

Bolint Freewalker
Legendary/Force/HPB tier
Introduction
Bolint Freewalker is a Legendary Force character in RAID: Shadow Legends. Bolint Freewalker's role is HP. Faction: Skinwalkers.
On the combined RAID: Shadow Legends tier list Bolint Freewalker is B tier, 267th of the 1029 characters ranked, from where 2 community tier lists put Bolint Freewalker.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Bolint Freewalker does
Hammer of Onungburg hits every enemy twice with a 100% Stun chance on each hit, and
Fracture Force spreads 60% Decrease DEF across the enemy team at 80% odds. The passive adds 15% damage to every hit after the first in an ally's multi-hit skill.
With Skinwalkers allies the kit grows a lot, adding buff removal before the Stun, Turn Meter per Stun placed and allies ignoring 30% DEF against Stunned enemies.
Background
The Free City of Onungburg was a densely populated trade entrepot near to an unusually accessible pass into the Redspike Mountains. Cramped conditions and numerous pest animals resulted in a large Skinwalker population and, owing to proximity and cultural exchange with the Kingdom of Frostheim to the north, it was more tolerant of them than any other Free City.
Onungburg was one of very few Free Cities to maintain neutrality during the War of Kaerok, albeit a wary and tenuous one, owing to its importance as a center of commerce. Provisioners from Kaerok were disgusted seeing Skinwalkers going about the city freely, however. One of them was Bolint, who was angered by their stares and insults. He had spent years working for a Human scrap-monger, Drouff, both before and after his transformation. The man had always been kind to him and, in turn, Bolint was steadfastly loyal.
After the War, discrimination against Skinwalkers escalated and developed into the Red Crusade, and Onungburg became a haven for the dispossessed from across Kaerok. When Sacred Order fanatics came, compelling the 'clean' to purge their Skinwalker neighbors, the zealots were soundly repulsed by the city's inhabitants, including Bolint and Drouff who organized several marches.
The Order declared Onungburg a stronghold of Darkness, fit only to be annihilated. It raised a huge army and lay siege to the city. In Onungburg, stores were prepared, firefighting crews assembled, and barricades erected in the streets. Bolint and Drouff once again rallied many citizens against the Sacred Order, this time with calls to take up arms against those who would destroy their city.
Weeks passed. They were punctuated with artillery bombardments, probing attacks, and arrow exchanges. Bolint, wielding an enormous great-hammer crafted by Drouff made heavier still with scrap and chains, sallied forth with small groups of warriors to sabotage siege engines, snatch prisoners, and kill officers. The 'Hammer of Onungburg' was soon feared by crusaders and revered by his comrades.
The Sacred Order's own attacks were relentless and savage. Onungburg's hospitals were swiftly overwhelmed. Bolint, returning from every clash caked in gore, asked Drouff to clamp his wounds closed with iron staples and stitches, rather than compete for the attention of the healers. His fellow Skinwalkers were amazed by his tenacity and selflessness and rallied to him. They helped Bolint throw down the attackers' ladders, topple buildings to block streets, and flush out parties of Sacred Order infiltrators. Alas for the defenders, the sheer weight of the Order's numbers proved too great. Bolint was forced to fight rearguard action after rearguard action, each time being battered and broken, escorting civilians as they were evacuated and launching counterattacks to rescue surrounded citizens and militia. The Order was winning, securing more and more of the city.
Bolint and Drouff always fought together but, during the defense of a makeshift hospital, word came that a hundred citizens had been cut off by Order fanatics. Drouff urged Bolint to help them, saying he would hold the line and wait for his comrade.
When Bolint returned, he found Onungburg defenders in full retreat. He pushed through the fleeing mass, desperately searching for Drouff. He found his old friend dead, lying in the rubble with ax wounds across his shoulders and chest. Bolint was driven into a bloody frenzy that saw him reduce two-dozen crusaders to paste. Despite his rage, he could not turn the tide. He fell back, Drouff's lifeless body in his exhausted arms.
Days later, Bolint and the resistance's last holdouts made their final stand in Onungburg's town square. One by one, they were cut down by Crusaders who called them all filth, vermin, monsters, and traitors. As the zealots swarmed Bolint, dead all around him, there was a flash of golden light. Many present later swore they saw a glimpse of the Arbiter. The Sacred Order declared it an omen of blessing. In truth, the Arbiter had saved Bolint within a Shard.
Bolint had been ready to die. He was shattered. Aghast. Plagued with guilt. It took the Arbiter years of careful consolation and building and trust to persuade him to embrace life in her service. She taught him of Siroth's evil, and introduced him to her wisest and most noble servants, including Ramantu Drakesblood. He was glad to have persevered when the Third Great War broke out and he was released from his Shard. Not only did he slay many of Siroth's minions, but with the Gaellen War raging simultaneously, he aided war-weary Skinwalker veterans fighting against his old foes, the Sacred Order. It was this that turned him against the Arbiter for good. The Order's genocidal mania was as strong as it ever had been. She had done nothing to stop them. He would no longer obey the Arbiter. He proclaimed himself: the Freewalker.
Stats
- HP81st of 1,05122,140
- ATK580th of 1,051980
- DEF395th of 1,0511,123
- SPD199th of 1,051104
- C. RATE15%
- C. DMG50%
- RES30
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 19,980Ascension 1: 20,145Ascension 2: 20,310Ascension 3: 20,640Ascension 4: 20,970Ascension 5: 21,480Ascension 6: 22,140
- ATKNo Ascension: 936Ascension 1: 936Ascension 2: 936Ascension 3: 947Ascension 4: 958Ascension 5: 969Ascension 6: 980
- DEFNo Ascension: 1,035Ascension 1: 1,046Ascension 2: 1,057Ascension 3: 1,068Ascension 4: 1,079Ascension 5: 1,101Ascension 6: 1,123
- SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 104
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 19,980Ascension 6: 22,140
- ATKNo Ascension: 936Ascension 6: 980
- DEFNo Ascension: 1,035Ascension 6: 1,123
- SPDNo Ascension: 99Ascension 6: 104
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Blockade Destroyer
A1Attacks 1 enemy 2 times. After the second hit, heals all allies by 5% of this Champion's MAX HP. Also has a 10% chance of granting an Extra Turn.
- Damage
- 0.15 x MAX HP
- Heal
- 0.05 x MAX HP
- Level 2 Damage +10%
- Level 3 Heal +10%
- Level 4 Heal +10%
- Level 5 Buff/Debuff Chance +5%

Fracture Force
A2Cooldown 4 turns, 3 fully booked
Attacks 1 enemy. Has a 80% chance of placing a 60% Decrease DEF debuff for 2 turns. After attacking the initial target, attacks all other enemies. Has a 80% chance of placing a 60% Decrease DEF debuff for 2 turns.
- Damage
- 0.5 x MAX HP
- Damage
- 0.3 x MAX HP
- Level 2 Buff/Debuff Chance +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Cooldown -1
Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.

Hammer Of Onungburg
A3Cooldown 4 turns, 3 fully booked
Attacks all enemies 2 times. Each hit has a 100% chance of placing a Stun debuff for 1 turn.
- Damage
- 0.15 x MAX HP
- Turn Meter fill
- 0.15 x full Turn Meter
- Level 2 Damage +15%
- Level 3 Cooldown -1
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.

Icon of Rebellion [P]
PassiveUnlocked at Ascension 3
When an ally uses a multi-hit skill, each subsequent hit after the first deals 15% more damage.
- Turn Meter fill
- 0.05 x full Turn Meter
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
Aura: Increases Ally SPD in Arena battles by 24%.
Aura: Increases Ally ACC in all Battles by 60 (only applies to Skinwalkers).
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















