Fu-Shan

Fu-Shan

LegendaryForceAttackB tier

Introduction

Fu-Shan is a Legendary Force character in RAID: Shadow Legends. Fu-Shan's role is Attack. Faction: Lizardmen.

On the combined RAID: Shadow Legends tier list Fu-Shan is B tier, 236th of the 1029 characters ranked, from where 4 community tier lists put Fu-Shan.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Fu-Shan does

The 24% SPD aura works in every battle, and it's the main reason to run Fu-Shan. The A3 throws four random hits that each have a 50% chance at 60% Decrease DEF, and the A2 hits all enemies twice with a 20% Stun chance per hit.

Background

Life for Lizardmen in the Free City of Arnoc is either passable, or terrible. Fu-Shan arbitrates that line, and he decides which side of it nearly all his fellow Lizardmen live on. Thanks to his role as gatekeeper to a better life, Fu-Shan is one of the most powerful people in the entire city.

Arnoc's Lizardmen live either in the sewers or in its ghetto. The ghetto has fresh air, access to the sky, and guards to police the streets. Lizardmen in the ghetto can rent a lot, build it up, assemble a workshop, as long as Arnoc's guilds get their cut, and make a life for themselves. Non-Lizardmen cannot enter the ghetto without an escort, and the district is walled off from the outside, making it difficult to sneak in. A Lizardman living in the ghetto cannot be easily robbed and murdered by Humans or Elves, unless the would-be criminals have Fu-Shan's permission, as he pays the guards. He also owns the land, and maintains the walls, the streets, and the relations with the rest of the city. Inside the ghetto, a Lizardman might have a future, but it means living and dying by Fu-Shan's word alone.

The alternative is worse. The sewers beneath Arnoc are massive and overbuilt, with hundreds of extra tunnels dug around the proper sewer system, some say they connect to an old Dwarven settlement underneath the city, but cave-ins and spider infestations keep the curious near the surface, and none have ever delved deep enough to confirm the rumors. If a Lizardman clan can't afford Fu-Shan's prices to dwell on the surface, or don't want to live in his shadow, they live here instead, scratching out a living as brute laborers for the city above. But they are far from free here, because Fu-Shan is not just a landlord, he is a gang lord.

The sewers are thick with a motley collection of criminals known as the Skinners, who assert control over and recruit from the sewer clans, extracting coin for 'protection' and making deals with topsiders for the labor that the sewer clans provide. If any clans 'struggle' with this arrangement, the Skinners punish them, sometimes even going so far as to live up to their name.

Control over the sewer clans is hardly the extent of the Skinners' ambitions, however. They also use the enormous space under the city to set up certain businesses far from the prying eyes of the topsiders, such as drug dens, gambling parlours, smuggling routes, thieves 'guilds', brothels, prisons, or whatever else there is demand for. All those businesses send a hefty cut to the one who makes it all possible: none other than Fu-Shan himself. If a topsider needs something 'sensitive' carried out, they know who to ask.

And so Fu-Shan holds the 'Free' City of Arnoc by its feet, with the ghetto and the sewer clans, he controls the city's cheap labor force. With the Skinners' operations, he controls the underworld markets. The guilds say they manage Arnoc's economy, the city militia say they manage Arnoc's security, and the council says they manage Arnoc's laws, but should Fu-Shan make a 'humble request', he is quietly obeyed. Whenever these orders sit down to meet, each of them keep an empty chair at the table. Nobody ever sits in it, but everyone knows who it is for.

At least, that is how things once were. King Tayba of Kaerok's war changed everything. When the Banner Lords broke centuries of mutual defense treaties to storm the gates of Arnoc, chaos engulfed the city. Soldiers, peasant levies, and mercenaries roved through the streets, killing and stealing everything in sight. But they left the sewers alone, not because they feared the reputation of any gang, but because of the stench. Fu-Shan, having lorded over the sewer clans for decades, was forced to huddle down among them, as terrified of discovery by the rampaging army as the lowest of his slaves.

Later Fu-Shan realized that the sewers were no sanctuary, either. For many years, the Cult of the Skullsworn, a pack of ancestor-worshippers that Fu-Shan had always dismissed as fools and madmen, had been cultivating their numbers. With the city burning and the old powers crippled, the Skullsworn seized the opportunity to rise up and protect the Lizardmen. They seized huge swathes of the Skinners' territory and killed hundreds of the criminals in a lightning war.

His forces backed into their few remaining strongholds and his grand web of influence torched to ash above him, Fu-Shan lurked in his hideout, waiting for opportunity to give him an opening at his enemies… or for them to finally bring the hammer down, and end his reign for good.

Stats

  • HP537th16,680
  • ATK190th1,443
  • DEF550th1,024
  • SPD121st106
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 15,690Ascension 1: 15,855Ascension 2: 16,020Ascension 3: 16,185Ascension 4: 16,350Ascension 5: 16,515Ascension 6: 16,680
  • ATKNo Ascension: 1,266Ascension 1: 1,277Ascension 2: 1,299Ascension 3: 1,321Ascension 4: 1,343Ascension 5: 1,387Ascension 6: 1,443
  • DEFNo Ascension: 991Ascension 1: 991Ascension 2: 991Ascension 3: 991Ascension 4: 991Ascension 5: 1,002Ascension 6: 1,024
  • SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 106
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 15,690Ascension 6: 16,680
  • ATKNo Ascension: 1,266Ascension 6: 1,443
  • DEFNo Ascension: 991Ascension 6: 1,024
  • SPDNo Ascension: 101Ascension 6: 106
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Howl

    A1

    Upgraded at Ascension 3

    Attacks 1 enemy. Has a 25% chance of placing an extra hit.

    Damage
    4 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +15%
    Before Ascension 3

    Attacks 1 enemy. Has a 15% chance of placing an extra hit.

    Damage
    4 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +15%
  • Frightful Claws

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies 2 times. Each hit has a 20% chance of placing a Stun debuff for 1 turn.

    Damage
    2 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +15%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
  • Shred

    A3

    Cooldown 5 turns, 3 fully booked

    Attacks 4 times at random. Each hit has a 50% chance of placing a 60% Decrease DEF debuff for 2 turns.

    Damage
    1.8 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Cooldown -1
    3. Level 4 Buff/Debuff Chance +25%
    4. Level 5 Cooldown -1
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally SPD in all Battles by 24%.

How to get Fu-Shan

Fu-Shan can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Skins

1

Fu-Shan heroboss Skin.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

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