
Harima
Legendary/Force/DefenseA tier
Introduction
Harima is a Legendary Force character in RAID: Shadow Legends. Harima's role is Defense. Faction: Shadowkin.
On our RAID: Shadow Legends tier list Harima is A tier, 243rd of the 1029 characters ranked, from where 5 current tier lists put Harima.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alika and 192 more.
Is Harima good?
A tanky DEF-scaling damage dealer built to punish Demonspawn. Celestial Awe provokes Demonspawn champions and can't be blocked or resisted by them, so she shuts down units like
Duchess or
Candraphon without needing ACC, and her passive stops Demonspawn from critting her while halving any Ignore DEF used against her.
Purgative Punishment keeps stacking her DEF and lowering the target's with every hit, so she gets tougher and hits harder as the fight goes on. Arena and Chimera are her best areas, and her A1 Decrease ATK makes her useful in Clan Boss too; dungeons are weaker.
Strengths
- Unresistable Provoke against Demonspawn
- Demonspawn can't crit her
- Halves enemy Ignore DEF
- DEF and damage grow with every hit
- Decrease ATK on her A1 for Clan Boss
Weaknesses
- Her control only works against one faction
- Dungeons are her weakest area
Skills
4Debasement
Ability 1Attacks 1 enemy. Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns. Also has a 25% chance of placing a 50% Decrease ATK debuff on all other enemies for 2 turns if this attack is critical. Lvl. 2: Damage +10% Lvl. 3: Buff/Debuff Chance +10% Lvl. 4: Damage +15% Lvl. 5: Buff/Debuff Chance +15%
Purgative Punishment
Ability 2 · Cooldown 4 turnsAttacks 1 enemy 3 times. Each hit decreases the target’s DEF by 5% (stacks up to 30%). Each hit also increases this champion’s DEF by 5% (Stacks up to 100%). Instantly activates the Celestial Awe skill if this skill kills an enemy. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Damage +10% Lvl. 5: Cooldown -1
Celestial Awe
Ability 3 · Cooldown 4 turnsAttacks all enemies. Places a Provoke debuff for 1 turn. This debuff cannot be blocked or resisted if the champion is from the Demonspawn faction. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Cooldown -1
Demon Slayer
PassiveEnemy Ignore DEF effects are decreased by 50%. Champions from the Demonspawn faction cannot inflict critical hits on this champion. This champion cannot land weak hits on champions from the Demonspawn faction.
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