

Freyja Fateweaver
Legendary/Force/DefenseA tier
Introduction
Freyja Fateweaver is a Legendary Force character in RAID: Shadow Legends. Freyja Fateweaver's role is Defense. Faction: Barbarians.
On the combined RAID: Shadow Legends tier list Freyja Fateweaver is A tier, 159th of the 1029 characters ranked, from where 2 community tier lists put Freyja Fateweaver.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Freyja Fateweaver does
A team protector. The A2 puts 60% Increase DEF and a
Shield on every ally, the A3 cleanses the team, adds Block Debuffs and fills 20% Turn Meter, and the passive keeps the ally with the highest C.DMG alive through a fatal hit before healing them 20% and giving them an Instant Turn.
Background
One of the most important Fae in Asgard, Freyja Fateweaver, also known as 'the Golden', is a deft warrior, mighty sorceress, and future-seer. It is she who has maintained a great magical blizzard-shroud over Asgard since the end of the War of Kaerok, protecting it from the wandering eyes and blades of the mortal races. Wielder of the Heittspear and Kaldshield, she is also a patron of veterans, her hall within Asgard, Sesvangir, once served as a hospital where old and wounded Frostheim warriors could live their waning years in peace. To this day, the ashes of thousands of these people are stored in mountain-granite urns in Sesvangir's shrines, the long-dead warriors' names made out with intricately patterned gold thread along the walls.
Freyja's importance to Asgard lies also with her closeness with Odin. The Wise Fae, who spent so many years exploring the Redspikes alone and has an intense desire to wander still, knew that when he helped establish his great hall-keep, he needed a confidant, someone in tune with the people who dwelled there. Freyja was the perfect choice. She held a deep interest in the affairs of the Fae and mortals of the mountains, often intervening to reward good deeds with prosperity and fine health, and punish bad. Odin also admired Freyja's affinity with animals. She loved the gyrfalcons who soared between the peaks, and often traveled with a boar with golden bristles she called Heldisvini and a pair of giant skogkatts. He trusted her completely.
Of all the Redspikes Fae, it was Freyja who trusted Loki the least when the mysterious wanderer came to Asgard. She of course conversed with him, and appreciated the beauty of Teleria as he did, but the two never fully aligned. It was something that, for a time, saddened Freyja, until a series of events when Loki pushed the boundaries of her patience. The first were two thefts. The Trickster stole her prized, gyrfalcon-feather cloak without permission, though Freyja insists that had he asked, she would have let him use it. Later, Loki took her gleaming gold necklace, Brisingamen, a wondrous artifact created by Dwarven mastercraftsmen and imbued with an unquenchable inner fire that reflects Freyja's strength of will. He did it purely to see if he could.
Loki's gravest deed was at a dinner which dozens of Fae attended, including Odin and Thor. The Trickster made a ribald joke about Freyja that only made the guests squirm. To save himself, he told more jokes that only increased the discomfort of all present, and Freyja stormed out. She has since refused to speak of it, and Redspikes Fae have come to refer to it as the 'Unfortunate Incident'. Thor tried on many occasions to restore civil relations between the Golden Fae and Loki, to no avail.
Centuries later, long after Loki abandoned Asgard, Freyja received a vision as she slept, one that lasted for many hours and filled her with a sad sense of vindication. It came to her in fierce flashes, each image like a bolt of lightning in a terrific storm, or a venomous snake striking over and over without giving reprieve. She saw Loki killing mortals.
Then the scene suddenly changed to a cave-complex with walls marked with sigils of Siroth. Braziers with flames in the hands of statues of the Shadow God. Blazing forges with entrances like the maws of hungering monsters. Hooded and caped figures. Loki addressing dozens of Dwarf Painsmiths. All laughing. Steam-powered rams of black iron, belching acrid smoke. Cannon with dragon-head barrels capable of launching torrents of flame.
There was then a mountain-heart fortress. Freyja knew this place, Exile's End, but only through tales. Its feet-thick walls were of steel-reinforced granite and its primary gatehouse had three portcullises, each overlooked by murderholes. With hammer and fire, they all came crashing down. In the courtyard beyond, there were the skeletons of hundreds of dead Dwarves, still encased in their armor. Scores more had been pulverized to fragments. Freyja saw a towering, ironclad monster of burning rage, bearing an enormous shield, incorporating a trio of unblinking eyes and long-chained flail with a head the size of a horse. Immortal. Bitter. Insane. It was Fyro, the so-called 'Fire Knight'. A whirlwind of sights, sounds, and smells continued to assail the Golden Fae, and she was somewhere else.
There were biting cold, ferocious winds. Thick, dense snowfall. A titanic glacier thrumming with ancient, arcane energy. Then there was a grin, an ethereal blue, double-horned crown, and a staff coiled in the shape of a fanged serpent ready to bite. Finally there was a deluge as the almighty glacier cracked and thawed. Freyja awoke, drenched in sweat.
What Freyja saw could not be allowed to come to pass. She went to Odin and Thor, and told them everything.
Stats
- HP187th of 1,05120,310
- ATK864th of 1,051815
- DEF74th of 1,0511,409
- SPD35th of 1,051110
- C. RATE15%
- C. DMG50%
- RES17th of 1,05150
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 18,660Ascension 1: 18,825Ascension 2: 18,990Ascension 3: 19,320Ascension 4: 19,650Ascension 5: 19,980Ascension 6: 20,310
- ATKNo Ascension: 782Ascension 1: 782Ascension 2: 782Ascension 3: 782Ascension 4: 782Ascension 5: 793Ascension 6: 815
- DEFNo Ascension: 1,277Ascension 1: 1,288Ascension 2: 1,299Ascension 3: 1,321Ascension 4: 1,343Ascension 5: 1,376Ascension 6: 1,409
- SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 110
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 18,660Ascension 6: 20,310
- ATKNo Ascension: 782Ascension 6: 815
- DEFNo Ascension: 1,277Ascension 6: 1,409
- SPDNo Ascension: 105Ascension 6: 110
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Heittspear
A1Attacks all enemies. Has a 25% chance of placing a Provoke debuff for 1 turn. Activates this skill when a Shield buff placed by this Champion is removed by damage. Occurs once per turn.
- Damage
- 2.7 x DEF
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Buff/Debuff Chance +5%
- Level 5 Buff/Debuff Chance +10%
Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.

Prismatic Aegis
A2Cooldown 4 turns, 3 fully booked
Places a 60% Increase DEF buff on all allies for 2 turns. Also places a Shield buff on all allies for 2 turns. The value of the Shield is proportional to this Champion's DEF and each target Champion's MAX HP.
- Level 2 Shield +10%
- Level 3 Shield +10%
- Level 4 Cooldown -1
Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Goldweave
A3Cooldown 5 turns, 3 fully booked
Removes all debuffs from all allies and places a Block Debuffs buff on them for 2 turns. Also fills the Turn Meters of all allies by 20%.
- Turn Meter fill
- 0.2 x full Turn Meter
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.

Divine Foresight [P]
PassiveCooldown 5 turns, Unlocked at Ascension 3
Passive Effect Increases this Champion's DEF by 5% each time an ally inflicts a critical hit (stacks up to 50%). Active Effect Prevents the death of the ally with the highest C. DMG, except this Champion, and keeps them alive with 1 HP when hit with a fatal hit. If there are multiple Champions on the team with this skill, this effect will only activate once. Then heals that ally by 20% of their MAX HP, and activates an Instant Turn effect on them.
- Heal
- 0.2 x target MAX HP

Almighty Immunity [P]
ExtraImmune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Tolerance [P]
ExtraDecreases the damage taken from Poison debuffs by 90%.

Grim Fortitude [P]
ExtraDecreases the damage taken from Smite debuffs by 70%.

Awakened Weakness [P]
ExtraDecreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Almighty Strength [P]
ExtraDamage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Unfaltering Speed [P]
ExtraImmune to Decrease SPD debuffs and Turn Meter reduction effects.

Flameproof [P]
ExtraDamage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Aura: Increases Ally DEF in all Battles by 30%.
How to get Freyja Fateweaver
Freyja Fateweaver can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Skins
1Freyha heroboss skin.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















