

Gurptuk Moss-Beard
Legendary/Force/SupportB tier
Introduction
Gurptuk Moss-Beard is a Legendary Force character in RAID: Shadow Legends. Gurptuk Moss-Beard's role is Support. Faction: Ogryn Tribes.
On the combined RAID: Shadow Legends tier list Gurptuk Moss-Beard is B tier, 461st of the 1029 characters ranked, from where 2 community tier lists put Gurptuk Moss-Beard.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Gurptuk Moss-Beard does
Poisons the team on purpose. The A3 puts three 2.5% Poisons on every ally, each one making them deal 7.5% more damage (up to 30%) and adding 15 RES, while the A1 heals Poisoned allies with Continuous Heal. The same A3 has an 80% chance to Block Buffs on every enemy.
Background
Durham Forest is a vast sprawl of woodland harboring more than just deep, creeping darkness. A traveler foolish enough to wander into its depths might be enslaved or murdered by the cutthroat Dark Elves, or preyed upon by any number of vicious monstrosities, from writhing nests of carno-grubs to the packs of snap-jaw forest wolves, or flocks of blood-sucking blackwing bats that make their nests in the dense canopy. Nor can the forest's flora be ignored, for there is little in Durham that isn't inimical to life, be it razor-leaf flowers or strangling vines.
Durham is a dark and deadly place, so it is with great surprise to a small number of travelers that they have stumbled across a space in the forest that, on first glance, is neither of those things. According to the few who have made it out alive, there is a clearing somewhere within Durham where the light of the sun dares make its presence known, shining down upon a humble hut of timber and moss thatch. Its quiet, peaceful nature seems utterly out of step with the nightmares of the eves surrounding it.
The occupant of the hut is just as expectation-defying. He is an Ogryn, connected by his magical abilities to the roots of the woods, who wears a great beard woven with moss and carries a twisted staff of living briarbracken wood that burns forever with the spirit-flame of the forest. His name is Gurptuk Moss-Beard, and none pass through his particular patch of Durham without his knowledge or permission.
How an Ogryn with expertise in the ways of the wood came to settle in an unusually peaceful part of Durham is a riddle many have sought to unravel. Some say that as a child Gurptuk wandered into the forest after being abandoned on its edge by his tribe, who were distrustful of the innate magical connection he held with woodlands. Others believe he was a Dark Elf slave who escaped and then tamed the forest around him. There are many theories besides.
Regardless, it seems that, driven by sheer bloody-mindedness, Gurptuk carved out the clearing himself, and simply annihilated any and every beast or Dark Elf that tried to claim him. Among the latter was a Dark Elf sorcerer who Gurptuk turned into gnarled wood, and whose face he now bears on his back as a trophy. Certainly all agree that Gurptuk is a druid with a great affinity for the trees among which he makes his home, for he is one of the few beings who does not seem to have to adapt to the dark and deadly spirit of Durham, but can make it bend to his will instead.
Gurptuk's own spirit is highly mercurial. Those who have encountered him are just as likely to declare that he turned their traveling companions into mushrooms for his brews as they are to claim that his nettle soup healed their grandmother's gout. Gurptuk might render those who enter his clearing down into his latest ingredients, or he might get them drunk on fungus beer and tall tales before sending them on their wandering way, to be snapped up by the nearest bristlebark beast. A few he might even guide to safety. It seems as though he does not hold to common ideals of morality but is as unpredictable as the forest around him. When a visitor attracts his ire, however, his wrath is terrifying to behold. Such trespassers at best Gurptuk will pulverize with his biotic staff, or at worst find themselves prisoners trapped within his root cages, waiting to become part of the next brew that requires fresh elements.
Of late, parts of the forest Gurptuk relies on are growing bare and fallow. Some say there is a malignant force at work within the woodland, some scheme set by Siroth or his minions. More and more, the Ogryn druid scavenges outside his domain, even beyond the edge of Durham, seeking out strange ingredients for a special elixir that will stop the rot and revitalize the woodland. Any allies he makes along the way have good cause to remain on their guard, for said concoction might need more than a few of their body parts.
Stats
- HP322nd of 1,05118,825
- ATK487th of 1,0511,079
- DEF235th of 1,0511,244
- SPD393rd of 1,051100
- C. RATE15%
- C. DMG50%
- RES17th of 1,05150
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 17,175Ascension 1: 17,340Ascension 2: 17,505Ascension 3: 17,835Ascension 4: 18,165Ascension 5: 18,495Ascension 6: 18,825
- ATKNo Ascension: 1,002Ascension 1: 1,013Ascension 2: 1,024Ascension 3: 1,035Ascension 4: 1,046Ascension 5: 1,057Ascension 6: 1,079
- DEFNo Ascension: 1,156Ascension 1: 1,167Ascension 2: 1,178Ascension 3: 1,189Ascension 4: 1,200Ascension 5: 1,222Ascension 6: 1,244
- SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 17,175Ascension 6: 18,825
- ATKNo Ascension: 1,002Ascension 6: 1,079
- DEFNo Ascension: 1,156Ascension 6: 1,244
- SPDNo Ascension: 95Ascension 6: 100
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Biotic Staff
A1Attacks 1 enemy 2 times. Places a 15% Continuous Heal buff for 1 turn on all allies under Poison debuffs.
- Damage
- 2.2 x ATK
- Level 2 Damage +5%
- Level 3 Damage +10%
- Level 4 Damage +10%
Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.

Druidic Boon
A2Cooldown 3 turns, 2 fully booked
Removes all debuffs except Poison debuffs from an ally, then heals them by 30% of their MAX HP and places a Shield buff on the target equal to 20% of their MAX HP for 2 turns.
- Heal
- 0.30 x target MAX HP
- Level 2 Heal +5%
- Level 3 Shield +5%
- Level 4 Heal +10%
- Level 5 Shield +10%
- Level 6 Cooldown -1
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Cloud of Spores
A3Cooldown 4 turns, 3 fully booked
Places three 2.5% Poison debuffs on all allies for 3 turns. These debuffs cannot be resisted or blocked. Also has an 80% chance of placing a Block Buffs debuff on all enemies for 2 turns.
- Level 2 Buff/Debuff Chance +5%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Buff/Debuff Chance +10%
- Level 5 Cooldown -1
Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.

Symbiotes [P]
PassiveUnlocked at Ascension 3
Allies under Poison debuffs inflict 7.5% more damage for each Poison debuff on them, stacking up to a maximum of 30%. This damage increase applies to all of their skills. Also increases each ally's RES by 15 for each Poison debuff on them.

Almighty Immunity [P]
ExtraImmune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Tolerance [P]
ExtraDecreases the damage taken from Poison debuffs by 90%.

Grim Fortitude [P]
ExtraDecreases the damage taken from Smite debuffs by 70%.

Awakened Weakness [P]
ExtraDecreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Almighty Strength [P]
ExtraDamage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Unfaltering Speed [P]
ExtraImmune to Decrease SPD debuffs and Turn Meter reduction effects.

Flameproof [P]
ExtraDamage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Aura: Increases Ally RES in all Battles by 50.
How to get Gurptuk Moss-Beard
Gurptuk Moss-Beard can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Skins
1Gurptuk Moss-Beard heroboss Skin.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















