Craklin the Blackened

Craklin the Blackened

LegendaryForceSupportB tier

Introduction

Craklin the Blackened is a Legendary Force character in RAID: Shadow Legends. Craklin the Blackened's role is Support. Faction: Ogryn Tribes.

On the combined RAID: Shadow Legends tier list Craklin the Blackened is B tier, 453rd of the 1029 characters ranked, from where 2 community tier lists put Craklin the Blackened.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

Background

For their brute strength, low cunning, and intuitive grasp of hierarchy, Ogryn are often employed as lieutenants by greater scheming masters. In this capacity as emissary, enforcer, or bodyguard, they can accumulate great power and prestige. This was a role once played by the Ogryn now known as Craklin, whose true name is lost to secrecy, subterfuge and the paranoia of his former master, Dathragon, a secretive sorcerer-prince of the dread necropolis of Ireth.

Before being enslaved by Dathragon, Craklin was a shaman who practiced healing incantations and curses, as well as mind-fortifying magic to rally his clan in battle. He wove subtle enchantments of frenzy and anger into the rhythmic beating of his tambourine, driving his Ogryn into a panic of half-terrified and half-manic desperation to serve him. Dathragon was intrigued by his battle-arts, which relied on Ogryn magic unfamiliar to Irethi academic magic schools. He sent a wave of ghouls to wipe out Craklin's clan and take him into captivity.

Craklin had always been a brutish tyrant, respecting power above all else. Having seen himself and his whole clan humbled by the might of Dathragon, he realized that he had been weak. Thus his initial resentment of Dathragon quickly turned to aspiration, a burning desire to wield the same strength as the necromancer. Dathragon forced Craklin to perform many horrific acts to prove his loyalty, including enslaving more Ogryn and subjecting them to brutal vivisections and necromantic grafts. To make the Ogryn a more useful servant and provide an enticing incentive to remain loyal, Dathragon taught Craklin Irethi death-magic, doling out small morsels of the arcane might Craklin openly craved.

When the merchants supplying Dathragon with grisly reagents, he and other sorcerer-princes used for his experiments came under attack by a clan of Orcs led by one called Gharol, Dathragon helped defeat and capture the Orcs. He gave Craklin the job of meting out torturous retribution upon them. Others joined him, all performing their own agonizing experiments on the captives. Craklin gleefully applied himself to the task, sharing no sympathy for Gharol who occupied a position of helplessness as he once did, to him, since Gharol had lacked the strength to protect herself, she deserved whatever horrors befell her. Unbeknownst to the Ogryn, the experiments unlocked supernatural power in Gharol, who concealed her new pyromantic strength until she was ready to attempt escape.

When she did, Craklin was at the forefront of the response, directing guards to subdue the prison break. The riot quickly widened in scope as other captive horrors and slaves in the dungeons were freed by Gharol as distractions, seizing keys from their jailors, ripping their captors apart and scrambling for freedom. Craklin largely suppressed the insurrection, slaughtering or recapturing scores, but Gharol's Orcs proved too powerful for him to subdue. When the two finally met in the filthy corridors, Gharol channeled her awakened fire-blood through her wounds, and engulfed Craklin and his guards in flames. All perished, reduced to ash and molten metal, save for Craklin, who quaffed a necromantic potion of his own design concocted using both his Ogryn shamanism and the teachings of his master. The brew's magic regenerated his flesh as it burned, just enough for him to cling to life. He was left scarred and blackened by the ordeal, while Gharol escaped past him as he writhed in pain.

Fearing Dathragon's wrath for failing to stop the prisoners' escape, Craklin fled Ireth to nurse his wounds and devise a plan to reclaim his former position of trust. He believed that he could only regain his station by correcting his mistake, and so vowed to track down Gharol and her escapees, infiltrate their ranks, and send word to Dathragon that he would attack them from within when the time to recapture them came. His disfigurements, from both the burns and the magical regeneration, rendered him unrecognizable to Gharol. He played the part of a harmless, bumbling supplicant eager to please. With these dual disguises, none of the Orcs of Gharol's band saw through his deception.

Craklin approached Gharol's camp and offered his services as a cook, explaining his burns as the product of his apprenticeship to a chef, and touting his resistance to fire and boiling soup. Internally, he seethed at being forced to accept such a lowly role and debase himself before those who were once in chains before him. Gharol's commandant accepted Craklin, and was the first to give him that derisive moniker, referring to the crackling sounds his charred skin made when he moved or changed the expression on his face, one more indignity heaped upon the once-proud Ogryn chief.

Mocked and disrespected by all, Craklin remains patient. His triumph will arrive soon enough, and with it, revenge on Gharol and humiliation for those who doubted him.

Stats

  • HP116th21,480
  • ATK688th903
  • DEF235th1,244
  • SPD489th99
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 19,815Ascension 1: 19,980Ascension 2: 20,145Ascension 3: 20,475Ascension 4: 20,805Ascension 5: 21,135Ascension 6: 21,480
  • ATKNo Ascension: 826Ascension 1: 837Ascension 2: 848Ascension 3: 859Ascension 4: 870Ascension 5: 881Ascension 6: 903
  • DEFNo Ascension: 1,156Ascension 1: 1,167Ascension 2: 1,178Ascension 3: 1,189Ascension 4: 1,200Ascension 5: 1,222Ascension 6: 1,244
  • SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 19,815Ascension 6: 21,480
  • ATKNo Ascension: 826Ascension 6: 903
  • DEFNo Ascension: 1,156Ascension 6: 1,244
  • SPDNo Ascension: 99Ascension 6: 99
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Sear The Meat

    A1

    Attacks 1 enemy 2 times. Each hit has an 80% chance of placing a 100% Heal Reduction debuff for 2 turns. Teams up with 1 random ally from the Ogryn Tribes Faction. The ally joining the attack will use their default skill.

    Damage
    2.8 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Heal Reduction Any healing received by the Champion with Heal Reduction debuff is reduced by 50% or 100%.
  • Blisterblast

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a 50% Decrease ACC debuff and a 25% Weaken debuff for 2 turns. Increases the duration of all Continuous Heal buffs on all allies by 1 turn.

    Damage
    5.2 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Decrease ACC Reduces the Champion's Battle ACC by 25% or 50%.
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
  • Warbeat Rhythm

    A3

    Cooldown 5 turns, 3 fully booked

    Restores 50% of each ally's destroyed MAX HP. Places a 30% Reflect Damage buff and a 15% Continuous Heal buff on all allies for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
    • Reflect Damage The attacker will take back 15% or 30% of the damage dealt.
  • House Special [P]

    Passive

    Unlocked at Ascension 3

    Whenever a Continuous Heal buff is activated on an ally, has a 25% chance to decrease the duration of all debuffs on that ally by 1 turn.

    1. Level 2 Buff/Debuff Chance +10%
    2. Level 3 Buff/Debuff Chance +15%

How to get Craklin the Blackened

Craklin the Blackened can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

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