Helior

Helior

LegendaryForceDefenseA tier

Introduction

Helior is a Legendary Force character in RAID: Shadow Legends. Helior's role is Defense. Faction: Banner Lords.

On our RAID: Shadow Legends tier list Helior is A tier, 298th of the 1029 characters ranked, from where 8 current tier lists put Helior.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alika and 192 more.

Is Helior good?

A Banner Lords support who shields, cleanses and soaks damage for the team. Solar Blessing hits all enemies and shields every ally based on the damage dealt, so a damage-focused build gives both bigger hits and bigger Shields. Harsh Light moves every debuff off your allies onto one enemy, which cleanses the team and weakens a target in one go, and his passive takes part of the damage aimed at any ally carrying two or more debuffs.

He's a solid all-rounder for dungeons like Dragon, while Hydra is his weakest area.

Strengths

  • Team Shield that grows with his damage
  • Debuff transfer that doubles as a cleanse
  • Absorbs damage for heavily debuffed allies
  • RES Aura in all battles
  • Handy in Dragon and other dungeons

Weaknesses

  • Weak in Hydra
  • Shield size depends on the damage he deals

Stats

  • HP18,495
  • ATK804
  • DEF1,542
  • M.DEF50
  • SPD95
  • CRIT Rate15%
  • CRIT DMG57%
  • Effect ACC0

At max level. Each bar is measured against the highest value in the RAID: Shadow Legends roster.

Skills

5
  • Sunshine Halberd

    Ability 1 · Scales with DEF

    Attacks 1 enemy. Increases this champion’s DEF by 5% if this attack is Critical (Stacks up to 20%). Will also heal this champion by 75% of their DEF after attacking if their DEF has already increased by 20%. Lvl. 2: Damage +5% Lvl. 3: Damage +5% Lvl. 4: Damage +5% Lvl. 5: Damage +10%

  • Solar Blessing

    Ability 2 · Scales with DEF, Cooldown 4 turns

    Attacks all enemies. Places a Shield buff on all allies for 2 turns equal to 20% of the damage inflicted. Lvl. 2: Damage +5% Lvl. 3: Damage +5% Lvl. 4: Damage +10% Lvl. 5: Damage +10% Lvl. 6: Cooldown -1

  • Harsh Light

    Ability 3 · Cooldown 5 turns

    Transfers all debuffs from all allies to a target enemy, then attacks that enemy with the default skill. Converts this Champion’s RES into additional ACC when using this skill. Lvl. 2: Cooldown -1 Lvl. 3: Cooldown -1

  • Intercessor

    Passive

    Whenever an ally that has 2 or more debuffs is attacked, this Champion will absorb 30% of the damage inflicted on that ally.

  • Aura

    Aura

    Increases Ally RESIST in all Battles by 60.

Art

Helior key art

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