

Gomlok Skyhide
Legendary/Force/SupportB tier
Introduction
Gomlok Skyhide is a Legendary Force character in RAID: Shadow Legends. Gomlok Skyhide's role is Support. Faction: Orcs.
On the combined RAID: Shadow Legends tier list Gomlok Skyhide is B tier, 309th of the 1029 characters ranked, from where 3 community tier lists put Gomlok Skyhide.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Gomlok Skyhide does
Strongest at full HP. The A3 hits every enemy twice with 60% Decrease DEF and Turn Meter reduction, adding 25% Weaken if Gomlok's HP is full. The A2 steals two buffs and cuts the target's Turn Meter by 50%, or steals that much at full HP.
Background
When Gomlok Skyhide was seemingly abandoned on the borders of the Gulraz clan's domain in the arid Dusk Hills, it was not as a squalling babe or helpless infant, but as a lean, solemn-faced youth. He greeted the chief shaman of the clan, Skalrag, and claimed that his parents, whom he called the 'Skymother and Skyfather' had left him to Skalrag's care. The shaman was, apparently, to raise Gomlok and teach him what sorcerous knowledge he did not yet know.
Such a bold claim would likely have been met with derision, were it not for two factors. Gomlok proved his magical talent by draining a nearby tree of life and restoring it. Secondly, his pallid blue skin, a match for the heavens above, was taken by some within the clan as proof that his incredible story was true. The Gulraz were an especially superstitious Orc clan, and had long worshiped Lumaya in a form as a light-giving sky deity. To some of them, Gomlok's mysterious appearance truly was a sign from the Goddess.
Accepting this, Skalrag agreed to train and raise Gomlok. He found he had little to teach the young Orc, whose talents were formidable, and it was not long before Skyhide took his place among the clan's shamanistic magic-wielders. While he would admit it to no others, he had little memory of a time before he had awoken on the edge of Gulraz territory, but his beliefs about his origins were sincere. One day, he claimed, he would return to the great azure, and assume his place among his divine kin.
While some believed this, some thought it mere trickery, for Gomlok often showed a particular grasp for deception in his magic. When a rampaging gang of Ogryn looked set to fall on the Gulraz, Gomlok threw up an illusion that made the brutes think there was a grand feast waiting for them just over the next ridge line in the opposite direction, a trick that continued to exert its influence over them from one eminence to another, until they were far from Gulraz territory. On another occasion, he cast a glamor over many of the clan's pots and pans, making them appear to be priceless treasures. When a powerful Orc warlord named Skornthax passed through and demanded tribute, the clan surrendered their cookware to him. To this day, Skornthax believes the battered metal implements to be among his most prized possessions, with those few who can see through the spell too afraid to tell the infamously murderous brute the truth.
Gomlok's abilities saw him acting as an advisor for a succession of the Gulraz's elected chiefs, and a strategist on the rare occasions when the clan found itself with no choice other than to go to war. Privately he pushed the limits of his own abilities over time, and tampered with darker magics, hoping that they might unlock the key to his past and presage his return to the heavenly realms. During one arcane ceremony, the arcane energies got out of control and knocked down huts, burned food stocks, and freed livestock from their pens that then fled the devastation.
By some miracle, no one was killed, but for the first time in his life, Gomlok had experienced a check on his abilities. His confidence shaken, he became concerned about what other damage he could cause to his adoptive people. He exiled himself before the aging Skalrag and the council of shamans could pronounce a judgment against him.
For years, Gomlok wandered among other clans, selling his services as a warrior-shaman to the highest-paying warband. While he never again delved as deeply into dark magics as he had before his self-imposed exile, he steadily branched out into them once more, mastering deadlier forms of combat arcanistry. Still, he swiftly grew bored with the mercenary lifestyle, believing he was destined for greater things. He felt something more calling to him, something from above.
Believing that his Skymother and Skyfather were seeking his return, Gomlok set out alone on a quest of self-discovery. He believed that there was some arcane knowledge, some fragment of power that he needed to acquire before he would be taken back to the heavens, to a divine existence that he believed he had been separated from in his younger years. To that end, Skyhide ventured into the burning heat of the Krokhan Desert, where he hoped he might commune with a high power and perhaps, when the time is right, ascend to a higher plane.
Stats
- HP233rd of 1,05119,650
- ATK372nd of 1,0511,233
- DEF528th of 1,0511,035
- SPD199th of 1,051104
- C. RATE15%
- C. DMG50%
- RES30
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 18,000Ascension 1: 18,165Ascension 2: 18,330Ascension 3: 18,660Ascension 4: 18,990Ascension 5: 19,320Ascension 6: 19,650
- ATKNo Ascension: 1,134Ascension 1: 1,145Ascension 2: 1,156Ascension 3: 1,167Ascension 4: 1,178Ascension 5: 1,200Ascension 6: 1,233
- DEFNo Ascension: 969Ascension 1: 980Ascension 2: 991Ascension 3: 1,002Ascension 4: 1,013Ascension 5: 1,024Ascension 6: 1,035
- SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 104
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 18,000Ascension 6: 19,650
- ATKNo Ascension: 1,134Ascension 6: 1,233
- DEFNo Ascension: 969Ascension 6: 1,035
- SPDNo Ascension: 99Ascension 6: 104
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Soulsuck Tendrils
A1Attacks 1 enemy. Has a 50% chance of placing a Leech debuff for 2 turns. Has a 50% chance of placing a Leech debuff for 2 turns on 2 random enemies if this Champion has full HP.
- Damage
- 4.5 x ATK
- Level 2 Damage +5%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Buff/Debuff Chance +5%
- Level 5 Buff/Debuff Chance +5%
- Level 6 Buff/Debuff Chance +10%
Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.

Fateful Trickster
A2Cooldown 4 turns, 2 fully booked
Attacks 1 enemy. Has a 60% chance of stealing all buffs from the target. Also has a 60% chance of stealing 50% of the target's max Turn Meter.
- Damage
- 5.8 x ATK
- Turn Meter reduction
- 0.5 x full Turn Meter
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Buff/Debuff Chance +15%
- Level 5 Buff/Debuff Chance +15%
- Level 6 Cooldown -1
- Level 7 Cooldown -1

Wild Surge
A3Cooldown 6 turns, 4 fully booked
Attacks all enemies 2 times. Each hit has a 75% chance of placing a 60% Decrease DEF debuff on all enemies for 2 turns. The first hit on each target also has a 75% chance of decreasing the target's Turn Meter by 10%. The second hit on each target also has a 75% chance of placing a 25% Weaken debuff for 2 turns if this Champion has full HP.
- Damage
- 2.3 x ATK
- Turn Meter reduction
- 0.1 x full Turn Meter
- Damage
- 2.3 x ATK
- Level 2 Buff/Debuff Chance +10%
- Level 3 Buff/Debuff Chance +15%
- Level 4 Cooldown -1
- Level 5 Cooldown -1
Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
Weaken Increases damage received by the Target Champion by 15% or 25%.

Enchanter [P]
PassiveCooldown 3 turns, Unlocked at Ascension 3
Whenever 4 or more buffs are placed on the enemy team in a single turn, places a Shield buff on this Champion equal to 30% of this Champion's MAX HP for 2 turns.
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















