Geomancer

Geomancer

EpicForceAttackA tier

Introduction

Geomancer is an Epic Force character in RAID: Shadow Legends. Geomancer's role is Attack. Faction: Dwarves.

On the combined RAID: Shadow Legends tier list Geomancer is A tier, 38th of the 1029 characters ranked, from where 5 community tier lists put Geomancer.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Geomancer does

Turns HP Burn into damage. The passive cuts the damage allies take by 15% and deflects it onto every enemy under Geomancer's HP Burn (30% when Geomancer is the one hit), with a 30% chance per deflect of an extra 3% of the target's MAX HP.

The A3 sets it up by draining a target's Turn Meter into Geomancer's own and placing HP Burn and Weaken for three turns.

Background

The Dwarves have an affinity for rock and stone. They spend most of their time beneath Teleria's surface, digging new tunnels or uncovering old ones. They seek out hard-to-reach seams of ore with which to craft technological wonders, and carve paths down into the roots of the mountains to expand their realms. While much of this is accomplished by the humble pick and shovel-work of the Tunneling Guilds of Gloomdeep Hold and the Skyiron Dominion, some tunnels require a more specialized form of digging; the magical art known as geomancy.

Geomancy involves the manipulation of rock by force of mind; only the most stubborn of souls can become skilled in its practice for, to be a Geomancer, a Dwarf must match their will against that of the mountains themselves. As such, Geomancers are rare. Those who display any aptitude at all for the artform are immediately snatched up by the Tunneling Guilds and trained to use their abilities for the good of their people, whether they wish to do so or not.

A Geomancer learns to commune with the stone, and how to manipulate the fissures that permeate mountains. They guide Guild sapper teams to weak spots in the rock face, sniff out seams of valuable ore, and can hear a mountain's warnings of the approach of subterranean monsters such as rock-spiders or cave-apes. They are also adept at shaping stone, allowing them to open up new tunnels. For these reasons, Geomancers are often at the forefront of every Skyiron delving expedition.

But not every Geomancer remains in the employ of the Tunneling Guilds. Some few break their contracts and go into business for themselves. One is Durok Sunblight.

Durok was once a humble sapper, meant for a life of carving timing runes for magical explosives to open up new routes through the earth. But one day a mislaid rune caused a cave-in, of which Durok was the only survivor. Buried there, in the bowels of the earth, Durok heard the mountain speak to him, albeit not in words. Rather, some force rose within him and allowed him to mystically shift the tons of rock that had trapped him and carve himself a path to freedom. As this force flowed through him, he felt stronger than he ever had before, and as he emerged into the torchlight of his would-be rescuers, Durok wished he could continue to dig… and dig… and dig.

When word spread of Durok's feat, a Tunneling Guild soon came calling. At first, Durok was reluctant to go with them, fearing that they might punish him for his unauthorized use of magic. But when he realized that they intended to train him to better use the power he'd felt within him, he was only too eager to go.

But the training was slow, meticulous, and cautious. Too cautious, in Durok's estimation. The power within him demanded to be put to use in ever more inventive ways, and he was only too happy to oblige it. He could turn solid stone to dust and back, cause tremors, and even petrify living things. But his Geomancy tutors refused to allow him to continue his experiments. Forcing him at every turn to keep to the rigid path they set out for him.

Durok's refusal to cease his experimentation saw him drummed from the Tunneling Guild, and prohibited from using his magic on pain of imprisonment or worse. But Durok had decided that such rules no longer applied to him. Employing his powers as he sees fit, he travels from place to place one step ahead of the authorities, offering up his services to any who will offer him the opportunity to explore the limits of his abilities.

Stats

  • HP675th15,525
  • ATK291st1,343
  • DEF723rd925
  • SPD893rd94
  • C. RATE15%
  • C. DMG191st60%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 14,370Ascension 1: 14,535Ascension 2: 14,700Ascension 3: 14,865Ascension 4: 15,030Ascension 5: 15,195Ascension 6: 15,525
  • ATKNo Ascension: 1,189Ascension 1: 1,200Ascension 2: 1,211Ascension 3: 1,233Ascension 4: 1,255Ascension 5: 1,299Ascension 6: 1,343
  • DEFNo Ascension: 881Ascension 1: 881Ascension 2: 881Ascension 3: 892Ascension 4: 903Ascension 5: 914Ascension 6: 925
  • SPDNo Ascension: 94Ascension 1: 94Ascension 2: 94Ascension 3: 94Ascension 4: 94Ascension 5: 94Ascension 6: 94
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 60%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 14,370Ascension 6: 15,525
  • ATKNo Ascension: 1,189Ascension 6: 1,343
  • DEFNo Ascension: 881Ascension 6: 925
  • SPDNo Ascension: 94Ascension 6: 94
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 60%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Tremor Staff

    A1

    Attacks all enemies. Has a 30% chance of placing a 50% Decrease ACC debuff for 2 turns.

    Damage
    2.4 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +5%
    5. Level 6 Buff/Debuff Chance +5%
    • Decrease ACC Reduces the Champion's Battle ACC by 25% or 50%.
  • Creeping Petrify

    A2

    Cooldown 4 turns, 3 fully booked

    Removes all buffs from a target enemy, then attacks them. Steals all buffs instead if the target is under a HP Burn debuff placed by this Champion. Reduces the cooldown of Quicksand Grasp by 2 turns if the target is killed by this Skill while under a HP Burn debuff placed by this Champion.

    Damage
    6 x ATK
    Damage
    6 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Cooldown -1
  • Quicksand Grasp

    A3

    Cooldown 5 turns, 3 fully booked, Upgraded at Ascension 3

    Fully depletes the target's Turn Meter. Fills this Champion's Turn Meter by the amount the target loses. Has a 75% chance of placing a HP Burn and a 25% Weaken debuff on the target for 3 turns.

    Turn Meter reduction
    1 x full Turn Meter
    1. Level 2 Buff/Debuff Chance +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Buff/Debuff Chance +5%
    4. Level 5 Buff/Debuff Chance +10%
    5. Level 6 Cooldown -1
    6. Level 7 Cooldown -1
    Before Ascension 3

    Cooldown 5 turns

    Fully depletes the target's Turn Meter. Has a 75% chance of placing a HP Burn and a 25% Weaken debuff on the target for 3 turns.

    Turn Meter reduction
    1 x full Turn Meter
    1. Level 2 Buff/Debuff Chance +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Buff/Debuff Chance +5%
    4. Level 5 Buff/Debuff Chance +10%
    5. Level 6 Cooldown -1
    6. Level 7 Cooldown -1
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Stoneguard [P]

    Passive

    Decreases the damage all allies receive by 15% and deflects that damage onto each enemy under a HP Burn debuff placed by this Champion. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Whenever this Champion is attacked, deflects 30% of the damage instead. When deflecting damage, on each enemy hit, has a 30% chance of dealing additional damage equal to 3% of the target's MAX HP.

  • Aura: Increases Ally HP in all Battles by 25%.

How to get Geomancer

Geomancer can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Force Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Force Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Force Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Force Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Force Potion ×4Superior Arcane Potion ×2

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