Mad Hatter

Mad Hatter

Introduction

Mad Hatter is a character in RAID: Shadow Legends.

On our RAID: Shadow Legends tier list Mad Hatter is A tier, 102nd of the 1029 characters ranked, from where 4 current tier lists put Mad Hatter.

Is Mad Hatter good?

A Knights Revenant fusion who mixes debuffs, ally attacks and turn control. His A2 hits all enemies with Hex and Weaken and brings in your highest C.DMG ally, whose damage grows with each debuff on the target, which is great for Hydra. His A3 extends ally buffs, shortens their debuffs and pushes Turn Meter, while his A1 steals buffs (handy against the Head of Wrath) and spreads a debuff to hexed enemies.

His passive periodically heals the team and fears the enemy.

Strengths

  • AoE Hex and Weaken with an ally attack
  • Buff extension plus debuff reduction
  • Buff steal on his A1
  • Top pick for Hydra

Weaknesses

  • His passive heal and True Fear need many turns to trigger
  • A little weaker in Arena and dungeons

Skills

4
  • Dastardly Distillation

    Ability 1

    Attacks 1 enemy 2 times. Each hit has a 25% chance of stealing 1 random buff. Each hit also has a 75% chance of applying a Debuff Spread debuff, taking 1 random debuff from the target and placing it on all enemies under a Hex debuff. Lvl. 2: Damage +10% Lvl. 3: Buff/Debuff Chance +10% Lvl. 4: Damage +10% Lvl. 5: Buff/Debuff Chance +15%

  • Mixture Most Foul

    Ability 2 · Cooldown 5 turns

    Attacks all enemies. Has a 75% chance of placing a Hex debuff and a 25% Weaken debuff on all enemies for 2 turns. The ally with the highest C.DMG will team up and join the attack. The ally joining the attack will use their default skill. The damage dealt by the ally joining the attack will increase by 10% per each debuff on the target. Lvl. 2: Damage +15% Lvl. 3: Buff/Debuff Chance +10% Lvl. 4: Cooldown -1 Lvl. 5: Buff/Debuff Chance +15% Lvl. 6: Cooldown -1

  • A Whiff Of Madness

    Ability 3 · Cooldown 5 turns

    Increases the duration of all buffs on all allies by 1 turn, and decreases the duration of all debuffs on all allies by 1 turn. Also fills the Turn Meters of all allies by 20%. Lvl. 2: Cooldown -1 Lvl. 3: Cooldown -1

  • Time For Tea!

    Passive

    Every 10 turns taken by allies, heals all allies by 20% of their MAX HP. Every 6 turns taken by enemies, places a True Fear debuff on all enemies for 1 turn. If there are multiple Champions on the team with the skill, only once will activate.

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