Masahiro the Bell Monk

Masahiro the Bell Monk

Introduction

Masahiro the Bell Monk is a character in RAID: Shadow Legends.

On our RAID: Shadow Legends tier list Masahiro the Bell Monk is A tier, 161st of the 1029 characters ranked, from where 2 current tier lists put Masahiro the Bell Monk.

Is Masahiro the Bell Monk good?

The Shadowkin's first reviver, built for long fights like Hydra and for wave content. His A3 revives the team with half HP and Turn Meter, then Stuns and blocks buffs on enemies (or slows bosses and blocks their buffs), and it can be used when nobody is dead.

His A2 moves all ally debuffs onto the target, heals and adds Strengthen, which helps against Nether Spider or Dragon. His passive lowers team damage taken as turns go by and keeps revived allies from being crowd controlled straight away.

Strengths

  • Team revive that doubles as crowd control
  • Debuff transfer with a heal and Strengthen
  • Stacking team damage reduction
  • Revived allies can't be locked down right away
  • AoE A1 with a Decrease C.RATE chance

Weaknesses

  • Using his A3 early leaves you without a revive
  • Weaker in Arena

Skills

4
  • Ring Of Dissonance

    Ability 1

    Attacks all enemies. Has a 50% chance of placing a 30% Decrease C. RATE debuff for 1 turn. Lvl. 2: Damage +10% Lvl. 3: Damage +10% Lvl. 4: Buff/Debuff Chance +10% Lvl. 5: Buff/Debuff Chance +15%

  • Redemptive Fervor

    Ability 2 · Cooldown 4 turns

    Attacks 1 enemy. Before attacking, has a 75% chance of transferring all debuffs from all allies to the target. Heals all allies by 25% of this Champion’s MAX HP and places a 25% Strengthen buff on all allies for 2 turns. Lvl. 2: Damage +10% Lvl. 3: Buff/Debuff Chance +10% Lvl. 4: Buff/Debuff Chance +15% Lvl. 5: Cooldown -1

  • Humble Savior

    Ability 3 · Cooldown 5 turns

    Attacks all enemies. Before attacking, revives all dead allies with 50% HP and 50% Turn Meter. This skill can be used even if there are no dead allies. Has a 75% chance of placing a Stun debuff for 1 turn and a Block Buffs debuff for 2 turns. Has a 75% chance of placing a 30% Decrease SPD debuff and a Block Buffs debuff for 2 turns instead, if the target is a Boss. Lvl. 2: Damage +10% Lvl. 3: Buff/Debuff Chance +10% Lvl. 4: Buff/Debuff Chance +15% Lvl. 5: Cooldown -1

  • For My Sins

    Passive

    All allies receive 1% less damage for each turn taken by enemies and allies while they remain alive (stacks up to 15%). Each Champion’s damage reduction resets when they die, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Allies revived by this Champion are immune to Stun, Freeze, Sleep, Provoke, Fear, True Fear, and Petrification debuffs until the start of their turn. Prevents the revived ally’s turn meter from being reduced before they take their turn, or between Rounds. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

More characters

All characters