

Edward Kenway
Legendary/Force/AttackB tier
Introduction
Edward Kenway is a Legendary Force character in RAID: Shadow Legends. Edward Kenway's role is Attack. Faction: Banner Lords.
On the combined RAID: Shadow Legends tier list Edward Kenway is B tier, 273rd of the 1029 characters ranked, from where 2 community tier lists put Edward Kenway.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Edward Kenway does
A Turn Meter control attacker. Fan the Hammer steals every enemy buff, knocks 20% off each enemy's Turn Meter and then tries to Sleep the whole team, and the basic attack's three hits can each shave 15% Turn Meter (25% on crits).
Most of these effects can't be resisted under Veil or Perfect Veil, and Between the Eyes provides Perfect Veil for Kenway and any other Assassins on the team.
Background
'Everything is permitted? I like the sound of that. Talking how I like, and acting how I please.'
A fearless pirate and skilled warrior, Edward Kenway boasts an adventurous spirit and unmatched navigational talent. His flair for combat earned him a reputation among the most fearsome and legendary pirates of his time. Despite his seemingly carefree nature, various interactions with the Assassin Brotherhood led Edward to re-evaluate his priorities, giving him a deeper understanding of what it means to be free and shoulder responsibility.
Edward Kenway has had almost as many adventures as he had drinks, and often the two collide in exciting fashion. Never before though has Edward drank so much that he awoke in another world.
Such was his predicament when Master Kenway found himself aboard the Gilded Nymph, a galleon bound for the city of Velyzar with its black flag billowing in the wind. After charming his fellow travelers into believing that he was nothing but a swashbuckling stowaway, they told him of their destination. It was a gladiatorial port city, they said, home to warriors, thieves, peasants, dukes, duchesses, the rich, the poor, and everyone in between. Edward knew that if there was anywhere he was going to find information about how to get home, a bustling port would probably be the place.
When the ship arrived, Edward was struck by the similarity of Velyzar's people to those of his home. Some lived in poverty, some relished the fighting in the arenas, and some peacocked around as if they owned the place. As soon as his feet hit the dock, Edward watched as one man, Pontiff Augustin, paraded past alongside a congregation begging for his attentions. With an outstretched hand and a glowing flask hanging from his robe, Augustin healed those before him. Rashes were instantly smoothed, those with broken legs leapt for joy, and the blind marveled at the purple and gold robes of their savior. Some would say these acts were miraculous. Edward thought them suspicious.
Master Kenway decided to find out more about this Augustin, watching from street corners as the Pontiff walked through the squalor and the dirtiness of the city. With one hand, he fed and nourished the people with fresh food and words of wisdom, but his grace came at a cost. Those who were healed became Augustin's pawns, a malleable rabble who blindly preached the word of their saviour, violently turning on those who would not accept his charity. Edward vowed it would not continue.
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Stats
- HP715th of 1,05115,195
- ATK51st of 1,0511,575
- DEF594th of 1,051991
- SPD336th of 1,051101
- C. RATE15%
- C. DMG1st of 1,05163%
- RES30
- ACC193rd of 1,05110
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 14,535Ascension 1: 14,535Ascension 2: 14,535Ascension 3: 14,700Ascension 4: 14,865Ascension 5: 15,030Ascension 6: 15,195
- ATKNo Ascension: 1,387Ascension 1: 1,398Ascension 2: 1,421Ascension 3: 1,454Ascension 4: 1,487Ascension 5: 1,531Ascension 6: 1,575
- DEFNo Ascension: 947Ascension 1: 947Ascension 2: 947Ascension 3: 958Ascension 4: 969Ascension 5: 980Ascension 6: 991
- SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 101
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
- HPNo Ascension: 14,535Ascension 6: 15,195
- ATKNo Ascension: 1,387Ascension 6: 1,575
- DEFNo Ascension: 947Ascension 6: 991
- SPDNo Ascension: 101Ascension 6: 101
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 10
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Privateer Blitz
A1Attacks 1 enemy 3 times. Each hit has a 75% chance of decreasing the target's Turn Meter by 15%. Each hit will decrease the target's Turn Meter by 25% instead if the attack is critical. This effect cannot be resisted if this Champion is under a Veil or Perfect Veil buff.
- Damage
- 1.35 x ATK
- Turn Meter reduction
- 0.15 x full Turn Meter
- Turn Meter reduction
- 0.25 x full Turn Meter
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Buff/Debuff Chance +15%

Fan The Hammer
A2Cooldown 4 turns, 3 fully booked
Attacks all enemies 2 times. The first hit steals all buffs from all enemies and decreases each enemy's Turn Meter by 20%. This effect cannot be resisted if this Champion is under a Veil or Perfect Veil buff. The second hit has a 75% chance of placing a Sleep debuff on all enemies for 1 turn. This debuff will ignore any Block Debuffs buffs if the attack is critical. This effect cannot be resisted if this Champion is under a Veil or Perfect Veil buff.
- Damage
- 2.15 x ATK
- Turn Meter reduction
- 0.2 x full Turn Meter
- Damage
- 2.15 x ATK
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Buff/Debuff Chance +15%
- Level 5 Cooldown -1
Sleep The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion.
This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed).

Between The Eyes
A3Cooldown 5 turns, 3 fully booked
Attacks 1 enemy. Before attacking, places a Perfect Veil buff on this Champion, as well as any other Assassins on the team for 2 turns. Will ignore Shield, Stone Skin, and Block Damage buffs. Places a Block Revive debuff if the target is killed.
- Damage
- 6.5 x ATK
- Level 2 Damage +10%
- Level 3 Cooldown -1
- Level 4 Cooldown -1
Block Revive This debuff blocks Revive effects. The Block Revive debuff cannot be blocked. Valid throughout the battle.
Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy.
If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion.
Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%.
Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.

Everything Is Permitted [P]
PassiveWhenever an enemy's HP drops below 25% after receiving damage from any Assassin, they receive additional bonus damage proportional to this Champion's ATK. This bonus damage will ignore 100% of the target's DEF and cannot be critical.
- Damage
- 2 x ATK

Keelhaul [P]
PassiveUnlocked at Ascension 3
Each hit inflicted by this Champion has a 50% chance of placing a 100% Ensnare debuff on their target for 2 turns. Whenever this Champion kills an enemy, places a 100% Ensnare debuff on all other enemies for 2 turns and decreases their Turn Meter by 20%. These effects cannot be resisted if this Champion is under a Veil or Perfect Veil buff. This Champion inflicts 20% more damage against targets under Ensnare debuffs.
- Turn Meter reduction
- 0.2 x full Turn Meter
Ensnare Any Turn Meter increase effects received by a Champion with the Ensnare debuff will be reduced by 50% or 100%.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















