

Dune Herald Zaharis
Legendary/Force/SupportA tier
Introduction
Dune Herald Zaharis is a Legendary Force character in RAID: Shadow Legends. Dune Herald Zaharis's role is Support. Faction: Barbarians.
On the combined RAID: Shadow Legends tier list Dune Herald Zaharis is A tier, 194th of the 1029 characters ranked, from where 3 community tier lists put Dune Herald Zaharis.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Dune Herald Zaharis does
A control support. The basic attack can spread two of the target's debuffs to every enemy and steal 15% Turn Meter,
The Herald Speaks steals the target's buffs for the team and locks it under Block Buffs and Block Active Skills, and
Booming Voice gives the team Block Debuffs and 30% SPD.
Every round also starts with a 50% ACC buff on all allies.
Background
When the Second Great War broke out, the Arbiter knew the people of Teleria would need to unify. With her backing, a charismatic warrior-chief named Greggor rose to become Dune Lord, the leader of a combined force of Krokhan Nomad Clans. The first chieftain to join Greggor's cause, which provided the momentum his coalition needed to grow, was Zaharis, leader of the Circling Hawks Clan. He became Greggor's personal herald, known far and wide as the 'Voice of the Dune Lord'.
Zaharis and Greggor shared a belief that the Nomad Clans could achieve lasting greatness and world prominence if only they set aside their long-running grudges and rivalries. When Greggor approached the Circling Hawks with an offer of alliance, he and Zaharis spoke late into the night, but they did not argue, they elaborated on their shared vision with such enthusiasm that the hours flew by.
The next day, Zaharis announced their alliance. Inspired by his clan's totem animal, he often used the metaphor of the keen-eye falcon in his rhetoric: the hawk that soars above the sands sees all from a higher perspective, and knows no borders or division, only the vast expanse of the desert and all within it as one. The large and powerful Circling Hawks Clan agreeing to fight at Greggor's side was a potent indicator of the seriousness of the times, and many smaller clans were inspired to join the coalition by this example.
Though he was famous as Greggor's ally, Zaharis was a great leader in his own right. He was known for remaining calm under pressure, simple and clear-headed wisdom, and powerful oratory skills. His voice was deep and arresting; he effortlessly projected his words to be heard by crowds of thousands. Unlike Greggor, he was not a sociable soul, and could be rather gruff. But when he spoke, everyone listened. Even before winning glory in Greggor's horde, Zaharis had many proud victories under his belt: he crushed and successfully integrated the fearsome clan of the Lurking Scorpions, doubling his numbers, and led a force to defeat the notorious Fellwolf of the Dune-Wastes, a monstrous predator responsible for numerous deaths.
Though a competent bladesman and fighter, Zaharis' true greatness lay in his ability to strategize, motivate, and inspire. His mighty voice carried far across the battlefield, and his impassioned words rallied his people to fight long and hard and bravely. In recognition of Zaharis' friendship and loyalty, Greggor adopted the chieftain's banner as one of his own personal symbols alongside his own distinctive sand bear iconography.
In many a desperate struggle during the Second Great War, that banner remained raised high, as Zaharis' booming voice echoed across the sands. It was Zaharis who wisely advised Greggor to seize the high ground at the Battle of Bloody Ridge, forcing the invading Demonspawn to climb the shifting, treacherous dunes. On another occasion, a fierce battle was interrupted by a howling sandstorm, scattering the Nomad warriors, isolating them, and fomenting panic. Zaharis bellowed over the deafening winds and waved his banner high, exhorting any totem bearer who heard or saw him to do the same. In a chain, the Nomads alerted and located each other and gathered together. The Demonspawn, unused to these conditions as well as being naturally inclined to selfishness, were defeated piecemeal.
Greggor's mighty army of unified Nomads was not destined to last. Despite Zaharis' strenuous efforts to maintain unity among the many component clans, in the aftermath of the Great War, internal divisions and external meddling gradually tore the coalition apart at the seams. Zaharis and the Circling Hawks stood by Greggor to the bitter end, until finally the Dune Lord himself declared that Zaharis' service to him was fulfilled and he should lead his people to a new destiny. With that, the nascent nation-state of the Krokhan Nomads perished once and for all.
The Circling Hawks were one of the few Nomad Clans to survive the ravages of the war mostly intact, in large part thanks to Zaharis' leadership. But Zaharis could not rule with a clear conscience. He saw the collapse of the Nomad coalition as his personal failure, and believed that despite his many accomplishments he had proven himself unworthy to lead. In time, he abdicated his position to one of his loyal subjects. He departed to wander the Krokhan Desert alone, wishing to reunite with Greggor one last time. After long weeks of fruitless searching he despaired, but in his moment of sorrow the Arbiter came to him. She explained that Greggor, too, had struggled to find purpose in the wake of the War, and that she had offered him a place at her side. She extended the same offer to Zaharis, and the Voice of the Dune Lord gratefully accepted.
Stats
- HP116th of 1,05121,480
- ATK527th of 1,0511,035
- DEF415th of 1,0511,112
- SPD87th of 1,051108
- C. RATE15%
- C. DMG50%
- RES30
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 19,815Ascension 1: 19,980Ascension 2: 20,145Ascension 3: 20,475Ascension 4: 20,805Ascension 5: 21,135Ascension 6: 21,480
- ATKNo Ascension: 991Ascension 1: 991Ascension 2: 991Ascension 3: 1,002Ascension 4: 1,013Ascension 5: 1,024Ascension 6: 1,035
- DEFNo Ascension: 991Ascension 1: 1,002Ascension 2: 1,013Ascension 3: 1,035Ascension 4: 1,057Ascension 5: 1,079Ascension 6: 1,112
- SPDNo Ascension: 103Ascension 1: 103Ascension 2: 103Ascension 3: 103Ascension 4: 103Ascension 5: 103Ascension 6: 108
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 19,815Ascension 6: 21,480
- ATKNo Ascension: 991Ascension 6: 1,035
- DEFNo Ascension: 991Ascension 6: 1,112
- SPDNo Ascension: 103Ascension 6: 108
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Hawkstrike
A1Attacks 1 enemy. Has a 75% chance of stealing 15% of the target's Turn Meter. Also has a 75% chance of applying a Debuff Spread effect, taking 2 random debuffs from the target and placing them on all enemies.
- Damage
- 4.7 x ATK
- Turn Meter reduction
- 0.15 x full Turn Meter
- Level 2 Damage +5%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Damage +10%
- Level 5 Buff/Debuff Chance +15%

The Herald Speaks
A2Cooldown 5 turns, 3 fully booked
Attacks 1 enemy. Before attacking, has a 75% chance of stealing all buffs from the target enemy. Then applies a Buff Spread effect, taking all buffs from this Champion and placing them on all allies. Places a Block Buffs debuff and a Block Active Skills debuff on the target for 2 turns.
- Damage
- 6.4 x ATK
- Level 2 Damage +15%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Cooldown -1
- Level 5 Buff/Debuff Chance +15%
- Level 6 Cooldown -1
Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
Block Active Skills The Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal.

Booming Voice
A3Cooldown 5 turns, 3 fully booked
Places 1 Intercept stack on a target ally. Also places a Block Debuffs buff and a 30% Increase SPD buff on all allies for 2 turns.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.
Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
Intercept The Intercept buff will block any attempt to place a crowd control debuff on a Champion, even if it is specified in the enemy's skill that the debuff itself cannot be blocked. This includes Stun, Sleep, Freeze, Provoke, Fear, True Fear, Petrification, and Sheep debuffs.
A Champion can receive multiple stacks of the Intercept buff. Each Intercept stack will block one attempt at placing a crowd control debuff. After the attempt, one Intercept stack will be removed. The Intercept buff has no duration, and therefore cannot have its duration increased or decreased. The Intercept buff also cannot be spread to ally Champions.
If a crowd control debuff is placed on a Champion that has an Intercept stack and the Block Debuffs buff, an Intercept stack will not be removed. However, if a crowd control debuff that cannot be blocked is placed on a Champion with both Intercept and Block Debuffs, an Intercept stack will be removed.
If a crowd control debuff that can be blocked is placed on a Champion who is immune to that debuff, an Intercept stack won't be removed. However, if a crowd control debuff that cannot be blocked is placed on a Champion who is immune to that debuff, an Intercept stack will be removed.
If a Champion is under an Intercept buff, and another Intercept buff with less stacks than the Champion currently has is placed on them, the number of Intercept stacks on the Champion remains unchanged.
If a Champion steals an Intercept buff from an enemy, they will also steal as many Intercept stacks as the initial Champion had when the buff was stolen.

Wings of Victory [P]
PassiveUnlocked at Ascension 3
At the start of the round, places a 50% Increase ACC buff on all allies for 3 turns. Whenever a debuff on an enemy is removed, expires, or has its duration decreased, fills this Champion's Turn Meter by 5%.
- Turn Meter fill
- 0.05 x full Turn Meter
Increase ACC Increases the Champion's Battle ACC by 25% or 50%.
Aura: Increases Ally SPD in all Battles by 20%.
How to get Dune Herald Zaharis
Dune Herald Zaharis can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















