

Harima
Legendary/Force/DefenseB tier
Introduction
Harima is a Legendary Force character in RAID: Shadow Legends. Harima's role is Defense. Faction: Shadowkin.
On the combined RAID: Shadow Legends tier list Harima is B tier, 323rd of the 1029 characters ranked, from where 3 community tier lists put Harima.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Harima does
A tank built to counter Demonspawn: they can't crit Harima, Harima's
Provoke can't be blocked or resisted by them, and Harima never lands weak hits on them. Against anyone else the passive still halves enemy Ignore DEF effects, and the A3 is an AoE
Provoke that also fires instantly when the A2 gets a kill.
Background
Harima grew up laboring in the mines the Mikage were carving into Yakai. Despite the hardships she faced, she steadfastly endured while so many around her broke, refusing to give up on the hope of freedom.
While the excavation of iron ore was the primary purpose of the mine where Harima toiled, it was also the location of a portal to the infernal realm of Anathraad, and its overseer, a brutal Demonspawn named Zeomani the Delver, had a taste for other diversions, especially pit-fighting and gladiatorial challenges staged between workers and slaves brought from other mines. These were indulged by the Mikage's other leaders as the most successful combatants could be conscripted into the Mikage's armies, and the presence of the portal in Zeomani's mines made him an important member of the Autocracy.
Despite her young age, Harima soon proved herself a capable fighter in Zeomani's combat bouts. Still, the Demonspawn required even the best potential warriors to continue laboring in the mines until the next recruiters from the Mikage's armies visited. In a way this was fortunate for Harima, for one day the section she had been assigned to excavate yielded an unexpected discovery.
A long-buried, dirt-encrusted bag proved to contain a dao, a weapon with a spear-like shaft and a long, curving blade. Its style was akin to that of the ancient weapons of Yakai, but it was still wickedly sharp and showed no signs of rust or decay. Harima concealed the weapon back in the cut she was excavating, covering it with rubble. She kept it a secret, for she knew Zeomani would not only seize it from her, but might well also use it to execute her.
Harima continued her labors, covertly moving the weapon with her the further into the mine she progressed. Her star continued to rise within the fighting pits, but all the while she worked to secretly foment rebellion, laying plans that would see Zeomani banished and the mine's slaves freed.
Eventually, the day came when Harima felt confident enough to strike. Smuggling the dao to the edge of the arena in one of the rubble carts used in the mines, she waited until Zeomani was seated on his throne before the pulsing portal to Anathraad before claiming she had a gift for him, recovered from the mines. In his vanity, Zeomani permitted her to approach carrying the dirty bag, only for her to whip the dao free. The blade proved as keen as she had hoped, and lent its razor edge to her strength. With a single fell blow, Harima cut Zeomani's head from his shoulders.
Uproar gripped the mine as the workers Harima had hatched her schemes with seized the opportunity to rise up. The uprising would likely have been crushed, but the guards had not accounted for Harima's ferocity, or the weapon that she seemed to wield as though she had trained with it all her life. She blocked the entrance to the portal, its magical energies suffusing her as she slew all who sought to escape. After the last of the Demonspawn attempting to cross through were slain, the miners collapsed a section of the cavern upon the doorway between dimensions, burying it in a cave-in. In the bloody aftermath of the uprising Harima, though touched by the darkness of Siroth's realm, stood victorious. She took Zeomani's head as a trophy, and bound it to her belt.
After gaining her freedom, Harima decided to continue her resistance against the Autocracy's rule. She carried on hunting Mikage autocrats and their followers. Zeomani's death and the closing of the portal had given her a purpose, and her renown rapidly grew as she added more of Siroth's minions to her tally. The famous Helm of the Dawnlands, which had belonged to the chief of one of the clans of old, she retook from the Demonic Marshal Ru, while the Cloak of Jade Feathers, a symbol of ancient Yakai kingship, she liberated from the Black Citadel of Akoda. Soon she was known as the Knight of the Dawnlands and the Arch Demonslayer, a modern Yakai fable that struck fear into even the most arrogant of Demonkind.
Although the Mikage were eventually overthrown by the forces of rebellion, Harima found that her work was still far from done. She continued to hound down Mikage Demonspawn who evaded the purge, severing their heads and sealing shut the portals they used to attempt to bring more of their kind to Yakai. Her destruction was soon eagerly sought by the Demons of Anathraad, and yet she continued to prove to be the bane of every spawn of Siroth sent against her.
Stats
- HP524th of 1,05116,845
- ATK657th of 1,051925
- DEF21st of 1,0511,531
- SPD681st of 1,05197
- C. RATE15%
- C. DMG1st of 1,05163%
- RES183rd of 1,05140
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 15,690Ascension 1: 15,855Ascension 2: 16,020Ascension 3: 16,185Ascension 4: 16,350Ascension 5: 16,515Ascension 6: 16,845
- ATKNo Ascension: 881Ascension 1: 881Ascension 2: 881Ascension 3: 892Ascension 4: 903Ascension 5: 914Ascension 6: 925
- DEFNo Ascension: 1,376Ascension 1: 1,387Ascension 2: 1,398Ascension 3: 1,421Ascension 4: 1,443Ascension 5: 1,487Ascension 6: 1,531
- SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 97
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 15,690Ascension 6: 16,845
- ATKNo Ascension: 881Ascension 6: 925
- DEFNo Ascension: 1,376Ascension 6: 1,531
- SPDNo Ascension: 97Ascension 6: 97
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Debasement
A1Attacks 1 enemy. Has a 50% chance of placing a 50% Decrease ATK debuff for 2 turns. Also has a 25% chance of placing a 50% Decrease ATK debuff on all other enemies for 2 turns if this attack is critical.
- Damage
- 3.3 x DEF
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Damage +15%
- Level 5 Buff/Debuff Chance +15%
Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.

Purgative Punishment
A2Cooldown 4 turns, 3 fully booked
Attacks 1 enemy 3 times. Each hit decreases the target's DEF by 5% (Stacks up to 30%). Each hit also increases this Champion's DEF by 5% (Stacks up to 100%). Instantly activates the Celestial Awe skill if this skill kills an enemy.
- Damage
- 1.6 x DEF
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Damage +10%
- Level 5 Cooldown -1

Celestial Awe
A3Cooldown 4 turns, 3 fully booked
Attacks all enemies. Places a Provoke debuff for 1 turn. This debuff cannot be blocked or resisted if the target Champion is from the Demonspawn Faction.
- Damage
- 3.9 x DEF
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Cooldown -1
Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.

Demon Slayer [P]
PassiveUnlocked at Ascension 3
Enemy Ignore DEF effects are decreased by 50%. Champions from the Demonspawn Faction cannot inflict critical hits on this Champion. This Champion cannot land weak hits on Champions from the Demonspawn Faction.
Aura: Increases Ally RES in Arena battles by 80.
How to get Harima
Harima can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















