Galleus Bloodcrest

Galleus Bloodcrest

MythicalForceDefenseA tier

Introduction

Galleus Bloodcrest is a Mythical Force character in RAID: Shadow Legends. Galleus Bloodcrest's role is Defense. Faction: Skinwalkers.

On the combined RAID: Shadow Legends tier list Galleus Bloodcrest is A tier, 208th of the 1029 characters ranked, from where 3 community tier lists put Galleus Bloodcrest.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Galleus Bloodcrest does

A two-form tank and debuffer. The base form Provokes every enemy (two turns on a Boss), goes Unkillable with Counterattack up and reflects 50% of damage taken, or 100% against Bosses with a heal on top. The other form opens with a 60% Decrease DEF AoE that steals 20% Turn Meter from each enemy.

Background

Galleus was canny and strong, learned equally in courtly etiquette and street smarts. To survive as a senior commander of Arnoc's city watch, and one of the few Lizardmen trusted by the largely Human overseers of Arnoc's defense, demanded nothing less. He walked a narrow path of sterling fealty to his masters while rejecting his heritage and the 'savage nature' that most in Arnoc believed was inherent to his kind. This prejudice locked most Lizardmen out of respectable membership in society, creating an under-class of Lizardmen vagabonds and criminals which reinforced the bias and created a self-perpetuating cycle. Galleus, having no desire to be persecuted like the rest of his people, threw in his lot with the oppressors.

Galleus was recruited after he ventured alone into Arnoc's sewers in an attempt to rescue some kidnapped children that included one of his cousins, as well as collect the reward for killing their captors. Armed only with a sickle and hatchet better suited to farmwork, he cut his way through gigantic rats, living slime, and fetid drowned Undead just to reach the kidnappers, many of whom he killed. To his shame and dismay, he could not rescue the hostages, who the gang relocated when Galleus began his rampage. When he brought a dozen bandit heads before a magistrate to claim their bounty, the city guard took note of his grit, persistence, and capacity for bloodshed. They made him an offer he could not refuse.

To vet his loyalty, Galleus was frequently pitted against his own kind as an undercover infiltrator of Lizardman gangs, and he cracked numerous smuggling operations, violent cartels, and ideologically-motivated insurrectionist cells. Galleus knew he was exploiting his fellow Lizardmen, that their virulent hatred of him as a traitor to his kind and class was at least somewhat justified. Nonetheless he feigned an indifferent swagger when around them, which aggravated them further, and believed his overlords marked his commitment.

Then came the Red Crusade. Intolerance in Arnoc reached a fever pitch as Orcs, Ogryn, Skinwalkers, and Lizardmen alike were labeled deviants and monstrosities. The more hatred swirled around him, the harder Galleus zealously purged the targets of the Crusade, all the while maintaining a nonchalant manner around the increasing fanaticism of his Human lords. He was a model crusader, and yet, being of 'tainted' substance, he was never truly accepted and in turn his crackdowns made him all the more despised by the Crusade's victims. Inevitably, despite all his appeasement, the city turned upon him.

Galleus was hauled before a show trial and accused of corruption, the verdict a foregone conclusion. In light of his service he was spared imprisonment, but was stripped of his title and cast onto the streets. Hated and hunted by those he had aggrieved while serving the state, Galleus could not find shelter in the squalid districts where Lizardmen were confined, and had to steal and scrounge to survive. He stole a chicken from the marketplace, but when he slaughtered and consumed the fowl, misfortune struck once again, he soon became a Skinwalker. The transformation was quick, but agonizing, and the pain of realization of what he had become hurt Galleus even more. He had fallen so far, betraying his people to stay in the graces of those who hated him not for what he did, but what he was. Self-pity clawed at his heart.

With no one to turn to, Galleus was captured shortly after his transformation. The Crusade had become a murderous purge by then, and he would have been burned at the stake were it not for the intervention of a powerful Arnoc patron: a High Elf mage named Syrabon, an eccentric scholar and collector. He was intrigued by Galleus, a rare combination of Lizardman and cockerel, for it reminded him of the legendary beast known as the cockatrice, half-lizard and half-fowl. Perhaps, thought the Elf, there was a grain of truth to the legends. A few choice bribes secured him ownership of Galleus, and he took the Skinwalker to his estate in the nearby countryside.

There, Syrabon subjected Galleus to horrific experimentation, breezily discoursing on magic and anatomy with his apprentices while gleefully sawing through Galleus' flesh and bone, vivisecting the Skinwalker to observe his bodily functions. Syrabon sought to understand, by replication, the body-warping power of the Skinwalker curse. To this end, he enchanted Galleus' flesh to be more pliable and mutable, and deliberately destabilized the curse-energy bound to his body and soul. Galleus' guttural clucks of anguish that accompanied each new spell were taken as signs of efficacy. Finally, Syrabon caused Galleus to transform yet again, from humanoid rooster into a huge, scaled and feathered exaggeration of his previous state. Delighted, Syrabon proclaimed that he had discovered the 'next stage' of the Skinwalker 'disease'.

Syrabon, like Galleus once had, thought himself safe from the powers-that-be. But, as it did with Galleus, the rising tide of violent intolerance consumed him. The Crusaders came to believe that Syrabon was a 'sympathizer of blasphemy' seeking to create empowered Skinwalker monstrosities to fight against the forces of Light, and stormed his laboratory. Galleus escaped during the chaos, slaughtering Crusaders and Syrabon's apprentice flesh-crafters alike in the process. The maddeningly unnatural magic emanating from him, his stench of chemicals and gore, and his dreadful appearance, combined to drive his adversaries into an atavistic frenzy. They were easy prey as they charged recklessly at him, desperate to destroy a being that should not have been.

As he loped away from the carnage, Galleus was confronted by a flash of white light: the Arbiter herself stood before him, sternly holding a glimmering Shard. She pronounced her judgment, sympathizing with Galleus' suffering but declaring that he could not go free to menace the wider world. Before the shapeshifting hybrid could attack her, the Arbiter subsumed Galleus in the Shard and trapped him within. He would serve her cause, or else remain imprisoned forever, he was too strong to ignore, yet too pathetic to destroy.

Stats

  • HP81st22,140
  • ATK727th881
  • DEF33rd1,498
  • SPD336th101
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Force Defense): 6 stars, level 60

  • HPNo Ascension: 20,640Ascension 1: 20,805Ascension 2: 20,970Ascension 3: 21,135Ascension 4: 21,315Ascension 5: 21,645Ascension 6: 22,140
  • ATKNo Ascension: 848Ascension 1: 848Ascension 2: 848Ascension 3: 848Ascension 4: 848Ascension 5: 859Ascension 6: 881
  • DEFNo Ascension: 1,354Ascension 1: 1,365Ascension 2: 1,376Ascension 3: 1,398Ascension 4: 1,421Ascension 5: 1,454Ascension 6: 1,498
  • SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 101
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 20,640Ascension 6: 22,140
  • ATKNo Ascension: 848Ascension 6: 881
  • DEFNo Ascension: 1,354Ascension 6: 1,498
  • SPDNo Ascension: 101Ascension 6: 101
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Force Defense): 6 stars, level 60

  • HPNo Ascension: 20,640Ascension 1: 20,805Ascension 2: 20,970Ascension 3: 21,135Ascension 4: 21,315Ascension 5: 21,645Ascension 6: 22,140
  • ATKNo Ascension: 848Ascension 1: 848Ascension 2: 848Ascension 3: 848Ascension 4: 848Ascension 5: 859Ascension 6: 881
  • DEFNo Ascension: 1,354Ascension 1: 1,365Ascension 2: 1,376Ascension 3: 1,398Ascension 4: 1,421Ascension 5: 1,454Ascension 6: 1,498
  • SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 101
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 20,640Ascension 6: 22,140
  • ATKNo Ascension: 848Ascension 6: 881
  • DEFNo Ascension: 1,354Ascension 6: 1,498
  • SPDNo Ascension: 101Ascension 6: 101
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Force Defense)

Upgrade planner
  • Wing Clip

    A1

    Attacks 1 enemy. Places a 30% Decrease SPD debuff for 2 turns. When counterattacking, the damage inflicted by this skill is based on this Champion's DEF and the enemy's MAX HP.

    Damage
    3.6 x DEF
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
  • Cutting Jibe

    A2

    Cooldown 3 turns

    Attacks all enemies. Places a Provoke debuff for 1 turn. If the target is a Boss, places a Provoke debuff for 2 turns instead. Also places an Unkillable buff on this Champion for 1 turn and a Counterattack buff on them for 2 turns.

    Damage
    4.7 x DEF
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
    • Counterattack When attacked, the Champion with Counterattack buff strikes back at their attacker using their Default Skill. This attack deals 75% of the normal Default Skill damage. Can only counterattack once when attacked with a Multi-hit skill. Does not counterattack in response to the enemy's own counterattack. Does not count as a Turn.
    • Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.
  • Bloodcrest's Call

    A3

    Cooldown 4 turns, 3 fully booked

    Fully restores all allies' destroyed MAX HP. Also places a Revive On Death buff and a 60% Increase DEF buff on all allies for 2 turns. Then, grants an Extra Turn.

    1. Level 2 Cooldown -1
    • Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
    • Revive On Death If a Champion with this buff dies, they will immediately revive with 30% HP and 0% Turn Meter. This buff's duration cannot be increased.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Rule the Roost [P]

    Passive

    Unlocked at Ascension 3

    Reflects 50% of the damage this Champion receives back to the attacker. If the attacker is a Boss, reflects 100% of the damage this Champion receives. Also heals this Champion by 50% of the damage received.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally DEF in all Battles by 35%.

Form 2 skills (Force Defense)

5
  • Fulminous Screech

    A1

    Attacks 1 enemy. Places an extra hit on all enemies under Decrease DEF debuffs.

    Damage
    4 x DEF
    Damage
    3 x DEF
    1. Level 2 Damage +20%
  • Sundered Sky

    A2

    Cooldown 3 turns

    Attacks all enemies. Before attacking, places a 60% Decrease DEF debuff for 2 turns. This effect cannot be resisted. Damage increases by 10% for each enemy under a Decrease DEF debuff. Also steals 20% of the Turn Meter from each enemy.

    Damage
    4.5 x DEF
    Turn Meter reduction
    0.2 x full Turn Meter
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Sonic Torture

    A3

    Cooldown 4 turns

    Attacks all enemies. Will ignore 20% of each target's DEF if they have no buffs. Ignores Block Damage buffs. Damage increases by 15% for each buff on each target. Decreases the duration of all enemy buffs by 2 turns.

    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Unholy Experiment [P]

    Passive

    Unlocked at Ascension 3

    Immune to Stun, Freeze, Sleep, Fear, True Fear, Provoke, Sheep, and Petrification debuffs. Also randomly resets the cooldown of one of this Champion's skills whenever they kill an enemy. Occurs once per skill.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally DEF in all Battles by 35%.

How to get Galleus Bloodcrest

Galleus Bloodcrest can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Force Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Force Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Force Potion ×8Superior Arcane Potion ×7

More Force characters

All characters