Greenwarden Ruarc

Greenwarden Ruarc

LegendaryForceDefenseB tier

Introduction

Greenwarden Ruarc is a Legendary Force character in RAID: Shadow Legends. Greenwarden Ruarc's role is Defense. Faction: Sylvan Watchers.

On the combined RAID: Shadow Legends tier list Greenwarden Ruarc is B tier, 389th of the 1029 characters ranked, from where 4 community tier lists put Greenwarden Ruarc.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Greenwarden Ruarc does

A Taunt tank. The A3 stacks Taunt, 60% Increase DEF and 25% Strengthen on Ruarc, the A2 has an 80% chance at AoE 50% Decrease ATK while stealing every enemy Continuous Heal, and any ally who loses 10% or more of their MAX HP in one hit gets a Shield.

Background

The bond shared between the Sylvan and the Mistwood remains a mystery to those outside the dark forest, and in truth many of the Sylvan who hear the Rhythm are unable to explain its workings. It endlessly evolves to the needs and wants of the masses, forever changing the forest and its people. Sometimes, those changes can affect the very nature of a Sylvan's character. Such is the case of the Fae known as Greenwarden Ruarc.

In the times before Darkness fell on the Mistwood, Ruarc was a frequent visitor of Sylvan halls. He would appear on a summer's breeze, shrouded in petals and leaves, to invite all gathered to compete in daring challenges. These varied greatly, including spoken games of mind and soul where contestants were asked to solve a riddle, define the beauties of the Mistwood, or to compose a song that could bring any listeners to tears. Many challenges were physical: a race on the wind, a climb to the forest's canopy, or a test of strength.

Ruarc's favorite challenge was a game of courage and honor. He would wander the woods and burst into the glade-halls of Sylvan lords, calling for them to use his famous Sword of the Glades to do unto him anything they desired. In return, he would repeat the act upon them. If challengers pleased him and respected the terms, Ruarc would offer them a gift he deemed worthy of the boldness and honor they displayed in the trial. Most challengers took up the sword and delivered a blow to Ruarc's body. This became a point of glory among those in the Sylvan court. The harder they hit and the deadlier their swing, the braver they were. As promised, Ruarc returned the strike, matching the exact point of contact and strength behind the blade.

The result was many scars from slashes across the chest or face, and stabs to the gut that healers would have to rush to mend. But if someone cowered from Ruarc when he came to return their blow, he sometimes cursed them to forever jump at shadows, for he would one day strike them in the dark, or promised to make them suffer every time they drank, for he would one day poison their water. Little to the cursed-one's knowledge, Ruarc would not deliver his threatened penalty, but the constant dread and paranoia that would plague them while awaiting their punishment was in itself enough of a curse for their cowardice.

It was to Ruarc's greatest amusement that so few realized the full potential of this challenge, that they could simply do unto him an act of goodwill. A challenger could use the sword to help Ruarc complete his errands, such as defending the forest from interlopers. To these Sylvan, Ruarc returned their good deed and protected them and theirs, becoming a personal guardian who watched over them.

When the first Heart Tree was corrupted, and the Rhythm changed, Ruarc's jovial air sombered. He could no longer divert himself with silly games or laugh with others. Instead he fought by their sides, his petals and soft smiles replaced by hard armor and an expressionless helm, to help him clear the Mistwood of Demonspawn and the corrupted. He found purpose in helping the forest to regrow in the wake of the devastation they caused, sowing new seeds for new life.

Centuries have passed since that disaster, and an increasing desire to expand their lands spread among the Sylvan as the Rhythm began to drum a steady beat like marching feet, and vice versa. In the Mistwood, flowers sprouted thorns and trees oozed toxic sap, and Ruarc's ruthlessness festered. He needed to see the Mistwood's vines sprawl from the forest's borders and choke all other life to take root in their remains.

Where once the Greenwarden's Sword of the Glades had been a part of well-intentioned games, and later a symbol of defiance and rebirth during the corruption, it had become a glorious tool of conquest. Leading raiding parties past the borders of the Mistwood, Ruarc preemptively attacked potential threats to the forest and tangled lands in barbed vines, wiping out all present life so as to make room for the expanding forest.

There are those who remember and lament the Greenwarden's old games and riddles. They believe that once the Mistwood is safe from outside threats, once it is vast and powerful enough to dissuade any thoughts of invasion from the minds of outsiders, the Rhythm and the forest may settle into a soothing tune. Ruarc might one day laugh and pose challenges of bravery and valor again.

Stats

  • HP233rd19,650
  • ATK938th771
  • DEF33rd1,498
  • SPD281st102
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 18,000Ascension 1: 18,165Ascension 2: 18,330Ascension 3: 18,660Ascension 4: 18,990Ascension 5: 19,320Ascension 6: 19,650
  • ATKNo Ascension: 727Ascension 1: 727Ascension 2: 727Ascension 3: 738Ascension 4: 749Ascension 5: 760Ascension 6: 771
  • DEFNo Ascension: 1,376Ascension 1: 1,387Ascension 2: 1,398Ascension 3: 1,421Ascension 4: 1,443Ascension 5: 1,465Ascension 6: 1,498
  • SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 102
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 18,000Ascension 6: 19,650
  • ATKNo Ascension: 727Ascension 6: 771
  • DEFNo Ascension: 1,376Ascension 6: 1,498
  • SPDNo Ascension: 97Ascension 6: 102
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Sword of the Glades

    A1

    Attacks 1 enemy. Transfers all debuffs from this Champion to the target. Heals this Champion by 5% of their MAX HP for each debuff transferred.

    Damage
    2.5 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
  • Rust Consume You

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has an 80% chance of placing a 50% Decrease ATK debuff for 2 turns. Also steals all Continuous Heal buffs from each enemy. This effect cannot be resisted.

    Damage
    3.3 x DEF
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Cooldown -1
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
  • Call of the Wild

    A3

    Cooldown 6 turns, 4 fully booked

    Places a Taunt buff, a 60% Increase DEF buff, and a 25% Strengthen buff on this Champion for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
    • Strengthen Reduces the value of the received damage by 15% or 25%.
    • Taunt If a Champion is under a Taunt buff, enemies can only target that Champion. If there are several Champions under a Taunt buff on the same team, enemies can target any of the Taunting Champions. When using an AoE attack, only the Champion under the Taunt buff can be targeted, but their allies will still take damage from the AoE attack as normal. The Provoke debuff has priority over the Taunt buff, meaning a Provoked Champion will still only target the Champion who placed the Provoke debuff on them, rather anyone under a Taunt buff. In addition, if there is only one Champion under a Taunt buff on a team, it will supersede any other buffs that affect targeting (like Veil and Perfect Veil), meaning a Champion under both Taunt and Veil buffs will be targeted. However, if there are multiple Champions under Taunt buffs on a team, buffs that affect targeting (like Veil and Perfect Veil) will then take effect to decide who will be targeted. For example, in a situation where two Champions are under Taunt buffs, but one of them is also under a Veil buff, the Champion under only Taunt will be targeted, whereas the Champion under Taunt and Veil will not. The Taunt buff cannot be spread, and its duration cannot be increased. It can be stolen, removed, and its duration can be decreased.
  • Knight of Vines [P]

    Passive

    Cooldown 1 turn, Unlocked at Ascension 3

    Whenever an ally loses 10% or more of their MAX HP from a single hit, places a Shield buff on that ally for 2 turns equal to 10% of their MAX HP.

    1. Level 2 Cooldown -1
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Aura: Increases Ally DEF in all Battles by 30%.

How to get Greenwarden Ruarc

Greenwarden Ruarc can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

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