Embrys the Anomaly

Embrys the Anomaly

MythicalForceSupport

Introduction

Embrys the Anomaly is a Mythical Force character in RAID: Shadow Legends. Embrys the Anomaly's role is Support. Faction: Knights Revenant.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

Background

The wretched being named by 'his' master as Embrys, or 'the Anomaly' by others, was never supposed to exist. He was neither conceived, carried, nor born. 'Accident' is the best explanation Grand Arcanist Kelezar, a Knight Revenant of the Cult of K'Leth, can give. He calls himself Embrys' 'master', but he and everyone around him knows that to be self-flattering at best.

It all began with the quest of some Knights Revenant to find a cure for the dread illness known as Stormwind rot, an agonizing wasting disease which originates in the Stormwind Wastes, where the Cultists of K'Leth operate in large numbers. The illness is so potent it infects the soul, following infected Knights Revenant from body to body, even damaging the soul gems they depend on to preserve their spirits in Teleria. Many Knights established underground arcane laboratories in the Stormwind Wastes to find a solution, using relics, dark magic, slaves, and animals in countless depraved experiments, racing to be the first.

Nothing worked. But there were results that defied explanation. Test subjects went catatonic or bloodily exploded before a spell was cast or they were exposed to an artifact. Books of dark magic refused to be opened. Animals physically merged into horrific constructs without warning. Relics known to have deadly potency fell inert or suddenly turned on their owners in murderous rampages.

There was a power here beyond the combined knowledge of the best Knights Revenant arcano-scholars and esoteri-mages. Kelezar hypothesized it was connected with the Stormwind rot, and desired to study and weaponize it. He believed mastering this force could grant him far more power than just being able to cure Stormwind rot, and dared dream he could do both. In the face of opposition from his colleagues Kelezar turned on them all, killing or driving them away before seizing their sites, acolytes, and resources.

The Grand Arcanist had his followers dig tunnels between as many of the laboratories as possible and increased the number and complexity of experiments. Given the perplexing nature of this force they had discovered, most tests were little more than observations of whatever happened to the subjects. As often as not, cultists setting up the experiments were engulfed in them as well, mutated, rendered hysterically happy, ripping each other limb from limb, or becoming inert. Many terrible beasts were formed, the largest of which Kelezar called the Chimera, a monstrous hybrid of slave Skinwalkers, lions, rams, and venomous snakes, which possessed terrifying intelligence.

Kelezar had no idea the power was Uncreation itself, brought there when the Demon Lord tore into Teleria through the Brimstone Gate centuries after the Sin of Dragons. It could not be controlled. It behaved, not according to any will, but because it just behaved. One of its manifestations was the spontaneous growth of hundreds of amniotic sacs, some the size of a hen's egg, others titanic. Each carried a creature which clawed and cut its way into the world. Some died quickly, dissolving to fleshy paste once exposed to the air, or eaten by another beast. Hundreds survived, to Kelezar's delight.

The first of these was Embrys. 'He' is also the most physically and magically stable. He is a musclebound, towering brute with pallid, lilac skin, blood red eyes, and pulsating crimson veins. Thick, fleshy, protruding spikes and writhing tentacles burst from his back and along one arm. Over his head, or perhaps it is his head, lies a hood of the same royal purple, vein-threaded substance. For some time Kelezar and his acolytes observed Embrys. The being crafted himself armor and took an enormous, heavy-bladed ax from the detritus that lay within the warren of tunnels. Kelezar marveled as he killed cultists hunting other creatures born from the region's bizarre magic, or interlopers who had found their way inside. He possessed remarkable affection for the Chimera, their bond to this day inexplicable. Kelezar's ego could not have been more stoked when, of its own volition and without explanation, Embrys came to him, offering his weapon, from then on becoming the Grand Arcanist's chief, silent enforcer.

In Kelezar's council meetings, Embrys stands at his right shoulder, tentacles wriggling, eyes glaring, veins throbbing. To be merely in his presence, except for Kelezar, for reasons unknown to all, is deeply disturbing, in a different way each time. Sickness, existential angst, migraines, and a deep sense of foreboding are common. Further unease is inspired by Embrys' physical form. His tentacles move according to their own whims, sometimes caressing their host or fighting with each other, or drifting in the air like seaweed in an ocean current.

The final component of Embrys' intimidating quality is his ax. Were the enormous weapon in his gigantic fists not enough, the blade itself sports a growth of tentacles, with slime-drenched bulbous growths embedded within them. These are sentient and ever-hungry, given names and doted on by Embrys like a besotted father. He feeds them gibbets of meat whenever he pleases, but sometimes this is insufficient and they screech in ravenousness. In these hungry moments they eagerly lash out to tear into the necks of passers-by. Embrys does not realize that at times it is they who control him, not the other way around.

On occasion, Embrys takes a different form, one of a mortal man in the garb of a K'Lethi Cultist, bedecked in symbols of death, though some of his veins still paint red rivulets across his skin. It was years before Kelezar knew he could do this, and the Grand Arcanist and his council wonder how often he transformed before they noticed. What might he have seen or heard, wandering about the laboratories in disguise? Is this, or his monstrous form, his true form? Might the impossible power of the Wastes allow him to present as he wishes, in front of anyone, or even appear differently to each individual in a group to better have the impact he wishes to have? Such is the mystery of Uncreation made manifest.

Stats

  • HP22,140
  • ATK1,101
  • DEF1,277
  • SPD111
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster.

Form 1 (Force Support): 6 stars, level 60

  • HPNo Ascension: 20,310Ascension 1: 20,475Ascension 2: 20,640Ascension 3: 20,970Ascension 4: 21,315Ascension 5: 21,645Ascension 6: 22,140
  • ATKNo Ascension: 1,046Ascension 1: 1,046Ascension 2: 1,046Ascension 3: 1,057Ascension 4: 1,068Ascension 5: 1,079Ascension 6: 1,101
  • DEFNo Ascension: 1,178Ascension 1: 1,189Ascension 2: 1,200Ascension 3: 1,211Ascension 4: 1,222Ascension 5: 1,244Ascension 6: 1,277
  • SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 111
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 20,310Ascension 6: 22,140
  • ATKNo Ascension: 1,046Ascension 6: 1,101
  • DEFNo Ascension: 1,178Ascension 6: 1,277
  • SPDNo Ascension: 101Ascension 6: 111
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Force HP): 6 stars, level 60

  • HPNo Ascension: 22,800Ascension 1: 22,965Ascension 2: 23,130Ascension 3: 23,460Ascension 4: 23,790Ascension 5: 24,120Ascension 6: 24,615
  • ATKNo Ascension: 936Ascension 1: 936Ascension 2: 936Ascension 3: 947Ascension 4: 958Ascension 5: 969Ascension 6: 991
  • DEFNo Ascension: 1,123Ascension 1: 1,134Ascension 2: 1,145Ascension 3: 1,156Ascension 4: 1,167Ascension 5: 1,189Ascension 6: 1,222
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 22,800Ascension 6: 24,615
  • ATKNo Ascension: 936Ascension 6: 991
  • DEFNo Ascension: 1,123Ascension 6: 1,222
  • SPDNo Ascension: 105Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Force Support)

Upgrade planner
  • Fetid Glaive

    A1

    Attacks all enemies. Destroys each target's MAX HP by 3% (stacks up to 30%). Also increases the duration of 1 random debuff on all enemies by 1 turn. This effect cannot be resisted if enemies have any Necrosis stacks.

    Damage
    0.19 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
  • Voidstare

    A2

    Cooldown 5 turns, 4 fully booked

    Places a True Fear debuff on all enemies for 1 turn, and a 50% Decrease ATK debuff on all enemies for 2 turns. These effects cannot be resisted if enemies have any Necrosis stacks. Then grants an Extra Turn.

    1. Level 2 Ignore RES +20%
    2. Level 3 Cooldown -1
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • The Unmaking

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Removes any Stone Skin buffs and replaces them with True Fear debuffs. Block Debuffs buffs will be replaced with Block Buffs debuffs. Also removes any buffs positively affecting stats, and replaces them with their mirrored debuff equivalent, such as Increase ATK being replaced with Decrease ATK. Buffs such as Continuous Heal and Strengthen will be replaced with Heal Reduction and Weaken debuffs respectively. The mirrored debuffs will have the same duration as the buffs before they were replaced. Then steals 5% of each target's Turn Meter for each buff converted into a debuff by this skill. Also decreases the Turn Meters of all enemies by 20%. These effects cannot be resisted if enemies have any Necrosis stacks.

    Damage
    0.27 x MAX HP
    Turn Meter reduction
    0.05 x full Turn Meter
    Turn Meter reduction
    0.05 x full Turn Meter
    Turn Meter reduction
    0.2 x full Turn Meter
    Turn Meter reduction
    0.2 x full Turn Meter
    1. Level 2 Ignore RES +20%
    2. Level 3 Cooldown -1
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Wrongful Existence [P]

    Passive

    Unlocked at Ascension 3

    Whenever an enemy is killed, places one Necrosis stack on all other enemies. This works even if this Champion is dead. Necrosis stacks cannot be resisted or blocked. Necrosis stacks can only be removed by reviving dead allies. This effect does not work against Bosses and their minions. If there are multiple Champions on the team with this skill, this effect will only activate once. At the start and the end of this Champion's turn, instantly activates any Necrosis stacks on all enemies.

    • Necrosis When an enemy Champion dies, a single Necrosis stack is placed on all other alive enemies. When another Champion dies, an additional Necrosis stack will be placed on all other alive enemies and so on. Each Necrosis stack deals damage equal to 5% of a Champion's MAX HP at the beginning of their turn. For example, if a Champion has 3 Necrosis stacks, damage equal to 15% of their MAX HP will be dealt to them at the beginning of their turn. Necrosis stacks do not decrease upon activation at the beginning of a Champion's turn, and Necrosis is placed on a Champion irrespective of the number of debuffs that are currently on them. Damage dealt by Necrosis cannot be increased by other effects, and placement of a Stone Skin buff will remove Necrosis. If there are any dead enemy Champions in the battle after a Stone Skin buff expires, Necrosis stacks equal to the number of dead enemy Champions will be reapplied. When a dead enemy Champion is revived, a single Necrosis stack is removed from alive enemies. If multiple Champions are revived, Necrosis stacks will be removed equal to the number of Champions revived.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally HP in all Battles by 35%.

Form 2 skills (Force HP)

5
  • Unmaker's Blade

    A1

    Attacks 1 enemy. Places an extra hit if the target has any Necrosis stacks. Also places a Block Revive debuff if this attack kills an enemy.

    1. Level 2 Damage +10%
    2. Level 3 Damage +20%
    • Block Revive This debuff blocks Revive effects. The Block Revive debuff cannot be blocked. Valid throughout the battle.
  • Atomize

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Deals double damage to enemies whose ACC is lower than this Champion's ACC. Ignores 50% of each enemy's DEF whose ACC is equal to or higher than this Champion's ACC.

    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
  • Your Life Is Forfeit!

    A3

    Cooldown 5 turns, 4 fully booked

    Swaps HP with an enemy. If the target is a Boss, fully restores this Champion's destroyed MAX HP and fully heals this Champion instead. Each time this skill is used, increases this Champion's Ignore DEF effect by 10% while in their Alternate Form (stacks up to 50%). Then grants an Extra Turn.

    Heal
    1 x MAX HP
    1. Level 2 Cooldown -1
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Degenerator [P]

    Passive

    Cooldown 5 turns, Unlocked at Ascension 3

    Passive Effect When this Champion dies, reflects damage equal to 50% of the fatal hit back to the attacker, including any surplus damage. Whenever an enemy is killed, places one Necrosis stack on all other enemies. This works even if this Champion is dead. Necrosis stacks cannot be resisted or blocked. Necrosis stacks can only be removed by reviving dead allies. This effect does not apply against Bosses and their minions. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Active Effect If this Champion is about to get killed by a fatal hit, preempts that hit and instantly places a Revive On Death buff on them for 1 turn before the damage is taken.

    • Revive On Death If a Champion with this buff dies, they will immediately revive with 30% HP and 0% Turn Meter. This buff's duration cannot be increased.
    • Necrosis When an enemy Champion dies, a single Necrosis stack is placed on all other alive enemies. When another Champion dies, an additional Necrosis stack will be placed on all other alive enemies and so on. Each Necrosis stack deals damage equal to 5% of a Champion's MAX HP at the beginning of their turn. For example, if a Champion has 3 Necrosis stacks, damage equal to 15% of their MAX HP will be dealt to them at the beginning of their turn. Necrosis stacks do not decrease upon activation at the beginning of a Champion's turn, and Necrosis is placed on a Champion irrespective of the number of debuffs that are currently on them. Damage dealt by Necrosis cannot be increased by other effects, and placement of a Stone Skin buff will remove Necrosis. If there are any dead enemy Champions in the battle after a Stone Skin buff expires, Necrosis stacks equal to the number of dead enemy Champions will be reapplied. When a dead enemy Champion is revived, a single Necrosis stack is removed from alive enemies. If multiple Champions are revived, Necrosis stacks will be removed equal to the number of Champions revived.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally HP in all Battles by 35%.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Force Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Force Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Force Potion ×8Superior Arcane Potion ×7

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