Grinner

Grinner

RareForceSupportC tier

Introduction

Grinner is a Rare Force character in RAID: Shadow Legends. Grinner's role is Support. Faction: Undead Hordes.

On the combined RAID: Shadow Legends tier list Grinner is C tier, 817th of the 1029 characters ranked, from where 4 community tier lists put Grinner.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Grinner does

A reviver: the A3 brings one ally back at 50% HP and shields them for 20% of their MAX HP. The A1 has a 25% chance to give the team 50% Increase ATK, and the A2 occasionally strips a buff.

Stats

  • HP823rd14,370
  • ATK637th936
  • DEF375th1,134
  • SPD35th110
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 12,390Ascension 1: 12,555Ascension 2: 12,720Ascension 3: 13,050Ascension 4: 13,380Ascension 5: 13,875Ascension 6: 14,370
  • ATKNo Ascension: 870Ascension 1: 881Ascension 2: 892Ascension 3: 903Ascension 4: 914Ascension 5: 925Ascension 6: 936
  • DEFNo Ascension: 1,057Ascension 1: 1,068Ascension 2: 1,079Ascension 3: 1,090Ascension 4: 1,101Ascension 5: 1,112Ascension 6: 1,134
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 110
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 12,390Ascension 6: 14,370
  • ATKNo Ascension: 870Ascension 6: 936
  • DEFNo Ascension: 1,057Ascension 6: 1,134
  • SPDNo Ascension: 105Ascension 6: 110
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Bile

    A1

    Upgraded at Ascension 3

    Attacks 1 enemy. Has a 25% chance of placing a 50% Increase ATK buff on all allies for 2 turns.

    Damage
    3.9 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +10%
    Before Ascension 3

    Attacks 1 enemy. Has a 25% chance of placing a 25% Increase ATK buff on all allies for 2 turns. This chance applies individually for each ally.

    Damage
    3.9 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +10%
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
  • Shock

    A2

    Cooldown 5 turns, 3 fully booked

    Attacks all enemies. Has a 20% chance of removing 1 random buff from each target.

    Damage
    4.2 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +10%
    5. Level 6 Cooldown -1
    6. Level 7 Buff/Debuff Chance +10%
    7. Level 8 Cooldown -1
  • Unbury

    A3

    Cooldown 7 turns, 4 fully booked

    Revives an ally with 50% HP. Places a Shield buff on the revived Champion for 2 turns equal to 20% of their MAX HP.

    Revive to
    0.5 x target MAX HP
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    3. Level 4 Cooldown -1
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Aura: Increases Ally RES in Faction Crypts by 30.

How to get Grinner

Grinner can be summoned from Mystery Shard, Ancient Shard and Primal Shard as a Rare champion.

Upgrade costs

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Ascension

  • Ascension 1Lesser Force Potion ×4Lesser Arcane Potion ×2
  • Ascension 2Lesser Force Potion ×6Lesser Arcane Potion ×3
  • Ascension 3Greater Force Potion ×2Greater Arcane Potion ×1
  • Ascension 4Greater Force Potion ×2Greater Arcane Potion ×2
  • Ascension 5Greater Force Potion ×5Greater Arcane Potion ×3
  • Ascension 6Greater Force Potion ×6Greater Arcane Potion ×4

More Force characters

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