

King Garog
Legendary/Force/AttackC tier
Introduction
King Garog is a Legendary Force character in RAID: Shadow Legends. King Garog's role is Attack. Faction: Orcs.
On the combined RAID: Shadow Legends tier list King Garog is C tier, 532nd of the 1029 characters ranked, from where 3 community tier lists put King Garog.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What King Garog does
An attacker who snowballs off kills and enemy revives. Each kill in a round adds 6 SPD and 7% crit damage, up to +30 SPD and +35%, and every enemy revive refills 30% of Garog's Turn Meter with ATK and crit damage buffs.
Hack to Bits hits one enemy four times and can shave cooldown off
Gore Maker on crits, and
Gore Maker hits all enemies ignoring 20% DEF plus 5% for each buff they hold.
Background
Many Telerian people, accustomed to their feudal societies, might assume that the Orc known as King Garog is a ruler or warlord among his people, of some great Orc tribe or confederation and with many servants and warriors at his command. In this they would be mistaken. For most of Garog's existence, he has been as far from the role of rule as it is possible to be. The title was in some senses ironic, though in others it is well earned, for in a way Garog is indeed a king, one of slaughter, battle, and butchery.
Born into an insular Orc tribe living near the Sorrowlakes, Garog's life might have been an unremarkable one were his people not assailed by Lizardmen raiders while he was still young. Those not killed were swiftly and brutally enslaved, and Garog was among them. The Orc youth was separated from his parents and sold to traders in southern Peltas looking for fodder for the fighting pits there. Gladiatorial games earned big money in the Arena City of Velyzar and in the wider region, and Orcs were always in high demand for their strength and size.
Garog was thrust into the fighting pits of Vengar, a miserable slum that had sprung up in Velyzar's shadow. A scrawny youngling armed only with a rusty old ax he had been given, he would surely have perished there had not one of the older Orc gladiators, Gaxvold, decided to take the boy under his wing. Gaxvold was a legend of the fighting pits, and Garog's association with him ensured that he not only survived his early encounters, but soon grew in both skill and stature.
Years passed. Garog became a hulking brute of a warrior, muscular and scarred. He fought with uncompromising power in the ring, and showed little mercy, wielding his heavy butcher's cleavers to deadly effect. His successes, like those of many of the more famous gladiators, earned him a title, in his case 'King of Vengar'. Despite his many victories, he always held onto the desire to one day escape, or win his freedom. Once outside, he intended to search Velyzar first for knowledge of what had become of his mother and father and, if there was no link to be found there, return to the Sorrowlakes to pursue the effort there.
By the time Garog reached the height of his power and popularity, Gaxvold was aging. The veteran gladiator hoped that his master would release him for the final years of his life, but instead a grand contest was organized, billed as the 'Last Stand of Gaxvold the Gray.' The old Orc was set against two dozen opponents at once, alone. While he fought with all his customary strength and skill, his fate was sealed. The crowd had come to see Gaxvold die, and die he did, having drenched the area in the blood of his opponents.
Gaxvold's fellow gladiators were outraged by his treatment, and none more so than King Garog. Convinced now that he would never be able to earn his freedom, Garog instead fomented rebellion among his fellow slaves, convincing them that Gaxvold's fate likely awaited them all, and secured a key to the arena's gates from a sympathetic guard with a gladiator relative. During the next great set of games, instead of battling one-another as usual in the pitched battle that opened the contest, the gladiators rose up, slaying any of their masters they could reach before making their break for freedom. Very few made it, but Garog was among them, his great cleaving blades dripping with the blood of his master and Gaxvold's.
Some of the escaped gladiators remained together as a warband, and asked Garog to lead them, but he refused, stating that he had seen enough slaughter. In the future, he resolved only to fight if he had no other choice. Unfortunately, the life of a runaway gladiator ensured he would frequently find himself with no options other than violence.
Garog set out alone, hoping to find his parents or, at the very least, discover what fate had befallen them. He traveled to the Sorrowlakes, then followed rumors to the Deadlands. Months became years, and Garog passed over the sea to Anhelt. He has always been hunted by the allies of his former masters, for the gladiatorial massacre he caused in Vengar had entered into legend, and King Garog was now seen as a dangerous threat to authority by some, and a freedom-fighting inspiration by others. But while Garog slays all those who try to catch him or impede him, he has no interest in becoming a figurehead. His quest remains to discover the fate of his loved ones, and he will pursue it to the very ends of Teleria if he has to.
Stats
- HP612th of 1,05116,020
- ATK56th of 1,0511,564
- DEF682nd of 1,051947
- SPD139th of 1,051105
- C. RATE15%
- C. DMG1st of 1,05163%
- RES183rd of 1,05140
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 14,700Ascension 1: 14,865Ascension 2: 15,030Ascension 3: 15,195Ascension 4: 15,360Ascension 5: 15,690Ascension 6: 16,020
- ATKNo Ascension: 1,398Ascension 1: 1,409Ascension 2: 1,432Ascension 3: 1,454Ascension 4: 1,476Ascension 5: 1,520Ascension 6: 1,564
- DEFNo Ascension: 925Ascension 1: 925Ascension 2: 925Ascension 3: 925Ascension 4: 925Ascension 5: 936Ascension 6: 947
- SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 105
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 14,700Ascension 6: 16,020
- ATKNo Ascension: 1,398Ascension 6: 1,564
- DEFNo Ascension: 925Ascension 6: 947
- SPDNo Ascension: 105Ascension 6: 105
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 63%
- RESNo Ascension: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Gigantic Cleavers
A1Attacks 1 enemy 2 times. Has a 50% chance of placing a Stun debuff for 1 turn. The chance increases to 75% if the target's Turn Meter is equal to or higher than 50%.
- Damage
- 1.8 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +5%
- Level 5 Damage +5%
Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.

Hack to Bits
A2Cooldown 4 turns, 3 fully booked
Attacks 1 enemy 4 times. Each hit will ignore 20% of the target's DEF. Each critical hit has a 50% chance to decrease the cooldown of the Gore Maker skill by 1 turn.
- Damage
- 1.5 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +5%
- Level 5 Damage +5%
- Level 6 Cooldown -1

Gore Maker
A3Cooldown 5 turns, 4 fully booked
Attacks all enemies. Will ignore 20% of each target's DEF. Will ignore a further 5% of DEF for each buff on this Champion.
- Damage
- 4 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +5%
- Level 5 Damage +5%
- Level 6 Cooldown -1

War Machine [P]
PassiveUnlocked at Ascension 3
Increases this Champion's SPD by 6 (stacks up to 30) and C. DMG by 7% (stacks up to 35%) for each enemy this Champion kills in a Round. Will not reset if this Champion is killed. Whenever an enemy Champion is revived, fills this Champion's Turn Meter by 30% for each revived enemy, then places a 50% Increase ATK buff and a 30% Increase C. DMG buff on this Champion for 1 turn.
- Turn Meter fill
- 0.3 x full Turn Meter
Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
How to get King Garog
King Garog can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















