

Krakarth
Epic/Force/HPD tier
Introduction
Krakarth is an Epic Force character in RAID: Shadow Legends. Krakarth's role is HP. Faction: Dark Elves.
On the combined RAID: Shadow Legends tier list Krakarth is D tier, 866th of the 1029 characters ranked, from where 3 community tier lists put Krakarth.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Krakarth does
A shield support.
Lordly Might shields every ally for 20% of Krakarth's MAX HP with a 25% Strengthen, and while Krakarth is alive every ally
Shield is 15% stronger.
Eternal Return gives Krakarth Revive on
Death.
Background
Raised in the tumult of the War of the Elves, Krakarth learned the skills of statecraft and diplomacy first-hand from her father. One of the apostate Dark Elves who worshiped the mysterious Dreamwalker, Krakarth's father turned many unsure nobles against the king of Aravia by weaving a delicate web of intrigue, subterfuge, and blackmail. Despite his diplomatic acumen and charisma, he could not turn the tide of the war in his favor. The Dark Elves were defeated and exiled to Durham Forest, Krakarth and her father among them.
The struggle to establish a new home was brutal, for Durham was replete with monstrous predators, food was scarce, and infighting between the Elves was common, but Krakarth learned important lessons in leadership as her father employed his silver tongue and battle scepter to carve out a home for him and his followers. As she grew up, Krakarth joined her father in taming their corner of the forest, negotiating with potential enemies and turning many of them into valued allies. When words failed, Krakarth's military training came to the fore. Over time, Krakarth and her father built a new nation together, they named it Brackenshade.
After many years, Krakarth's father retreated from public view, ill-health confining the once-indomitable statesman to his bed. Krakarth took his place, taking up the ageing diplomat-warrior's battle scepter and donning his fearsome darkiron mask to rule their fiefdom. Under her leadership, Brackenshade became a haven of relative wealth and peace. Insect attacks were uncommon, the borders watched with vigilance. Murder was rare, Krakarth's hold over her realm as iron as her mask. Wealth was great, for every passing trader sought sanctuary there, and each paid handsomely for the Great Lady of Brackenshade's protection.
Word of Krakarth's success spread far, with Dark Elves and even High Elves pledging their allegiance to this matriarch of the forest. It was not fear or survival instinct that saw them swearing loyalty to her, but admiration for her skill as a statesman and a warrior.
High Elves in Aravia saw Krakarth's power as both a threat and an opportunity. Dignitaries from several factions came to her in secret, some treating her as a de facto 'queen' of Durham whom they believed they could manipulate into sowing further division between the Dark Elves. There were others, however, who while also seeing her as a queen of a kind, came to her hoping that she could help establish peace between the disparate Elven peoples and perhaps even reunify them. She turned all these delegations away. Durham was her home now, the home her and her father had built together. They had no desire to crawl on their knees to seek peace with those who turned them away. If the High Elves wanted reconciliation, they would have to beg her for it, and even then, it might be too late.
Stats
- HP176th of 1,05120,475
- ATK970th of 1,051749
- DEF296th of 1,0511,189
- SPD587th of 1,05198
- C. RATE15%
- C. DMG50%
- RES106th of 1,05145
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 18,165Ascension 1: 18,330Ascension 2: 18,660Ascension 3: 18,990Ascension 4: 19,320Ascension 5: 19,815Ascension 6: 20,475
- ATKNo Ascension: 694Ascension 1: 694Ascension 2: 694Ascension 3: 705Ascension 4: 716Ascension 5: 727Ascension 6: 749
- DEFNo Ascension: 1,123Ascension 1: 1,123Ascension 2: 1,123Ascension 3: 1,134Ascension 4: 1,145Ascension 5: 1,167Ascension 6: 1,189
- SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 45
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 18,165Ascension 6: 20,475
- ATKNo Ascension: 694Ascension 6: 749
- DEFNo Ascension: 1,123Ascension 6: 1,189
- SPDNo Ascension: 98Ascension 6: 98
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 45
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Magnificent Scepter
A1Attacks 1 enemy. Has a 30% chance of removing 1 random debuff from a random ally. Will not remove a debuff from this Champion.
- Damage
- 0.2 x MAX HP
- Level 2 Damage +5%
- Level 3 Buff/Debuff Chance +5%
- Level 4 Damage +5%
- Level 5 Buff/Debuff Chance +5%

Eternal Return
A2Cooldown 5 turns, 3 fully booked
Attacks 1 enemy. Places a Revive On Death buff on this Champion for 2 turns.
- Damage
- 0.3 x MAX HP
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Cooldown -1
- Level 5 Cooldown -1
Revive On Death If a Champion with this buff dies, they will immediately revive with 30% HP and 0% Turn Meter. This buff's duration cannot be increased.

Lordly Might
A3Cooldown 7 turns, 4 fully booked
Places a 25% Strengthen buff and a Shield buff equal to 20% of this Champion's MAX HP on all allies for 2 turns.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
- Level 4 Cooldown -1
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
Strengthen Reduces the value of the received damage by 15% or 25%.

Great Pillar [P]
PassiveUnlocked at Ascension 3
Increases the value of all Shield buffs placed on all allies by 15% when the buffs are placed.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Greater Force Potion ×4
Greater Arcane Potion ×3 - Ascension 2
Greater Force Potion ×7
Greater Arcane Potion ×5 - Ascension 3
Greater Force Potion ×9
Greater Arcane Potion ×7 - Ascension 4
Superior Force Potion ×3
Superior Arcane Potion ×1 - Ascension 5
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 6
Superior Force Potion ×4
Superior Arcane Potion ×2















