Gnishak Verminlord

Gnishak Verminlord

LegendaryForceAttackA tier

Introduction

Gnishak Verminlord is a Legendary Force character in RAID: Shadow Legends. Gnishak Verminlord's role is Attack. Faction: Skinwalkers.

On the combined RAID: Shadow Legends tier list Gnishak Verminlord is A tier, 80th of the 1029 characters ranked, from where 2 community tier lists put Gnishak Verminlord.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Gnishak Verminlord does

Stacks Bombs and turns them into Poison. The A3 tries to put two Bombs on every enemy and grants an extra turn, the A1 adds more, and each Bomb that goes off or gets removed leaves two protected 5% Poisons behind. Against targets with 200,000 MAX HP or more, those Bombs deal double damage.

Background

The saga of the Verminlord and the Breaker has become a staple in every alehouse and bard's college across Teleria. The truth of the story is thus all the more obscure, and buried in one of the darkest chapters in the history of the Free City of Arnoc. In the Age of Treachery the rate of Skinwalker awakenings exploded, and the resulting turmoil nearly ended the history of Kaerok before it began. The period suffers from a lack of hard historical evidence and first-hand accounts, as is so often the case in times of great crisis, few had time to record the ravages unfolding around them, and fewer still possessed the will to honestly and accurately describe the gruesome truths.

In the case of Gnishak, it is indisputable that a noble prince became a monstrous menace. But the house of his provenance, his lineage or surviving relations, his siblings, his issue, all go historically unrecorded. This is highly unusual for a nobleman of Kaerok. Even in periods of great upheaval, they were and are careful to preserve such information, for it is the source of much of their legitimacy and thus their power. This suggests that the relevant information was purged deliberately, perhaps to protect the dignity of those related to the fallen Skinwalker-prince. This omission allowed the Verminlord to become iconic, a stand-in for every corrupt and petty overlord who lacked empathy for lesser beings, making the story all the more popular as it spread. In the tale, Gnishak casually kills a rat underfoot and is cursed by its vengeful spirit. Many hearers wished similar vengeance upon one lord or another. Some felt as if they were the 'rats' in the story themselves, or their friends, or relatives, all feeling crushed under a noble boot.

After his transformation, Gnishak disappeared into the sewers and quietly grew his festering power in the depths for thirteen long years. Out of sight and out of mind as more overt Skinwalkers wrought havoc above, Gnishak cultivated mastery over the swarms of rats he would have once disdained. Another tale of a deadly 'Rat-man,' the wandering killer Sniktraak, who also attracted and exploited a swarm of rats, is often conflated with the Verminlord narrative. But where Sniktraak was an impoverished peasant who killed rats to make ends meet, Gnishak was a petty princeling who killed casually while dreaming of greatness. Correspondingly, where Sniktraak's horde was a crawling, chaotic manifestation of their master's torment and madness, the legendary swarm of the Verminlord was an army of soldiers wielded by a mad monarch. Gnishak coveted the vast demesne and legions of followers he always felt he deserved, and he carefully directed his growing rat army to gnaw out a vast and impenetrable lair for him, enlarging and augmenting swathes of the sewers of Arnoc into his personal castle. He even dressed his bloated, hairy form in the fine clothing he had taken with him after his flight, and had new and hideous adornments made for him to match his delusional new title of lordship.

Then, when the time was right and all of Arnoc was gathering in dense crowds to celebrate the holy lights of the Yuletide festival, Gnishak unleashed a long-plotted act of terror against the surface-world. Boiling up from the grates and dripping hosepipes, pouring from every opening of building after building as each was overrun in turn, the rat-tide he unleashed was hideous to behold, all the more so for the vile pestilence that coursed in their diseased veins. Each one was laden with grotesque pustules that spread a pox the likes of which no healer on the face of Teleria had ever witnessed. Had Gnishak found a way to manipulate the forces of plague and pestilence, or had the virus simply developed within his swarm on its own? No one knows for sure, though it was said that the plague had a fell tenacity and almost living will as it wracked its victims. Most folk believe the Verminlord's Plague originated with the Verminlord himself, and that he poured into it all his malice and spite and his urge to debase all that was upright and wholesome.

No remedy, whether poultice or potion or purifying magic, could do more than slow a victim's doom and prolong the agony. There could be only one solution: the eradication of the swarm and its terrible source alike. As brave citizens battled the rats with torches, spears, and bullwhips, one spotted the Rat-King himself returning to his subterranean lair after a brief sortie. This man, a professional rat-catcher in many tellings of the tale, presented this evidence to Arnoc's council of burghers, who were aghast to learn that Gnishak had been lurking below their feet all along. This set the stage for the rise of Georgid the Breaker.

Stats

  • HP492nd17,175
  • ATK261st1,365
  • DEF473rd1,068
  • SPD139th105
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 16,350Ascension 1: 16,350Ascension 2: 16,350Ascension 3: 16,515Ascension 4: 16,680Ascension 5: 16,845Ascension 6: 17,175
  • ATKNo Ascension: 1,156Ascension 1: 1,178Ascension 2: 1,200Ascension 3: 1,233Ascension 4: 1,266Ascension 5: 1,310Ascension 6: 1,365
  • DEFNo Ascension: 1,057Ascension 1: 1,057Ascension 2: 1,057Ascension 3: 1,057Ascension 4: 1,057Ascension 5: 1,057Ascension 6: 1,068
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 16,350Ascension 6: 17,175
  • ATKNo Ascension: 1,156Ascension 6: 1,365
  • DEFNo Ascension: 1,057Ascension 6: 1,068
  • SPDNo Ascension: 100Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Pestilent Censer

    A1

    Attacks 3 times at random. Each hit has a 40% chance of placing a Bomb debuff for 2 turns. Bomb debuffs placed by this skill on enemies whose MAX HP is equal to or higher than 200,000 will deal double damage.

    Damage
    1.2 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +5%
    • Bomb When Bomb debuff expires, the affected Champion suffers direct damage that ignores their DEF value. The damage inflicted by the bomb scales per the Stat indicated in the skill description.
  • Verminlord's Command

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a 50% Decrease ATK debuff for 2 turns. Also has a 75% chance of decreasing the detonation countdown of all Bomb debuffs by 1 turn, and increasing the duration of all Poison debuffs by 1 turn.

    Damage
    4.6 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
  • Unclean Banquet

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Has a 75% chance of placing 2 Bomb debuffs on each target for 2 turns, then grants an Extra Turn. Bomb debuffs placed by this skill on enemies whose MAX HP is equal to or higher than 200,000 will deal double damage.

    Damage
    4.5 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    • Bomb When Bomb debuff expires, the affected Champion suffers direct damage that ignores their DEF value. The damage inflicted by the bomb scales per the Stat indicated in the skill description.
  • Rat Plague [P]

    Passive

    Unlocked at Ascension 3

    Every time a Bomb debuff placed by this Champion detonates or is removed, places two 5% Poison debuffs for 2 turns. These debuffs are protected.

    • Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally ATK in all Battles by 30%.

How to get Gnishak Verminlord

Gnishak Verminlord can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Skins

1

Gnishar Vermilord heroboss skin.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

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