instead, he focused on becoming a warrior worthy of his adoptive father, and his people. Though he learned to use many weapons, whether javelins, swords, or warhammers, he favored paired hand-axes, for mastering them required fearless aggression and little made his heart pulse more. Despite his growing skill, something was lacking. Baroth could feel it; it was as if he were meant for greatness.

That feeling only grew stronger the day the Thundermount rumbled anew. Fissures opened along the lower slopes, venting smoke… and something else. A long-dormant volcanic beast that took the form of a great red serpent. It struck the settlement even as the inhabitants fled the mountain's rumblings, destroying homes and devouring many of the unfortunate Norr whole, including Baroth's adopted father.

Baroth alone didn't flee, for some instinct compelled him to meet the creature in battle, though he suspected it would mean his death. In the ruins of his home, as the sky turned red with the mountain's fury, Baroth challenged the fire-serpent and was swallowed whole. Hunger assuaged, the monster made as if to return to the depths from which it had come, only to convulse in agony. Moments later, Baroth carved a hole through the beast's abdomen with his axes and fell through it to the ground, steam rising from his bloodsoaked form. Howling a Norr warcry, Baroth hacked the beast to death and took its head for his trophy. Later, he had the creature's fangs carved into hafts for a new pair of axes, forged from the old and cooled in the serpent's blood.

In the days that followed, Baroth was named chieftain by his grateful people. It was discovered that though he'd suffered little harm in the snake's belly, his skin had been permanently stained a vibrant crimson and his hair had been turned white by its stomach acids and boiling blood. Fittingly, his people gave him the epithet 'the Bloodsoaked'.

Since his slaying of the serpent, Baroth's infamy has grown to epic proportions. It seems that the changes to him were not merely physical. His conquering of the monster has made him fearless. He is now possessed of a greater fury than before. Where the Baroth of old was as glory-hungry as any young Norr warrior, this new Baroth is hungry only to destroy. This need has seemingly infected his followers as well, who are equally carried along by his overwhelming confidence. In recent times, he and his Raiders have become feared throughout the Deadlands for their savagery in battle and the utter devastation they leave in their wake.

Stats

  • HP176th20,475
  • ATK839th826
  • DEF415th1,112
  • SPD587th98
  • C. RATE15%
  • C. DMG50%
  • RES106th45
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,330Ascension 1: 18,495Ascension 2: 18,660Ascension 3: 18,990Ascension 4: 19,320Ascension 5: 19,815Ascension 6: 20,475
  • ATKNo Ascension: 760Ascension 1: 771Ascension 2: 782Ascension 3: 793Ascension 4: 804Ascension 5: 815Ascension 6: 826
  • DEFNo Ascension: 1,046Ascension 1: 1,057Ascension 2: 1,068Ascension 3: 1,079Ascension 4: 1,090Ascension 5: 1,101Ascension 6: 1,112
  • SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 18,330Ascension 6: 20,475
  • ATKNo Ascension: 760Ascension 6: 826
  • DEFNo Ascension: 1,046Ascension 6: 1,112
  • SPDNo Ascension: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 45
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Gilded Weapons

    A1

    Attacks 1 enemy 2 times. The first hit has a 20% chance of filling this Champion's Turn Meter by 10%. The second hit has a 20% chance of decreasing the target's Turn Meter by 10%.

    Damage
    0.12 x MAX HP
    Turn Meter fill
    0.1 x full Turn Meter
    Damage
    0.12 x MAX HP
    Turn Meter reduction
    0.1 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +5%
  • Splattering Hacks

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy 2 times. The first hit places a Shield equal to 25% of the damage inflicted on all allies for 2 turns. The second hit heals all allies by 10% of the damage inflicted.

    Damage
    0.17 x MAX HP
    Damage
    0.17 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Cooldown -1
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Serpent Axes

    A3

    Cooldown 4 turns, Upgraded at Ascension 3

    Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 50% Decrease ATK debuff for 2 turns and a 75% chance of removing any Increase ATK buffs from the target. The second hit has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns and a 75% chance of removing any Increase DEF buffs from the target.

    Damage
    0.18 x MAX HP
    Damage
    0.18 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    Before Ascension 3

    Cooldown 4 turns

    Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 50% Decrease ATK debuff for 2 turns. The second hit has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns.

    Damage
    0.18 x MAX HP
    Damage
    0.18 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.

How to get Baroth the Bloodsoaked

Baroth the Bloodsoaked can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Force Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Force Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Force Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Force Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Force Potion ×4Superior Arcane Potion ×2

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