Magister

Magister

RareForceSupportD tier

Introduction

Magister is a Rare Force character in RAID: Shadow Legends. Magister's role is Support. Faction: High Elves.

On the combined RAID: Shadow Legends tier list Magister is D tier, 1026th of the 1029 characters ranked, from where 4 community tier lists put Magister.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Magister does

A Rare support whose main skill, Anoint, puts Revive On Death and 30% Reflect Damage on one ally and heals the rest of the team a little. Censure hits all enemies with a 50% chance of 50% Heal Reduction, and the basic can buff a random ally's ATK on a crit.

Stats

  • HP414th18,000
  • ATK702nd892
  • DEF700th936
  • SPD336th101
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 16,185Ascension 1: 16,350Ascension 2: 16,515Ascension 3: 16,845Ascension 4: 17,175Ascension 5: 17,505Ascension 6: 18,000
  • ATKNo Ascension: 826Ascension 1: 837Ascension 2: 848Ascension 3: 859Ascension 4: 870Ascension 5: 881Ascension 6: 892
  • DEFNo Ascension: 848Ascension 1: 859Ascension 2: 870Ascension 3: 881Ascension 4: 892Ascension 5: 914Ascension 6: 936
  • SPDNo Ascension: 96Ascension 1: 96Ascension 2: 96Ascension 3: 96Ascension 4: 96Ascension 5: 96Ascension 6: 101
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 16,185Ascension 6: 18,000
  • ATKNo Ascension: 826Ascension 6: 892
  • DEFNo Ascension: 848Ascension 6: 936
  • SPDNo Ascension: 96Ascension 6: 101
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Majestic Staff

    A1

    Attacks 1 enemy. If the hit is critical, places a 25% Increase ATK buff on a random ally for 1 turn.

    Damage
    4.1 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +10%
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
  • Anoint

    A2

    Cooldown 4 turns, Upgraded at Ascension 3

    Places a Revive On Death buff and a 30% Reflect Damage buff on a target ally for 2 turns. Heals all other allies by 10% of the target's HP.

    Heal
    0.1 x target MAX HP
    1. Level 2 Heal +5%
    2. Level 3 Heal +5%
    3. Level 4 Heal +10%
    4. Level 5 Heal +10%
    Before Ascension 3

    Cooldown 4 turns

    Places a Revive On Death buff on a target ally for 2 turns. Heals all other allies by 10% of the target's HP.

    Heal
    0.1 x target MAX HP
    1. Level 2 Heal +5%
    2. Level 3 Heal +5%
    3. Level 4 Heal +10%
    4. Level 5 Heal +10%
    • Revive On Death If a Champion with this buff dies, they will immediately revive with 30% HP and 0% Turn Meter. This buff's duration cannot be increased.
    • Reflect Damage The attacker will take back 15% or 30% of the damage dealt.
  • Censure

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Has a 50% chance of placing a 50% Heal Reduction debuff for 2 turns.

    Damage
    4 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Heal Reduction Any healing received by the Champion with Heal Reduction debuff is reduced by 50% or 100%.
  • Aura: Increases Ally HP in Faction Crypts by 22%.

How to get Magister

Magister can be summoned from Mystery Shard, Ancient Shard and Primal Shard as a Rare champion.

Upgrade costs

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Ascension

  • Ascension 1Lesser Force Potion ×4Lesser Arcane Potion ×2
  • Ascension 2Lesser Force Potion ×6Lesser Arcane Potion ×3
  • Ascension 3Greater Force Potion ×2Greater Arcane Potion ×1
  • Ascension 4Greater Force Potion ×2Greater Arcane Potion ×2
  • Ascension 5Greater Force Potion ×5Greater Arcane Potion ×3
  • Ascension 6Greater Force Potion ×6Greater Arcane Potion ×4

More Force characters

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