

Lonatharil
Legendary/Force/HPC tier
Introduction
Lonatharil is a Legendary Force character in RAID: Shadow Legends. Lonatharil's role is HP. Faction: High Elves.
On the combined RAID: Shadow Legends tier list Lonatharil is C tier, 534th of the 1029 characters ranked, from where 3 community tier lists put Lonatharil.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Lonatharil does
A Legendary support who mixes shields with damage.
Flicker Barrier gives the whole team a 3-turn
Shield (20% of Lonatharil's MAX HP, 30% if an ally is dead) that enemies can't strip or steal, and
Finest Hour buffs everyone's C.DMG by 30% before the team piles onto one target.
The basic cuts MAX HP and shields the weakest ally.
Background
The role and title of basileus has not been used by the High Elves in centuries. It was adopted only by monarchs, signifying their duty to lead armies into battle from the front and their willingness to die alongside their soldiers if required. Few individuals known as the basileus died a peaceful death and, after the Age of Hellfire, in which many such monarchs were slain, it was decided to no longer use the title. The potential instability the untimely death of a king or queen in battle could cause was great indeed, and it was something the royal family and nobility of Aravia no longer had appetite to risk. Lonatharil was the last basileus.
While ruling Aravia, Lonatharil longed to have songs sung of his exploits. He wished to be immortalized in marble, lauded like the heroic basileis of old, and then idolized by his successors. He spent every waking moment training his body and mind to be like the rulers of yore, such as his hero, Roanas, who left to serve Teleria eternally as part of the Arbiter's host during the First Great War. While Lonatharil's predecessor was known as the Great White Eagle of Aravia, he was called the Black Hawk. Clad in gilded armor of midnight sable, he would strike down all those who threatened his kingdom with a sword as keen as a raptor's talons, while wearing a crown of gold.
It was not long into the young Lonatharil's reign when he was faced with a test worthy of his hero. During the Second Great War, Siroth opened portals from his realm of Anathraad, allowing his Undead and Demonspawn legions to invade Teleria. Even the Arbiter was shocked by the sheer size of Siroth's armies, and realized she and her forces alone could not push back this threat. She called for aid.
As soon as the Arbiter's call reached Aravia, Lonatharil sprung into action, mobilizing the kingdom's armies. Having read the stories of Roanas' gallant host and his legendary speeches, Lonatharil addressed his hastily assembled forces with much pomp and pageantry. He tried desperately to emulate Roanas' grandeur, repeating phrases the basileus used that he had committed to memory. It took word of the ripping open of reality near Aravia's eastern border for Lonatharil to break his sermon. Without a moment's hesitation, he ordered his armies march to counter the forces of Siroth.
With Demonspawn and Undead pouring into his realm, Lonatharil led his forces straight toward the portal, throwing all caution and strategy to the wind. During the battle, the clash of flesh, steel, and sinew was brutal, with the High Elves fighting with unyielding determination and discipline. Remembering how Roanas flew like a great eagle into combat, Lonatharil spurred his horse toward the opening of the hellmouth and leapt into the melee, falling upon his foes like the great Black Hawk he styled himself as. He cut Undead and Demonspawn to ribbons with his blade, and his warriors were inspired by their ruler's courage. They surged forward, pushing Siroth's forces back. As the fighting raged and blood spilled, the ferocity of Lonatharil's battle cries put fear into the hearts of even the most fearsome Demonspawn.
After hours of fighting, Siroth's invading force had been defeated, and Lonatharil stood before the portal as his mages weaved coils of magical chains to close it. His golden hair was matted with blood, and his once gleaming blade was now dark with the viscera of slaughtered Demonspawn. Letting out one final war cry, he collapsed to the floor, tears rolling down his face in dismay. Lonatharil felt empty. While he had achieved all his hero did, why did he not feel fulfilled? Why did he feel scared? Then he realized. The Arbiter had come to claim Roanas for her own. There was no sight of her. What had he done wrong? He was ashamed. He had only been lightly wounded, surely that meant he had not fought hard enough. He was not worthy of praise.
Lonatharil took a dagger from a slain foe, and sliced it through his wrist. In that moment, as his life force ebbed away, the Arbiter came. Before he died, she took his willing soul into a Shard, just as she did with Roanas. Lonatharil's surviving soldiers cried tears of joy at the sight, and ever since, the High Elves have sung of their fallen leader's unfaltering bravery, of how he defeated a fell host of Demonspawn and Undead.
Much as they do with Basileus Roanas, the people of Aravia hope that Lonatharil, their Black Hawk, shall return, and that his talons shall rip out the corruption that has befallen Teleria in the ages since the Second Great War was fought.
Stats
- HP25th of 1,05123,130
- ATK803rd of 1,051848
- DEF296th of 1,0511,189
- SPD489th of 1,05199
- C. RATE15%
- C. DMG299th of 1,05157%
- RES17th of 1,05150
- ACC0
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 20,640Ascension 1: 20,805Ascension 2: 21,135Ascension 3: 21,480Ascension 4: 21,810Ascension 5: 22,470Ascension 6: 23,130
- ATKNo Ascension: 804Ascension 1: 804Ascension 2: 804Ascension 3: 815Ascension 4: 826Ascension 5: 837Ascension 6: 848
- DEFNo Ascension: 1,123Ascension 1: 1,134Ascension 2: 1,145Ascension 3: 1,156Ascension 4: 1,167Ascension 5: 1,178Ascension 6: 1,189
- SPDNo Ascension: 99Ascension 1: 99Ascension 2: 99Ascension 3: 99Ascension 4: 99Ascension 5: 99Ascension 6: 99
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 57%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
- HPNo Ascension: 20,640Ascension 6: 23,130
- ATKNo Ascension: 804Ascension 6: 848
- DEFNo Ascension: 1,123Ascension 6: 1,189
- SPDNo Ascension: 99Ascension 6: 99
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 57%
- RESNo Ascension: 30Ascension 6: 50
- ACCNo Ascension: 0Ascension 6: 0
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Gallantry
A1Attacks 1 enemy. Destroys the target's MAX HP by 30% of the damage inflicted. Places a Shield buff equal to 10% of this Champion's MAX HP for 2 turns on the ally with the lowest HP.
- Damage
- 0.23 x MAX HP
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +5%
- Level 5 Damage +5%
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Flicker Barrier
A2Cooldown 5 turns, 3 fully booked
Attacks all enemies. Places a Shield buff on all allies for 3 turns equal to 20% of this Champion's MAX HP. If there are any dead allies, places a Shield buff on all allies for 3 turns equal to 30% of this Champion's MAX HP instead. This buff cannot be removed, stolen, transferred, spread, or have its duration increased or decreased by enemies or allies.
- Damage
- 0.25 x MAX HP
- Level 2 Damage +10%
- Level 3 Damage +10%
- Level 4 Cooldown -1
- Level 5 Cooldown -1
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Finest Hour
A3Cooldown 6 turns, 4 fully booked
Places a 30% Increase C. DMG buff on all allies for 2 turns, then teams up with all allies to attack a single enemy.
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.

Piercer [P]
PassiveUnlocked at Ascension 3
Inflicts 20% more damage against targets under Shield buffs.
Aura: Increases Ally HP in Doom Tower battles by 35%.
How to get Lonatharil
Lonatharil can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















