Gronjarr

Gronjarr

LegendaryForceHPC tier

Introduction

Gronjarr is a Legendary Force character in RAID: Shadow Legends. Gronjarr's role is HP. Faction: Dwarves.

On the combined RAID: Shadow Legends tier list Gronjarr is C tier, 505th of the 1029 characters ranked, from where 3 community tier lists put Gronjarr.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Gronjarr does

Heals from HP Burn instead of taking damage, 5% of MAX HP every time it ticks. The A3 tries to Burn every enemy, the A1 can stretch those Burns, and the A2 strips Block Debuffs and another buff. Anyone who tries to Freeze Gronjarr gets Frozen and Burned instead.

Background

The name of Gronjarr has echoed in infamy down centuries of Dwarven history, usually elided with euphemisms such as 'Fiery-Hands' and 'The Drowned.' His tale is a reminder of the dangers the Dwarven people face living deep underground, for according to the metaphysical laws of Teleria and the other spheres, they are far from the Light of Teleria's sun, and close to the primordial Darkness that is said to lurk at the center of the world.

It was early in the history of Teleria, when the Firstborn of the gods still abided among the mortals of the realm, awesome and terrible. War raged between Lumaya, the Light, and the Shadow that mortals call Siroth in hushed and fearful whispers. These mortals, too, were drawn inevitably into the conflict. The stout and industrious Dwarves were valuable allies. Their finest artisans constructed Lumaya's fortress in the Cloudspire Mountains, that ultimately prevailed through the darkest days of carnage and was later known as the Arbiter's Tower. But there also were Dwarves, the Painsmiths, who heeded the seductive call of Siroth, scorning the overworld of wholesomeness and Light to become wretched apostates in the sunless bowels of their caverns. Centuries after Lumaya and the Arbiter cast the banishment spell, small sects of Dwarves still harbored secret allegiance to Siroth. Among them was Gronjarr, who had always harbored worrisome rage and restlessness in his heart.

To make Gronjarr a more perfect instrument of terror, Siroth directed a number of his Painsmiths to prepare a powerful rune-arch, so soaked in blood and magic that even the prodigious soul of a mighty arch-fiend might be siphoned through it and into a mortal body. Gronjarr was given a crown of ever-burning flame, grafted to his head to signify his eternal covenant. The pain was searing, but Gronjarr welcomed it, for he knew it as the loving caress of his infernal master. His flesh thus prepared, he was brought to the sinister rune-arch and bloody sacrifices were made before it, calling a fiendish essence into the Dwarf's body from the extra-planar hellscape of Anathraad. His gnarled fists erupted with Demonic flame that spread to engulf his massive blade.

During the cataclysm that became known as the Fall of the Dwarves, Gronjarr was tasked with the destruction of the great runescript archives of Gloomdeep Hold, where the Dwarves stored their precious secrets of magic and artifice, and histories dating back to the dawn of their existence. To do this, he was put in command of a traitorous cadre of officers and soldiers within Gloomdeep, a whole company of fighting Dwarves willing to rise up for Siroth when the time was right. The coming of Gronjarr would be their signal to turn on their brethren, an infernal spark to ignite a full-scale assault. They would not be alone. Demonspawn would also fight beside them, bursting through from new portals.

Gronjarr and his turncoat Dwarves stormed the archive, leaving ashen ruin in their wake. Generations of meticulous work, representing uncountable hours of painstaking labor, went up in smoke in minutes. As Gronjarr rampaged through the grand library, he cut down wave after wave of brave defenders, slicing through the heaviest armor with his red-hot steel blade with the same ease that it carved through the parchment and leather bindings of the tomes he laid waste to. The tide of fiery destruction could have gone on to topple the hall of the Mountain King and lay low the whole of Gloomdeep, were it not for a momentous and painful decision made in the darkest hour of the siege by the king and his engineers.

The royal machinists threw wide the floodgates and sluices of their great waterworks, and the grand cistern whence the Dwarves got their supply of fresh water was diverted into the lower districts. A huge torrent roared through the halls and tunnels, sweeping away everything in its path. Loyal citizens of Gloomdeep perished alongside the invaders, drowned or pulverized by the force of the water and swirling debris. When the deluge reached Gronjarr, he laughed to see the devastation and death, and stood his ground. The heat of his blazing shroud boiled the water as it gushed over him. For a few moments, the evil Dwarf stood within a bubble of steam as his army was washed away, but he could not long endure, and eventually he too was dragged into the abyss by the merciless floodwaters, a glowing blotch within the watery gloom, hurled into the deepest depths, his fury fruitless.

In time, the depths into which Gronjarr was washed were sealed away. But though their memory is long, the Dwarves are ambitious and prone to avarice, and now, many generations later, the ancient seals are being broken as the Dwarves of Gloomdeep Hold dig ever-deeper.

Stats

  • HP42nd22,800
  • ATK822nd837
  • DEF251st1,222
  • SPD393rd100
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 20,475Ascension 1: 20,640Ascension 2: 20,805Ascension 3: 21,135Ascension 4: 21,480Ascension 5: 22,140Ascension 6: 22,800
  • ATKNo Ascension: 760Ascension 1: 771Ascension 2: 782Ascension 3: 793Ascension 4: 804Ascension 5: 815Ascension 6: 837
  • DEFNo Ascension: 1,178Ascension 1: 1,178Ascension 2: 1,178Ascension 3: 1,189Ascension 4: 1,200Ascension 5: 1,211Ascension 6: 1,222
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 20,475Ascension 6: 22,800
  • ATKNo Ascension: 760Ascension 6: 837
  • DEFNo Ascension: 1,178Ascension 6: 1,222
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Pyro Pummel

    A1

    Attacks 1 enemy 2 times. Each hit has a 30% chance of increasing the duration of HP Burn debuffs by 1 turn.

    Damage
    0.1 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +5%
  • Shatter Falsity

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy 2 times. The first hit has a 75% chance of removing any Block Debuffs buffs. The second hit has a 75% chance of removing 1 random buff except Block Debuffs buffs.

    Damage
    0.15 x MAX HP
    Damage
    0.15 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
  • Fires of Auld

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Has a 75% chance of placing a HP Burn debuff for 2 turns. Also fills this Champion's Turn Meter by 5% for every HP Burn debuff the enemy team had before this attack.

    Damage
    0.2 x MAX HP
    Turn Meter fill
    0.05 x full Turn Meter
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Keeper of Flame [P]

    Passive

    Cooldown 3 turns, Unlocked at Ascension 3

    Passive Effect This Champion will not receive any damage from HP Burn debuffs. Instead, HP Burn debuffs will heal this Champion by 5% MAX HP each time the debuff activates. Active Effect Whenever an enemy attempts to place a Freeze debuff on this Champion, instantly removes it and places it on the attacker. Also places a HP Burn debuff on the attacker for 1 turn. The HP Burn debuff cannot be resisted.

    Heal
    0.05 x MAX HP
    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

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