

Elder Skarg
Legendary/Force/AttackB tier
Introduction
Elder Skarg is a Legendary Force character in RAID: Shadow Legends. Elder Skarg's role is Attack. Faction: Barbarians.
On the combined RAID: Shadow Legends tier list Elder Skarg is B tier, 417th of the 1029 characters ranked, from where 4 community tier lists put Elder Skarg.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Elder Skarg does
An anti-Legendary attacker.
Elder's Clarion Fears every enemy with no resist, upgrades that to True Fear on anyone under Block Damage, slows Shielded targets and Provokes enemy Legendaries, while the passive cuts damage from Legendaries by 15% and hits back when they attack.
Hunt the Marked adds hits for each buff and debuff on the target, and maxing those out Burns and True Fears the whole enemy team.
Background
Skarg was born in the bitterness of the Winterlands during the Age of Hellfire, where he learned quickly that the deeds of a man defined him, not the environment he faced. Like all Old Norr, he loved his people dearly, and learned to fight at an early age. He was a young man of courage, intelligence, wisdom, and was a born leader.
Skarg was forced to use his skills sooner than he wished. After the Battle of the Waters of Life, Sorath the Frost Spider and a horde of Demonspawn descended upon his domain. Though most of the Old Norr were driven from the Winterlands after the battle, Skarg nonetheless won praise for his courage, cool head, and clever organization, which enabled thousands to flee to safety. Witnesses spoke of how he took to battle against the Demonic scourge single-handedly.
Many of the surviving Old Norr fled to the Redspike Mountains, and dozens of kingdoms were established, collectively known as Frostheim. Six, of which Skarg ruled one, rapidly became more dominant than the others. To the ambitious, this time of upheaval was an opportunity to seize power, and though Skarg was highly respected, he knew that in turbulent times that could make him a target. In the end, the threat came from his own family. Skarg was ambushed by his half-brother, Rakran, who desired to become king of all the Redspikes. After a bitter fight, Skarg was left for dead. terribly wounded, he later crawled and hobbled to the valley of Queen Larah, ruler of another of the largest kingdoms, and sought refuge. Under her protection, Skarg recuperated and planned his revenge. He was determined to rid the world of his brother, but Queen Larah refused to aid him, not wishing for war. And so he traversed the Redspikes, seeking allies to fight Rakran, but during that time his half-brother invaded the queen's territory. Skarg raced to the valley, and waged a guerrilla campaign against Rakran, drawing warriors to him over many months.
Despite Queen Larah's pleas, the remaining four principal monarchs of the Redspikes refused to aid her, for all awaited the outcome of the war to see what opportunities it presented. Forced to fight alone, Larah and Skarg joined their strength. Weeks passed before they successfully drew Rakran's army into an ambush. During the horrific bloodshed, Skarg cleaved his way to his half-brother, and in the bitter duel that followed, beheaded Rakran with his broadsword. The battle was won shortly thereafter, and Skarg reclaimed his old kingdom.
Though one war had ended, peace was not brought to Frostheim. There was much jostling for land and power, and the minor kingdoms greatly resented the might of the six strongest. Skarg feared that division would leave each kingdom vulnerable to outsiders, so he gathered the Old Norr monarchs together. Rulers and their entourages nearly came to blows before Skarg rose to speak, his reputation the only thing preventing the spilling of blood. He spoke passionately about betrayal and the dangers the Norr had overcome to achieve what they had in the Redspikes, convincing them that unity and peace were greater than greed and conflict. He proposed a union of all Old Norr in the Redspikes. Disputes would be resolved peacefully and no single kingdom would ever face an attack alone. Few could deny his wisdom. Thanks to Skarg, the Confederation of Frostheim was born.
And yet, not all were happy. Dozens of monarchs and warlords felt strong-armed into accepting a life of relative poverty in comparison to their stronger neighbors, and so invaded Kaerok to gain the wealth and status they could not find in Frostheim. This war-migration lasted for decades, with the Frostheimers defeated. Many kings and queens were killed, and in their absence, those monarchs who remained widened and consolidated their holdings so that all Frostheim was controlled by the six most powerful kingdoms. There were pitifully few returning nobles and warlords to challenge the state of affairs, and Skarg confirmed that the Confederation would have six rulers forever more.
Impressed by Skarg's vision, the Arbiter came to the monarchs and gifted them a Shard. She recognized Skarg's influence and proposed that he exchange his freedom for the immortality a Shard could offer. While he knew this meant his influence could extend beyond the length of his mortal life, Skarg knew that to acquiesce meant that he would never taste life unless called to aid his people. His agreement came with one condition, that only a ruler of Frostheim would be able to summon him.
Though the Confederation has long since been replaced with the Kingdom of Frostheim, and the Winter Hall is now the haunt of the Ice Golem, Skarg's legacy remains. His place in history is enshrined in songs that celebrate this proud warrior whose noble words and daring deeds forged a brighter future for the Redspikes. And like a sleeping giant, his power remains ready, waiting to be roused for battle again.
Stats
- HP594th of 1,05116,185
- ATK23rd of 1,0511,630
- DEF809th of 1,051870
- SPD139th of 1,051105
- C. RATE15%
- C. DMG1st of 1,05163%
- RES30
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 15,195Ascension 1: 15,360Ascension 2: 15,525Ascension 3: 15,690Ascension 4: 15,855Ascension 5: 16,020Ascension 6: 16,185
- ATKNo Ascension: 1,454Ascension 1: 1,465Ascension 2: 1,487Ascension 3: 1,509Ascension 4: 1,531Ascension 5: 1,575Ascension 6: 1,630
- DEFNo Ascension: 837Ascension 1: 837Ascension 2: 837Ascension 3: 837Ascension 4: 837Ascension 5: 848Ascension 6: 870
- SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 105
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 15,195Ascension 6: 16,185
- ATKNo Ascension: 1,454Ascension 6: 1,630
- DEFNo Ascension: 837Ascension 6: 870
- SPDNo Ascension: 100Ascension 6: 105
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Tide of Steel
A1Attacks 1 enemy. Places a 30% Increase SPD buff on this Champion for 2 turns if this attack is critical. Places a 30% Increase C. RATE buff on this Champion for 2 turns if this attack is not critical.
- Damage
- 3 x ATK
- Level 2 Damage +5%
- Level 3 Damage +10%
- Level 4 Damage +15%
Increase SPD Increases the Champion's Battle SPD by 15% or 30%.
Increase C. RATE Increases the Champion's C.RATE by 15% or 30%.

Hunt the Marked
A2Cooldown 3 turns
Attacks 1 enemy 3 times. Places an extra hit for each buff or debuff on the target. Can place up to 3 extra hits. Places a HP Burn debuff for 2 turns and a True Fear debuff for 1 turn on all enemies if this attack places all 3 extra hits. Steals all the buffs from the target after the attack.
- Damage
- 2 x ATK
- Damage
- 2 x ATK
- Damage
- 2 x ATK
- Damage
- 2 x ATK
- Level 2 Damage +5%
- Level 3 Damage +10%
- Level 4 Damage +15%
HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
Fear There are two versions of this debuff: Fear and True Fear.
When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn.
When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.

Elder's Clarion
A3Cooldown 5 turns, 3 fully booked
Places a 60% Increase DEF buff on this Champion for 3 turns. Places a Fear debuff on all enemies for 1 turn. Places a True Fear debuff for 1 turn on targets under Block Damage buffs. Places a 30% Decrease SPD debuff for 2 turns on targets under Shield buffs. These debuffs cannot be resisted. Also places a Provoke debuff on Legendary Champions for 1 turn.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
Fear There are two versions of this debuff: Fear and True Fear.
When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn.
When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.

Kingslayer [P]
PassiveUnlocked at Ascension 3
Receives 15% less damage from Legendary and Mythical Champions. Inflicts damage equal to this Champion's ATK when attacked by Legendary and Mythical Champions. The extra hit cannot be critical.
- Damage
- 1 x ATK
Aura: Increases Ally C. RATE in Arena battles by 30%.
How to get Elder Skarg
Elder Skarg can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















