Mathias Blackflail

Mathias Blackflail

LegendaryForceHPC tier

Introduction

Mathias Blackflail is a Legendary Force character in RAID: Shadow Legends. Mathias Blackflail's role is HP. Faction: Sacred Order.

On the combined RAID: Shadow Legends tier list Mathias Blackflail is C tier, 579th of the 1029 characters ranked, from where 3 community tier lists put Mathias Blackflail.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Mathias Blackflail does

A Taunt tank who fights back. Face the Blackflail! gives the team 50% RES and 30% Reflect Damage and puts a Taunt on Mathias, and while that Taunt is up, every hit he takes gets answered with Darken the Sky, three hits that can strip buffs and heal him.

Deathwhirl hits everyone, adds an extra hit to unbuffed enemies and heals the team off the damage.

Background

When the Skinwalker Plague came to Arnoc, the Free City was torn apart. Citizens were butchered in the thousands as rats rose from the sewers and ravenous, slobbering man-beasts attacked the city. Thousands succumbed to the disease's ravages, adding to the misery and slaughter. One survivor was a boy named Mathias. Broad, tall, and strong for his age, he had been the pride and joy of his mercenary captain father, a man of rough humor and immense bulk. Before the plague, when not learning to fight, Mathias explored Arnoc, beating up and even killing 'sewer rats', a term he used for both rodents and the city's poorest boys and beggars. It made his father proud.

All Mathias' malice and brutality counted for nothing during the Plague. He was helpless as his sire was ripped limb from limb in front of him by rat-Skinwalkers. Bitter and furious tears streaming down his face, he fled the city, making for the safety of the Land of Rebirth, home of the Sacred Order.

Revenge soon became Mathias' obsession. He demanded he be given arms, excelled in the Order's brutal training regimens, and bullied his way to dominance over his comrades and fellow orphans. Years passed, and Mathias grew to be a towering brute of a man, merciless and ruthless in victory and furious in rare instances of defeat. He attracted dozens of lackeys, each cruel and sycophantic, who became his closest followers. He regarded them all as pathetic, but they worshiped him, and so he kept them.

When word came that a purgation crusade had been declared against Skinwalkers, Mathias' roars of elation echoed throughout swathes of the Eternal Citadel. His vengeance was finally at hand.

At the Retaking of the Granite Bastion, Mathias was the first to storm the Orc-held ramparts. There he cut down a score of the 'creatures', buying time for more Order warriors to climb the ladders set against the fortress' walls. When he learned that hundreds of Orc civilians were hiding inside the central keep, he set the first torch to it, delighting in purging 'vermin' in such fashion. At the Kyron Ravine Massacre, he led the charge against a ragged column of Ogryn and Lizardmen refugees and set upon them with wild, bloody abandon, cursing every last one. He spent an hour culling enemy wounded as they lay helpless on the blood-soaked ground, never stopping for rest or water. For four more years, Mathias slaughtered his way around Kaerok, his every kill an act of vengeance for the slaughter he beheld in Arnoc years before. Then, fighting against a monstrous bovine Skinwalker during the Langden Town Uprising, the creature severed his sword-arm at the elbow. He hacked the beast to a bloody pulp in a pain-fueled rage and fought for another hour, suffering more wounds before retiring.

Mathias demanded the Order's healers make him fit for battle. They cauterized his injuries with iron made hot in the fires of burning Skinwalker corpses and chanted praise to Lumaya over his stump while treating it with holy water and crushed herbs from sacred gardens. At the same time, he ordered smiths to provide him with a weapon he could use in lieu of his blade. What they produced, which they revealed to him scant a day after his wound was declared healed, brought a wicked smirk to his face. A black iron flail as large as a battle helm, integrated into a false forearm. Mathias longed to wield it in anger, and he soon had his chance.

Crusaders, searching for Skinwalkers, discovered the Bone Temple in the Free City of Narbuk and swept through it with Mathias among them. He pulverized heretic after heretic with his flail and shield, splattering their brains and shattering their spines against catacomb walls. He considered every kill a holy smiting sanctifying the city.

'The Blackflail', as he became known, disappeared shortly after Narbuk was purged. Stories spread that he was murdered in the night by weasel-like Skinwalkers too cowardly to face him man-to-man. But the truth is that the Arbiter saw Mathias and knew, for all his brutish, murderous nature, he was a weapon she needed. Siroth's hosts were full of loathsome monsters, and she knew only beasts of her own could counter them. Mathias has only been released from his Shard four times, alongside warriors such as the fanatic, Errol, and other Red Crusaders known for savagery and bloodlust, for the most desperate and dangerous purgation missions. On each occasion, he ruthlessly bloodied the forces of Darkness. It has not escaped the Arbiter's notice that with every unleashing, Mathias has appeared even more frenzied. She fears that with barely a handful more battles, he will be impossible to control.

Stats

  • HP34th22,965
  • ATK672nd914
  • DEF375th1,134
  • SPD393rd100
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 20,970Ascension 1: 21,135Ascension 2: 21,315Ascension 3: 21,645Ascension 4: 21,975Ascension 5: 22,470Ascension 6: 22,965
  • ATKNo Ascension: 837Ascension 1: 848Ascension 2: 859Ascension 3: 870Ascension 4: 881Ascension 5: 892Ascension 6: 914
  • DEFNo Ascension: 1,068Ascension 1: 1,079Ascension 2: 1,090Ascension 3: 1,101Ascension 4: 1,112Ascension 5: 1,123Ascension 6: 1,134
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 20,970Ascension 6: 22,965
  • ATKNo Ascension: 837Ascension 6: 914
  • DEFNo Ascension: 1,068Ascension 6: 1,134
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Darken the Sky

    A1

    Attacks 1 enemy 3 times. Each hit has a 30% chance of removing 1 random buff from the target. Each hit also heals this Champion by 20% of the damage inflicted.

    Damage
    0.07 x MAX HP
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
  • Deathwhirl

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Places an extra hit on enemies under no buffs. The extra hit will ignore 20% of the target's DEF. Each hit also heals all allies by 20% of the damage inflicted.

    Damage
    0.2 x MAX HP
    Damage
    0.2 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • Face the Blackflail!

    A3

    Cooldown 6 turns, 4 fully booked

    Places a 50% Increase RES buff and a 30% Reflect Damage buff on all allies for 2 turns. Also places a Taunt buff on this Champion for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Reflect Damage The attacker will take back 15% or 30% of the damage dealt.
    • Increase RES Increases the Champion's Battle RES by 25% or 50%.
    • Taunt If a Champion is under a Taunt buff, enemies can only target that Champion. If there are several Champions under a Taunt buff on the same team, enemies can target any of the Taunting Champions. When using an AoE attack, only the Champion under the Taunt buff can be targeted, but their allies will still take damage from the AoE attack as normal. The Provoke debuff has priority over the Taunt buff, meaning a Provoked Champion will still only target the Champion who placed the Provoke debuff on them, rather anyone under a Taunt buff. In addition, if there is only one Champion under a Taunt buff on a team, it will supersede any other buffs that affect targeting (like Veil and Perfect Veil), meaning a Champion under both Taunt and Veil buffs will be targeted. However, if there are multiple Champions under Taunt buffs on a team, buffs that affect targeting (like Veil and Perfect Veil) will then take effect to decide who will be targeted. For example, in a situation where two Champions are under Taunt buffs, but one of them is also under a Veil buff, the Champion under only Taunt will be targeted, whereas the Champion under Taunt and Veil will not. The Taunt buff cannot be spread, and its duration cannot be increased. It can be stolen, removed, and its duration can be decreased.
  • Red Mist [P]

    Passive

    Unlocked at Ascension 3

    Counterattacks with the Darken the Sky skill when hit while under a Taunt buff placed by this Champion.

  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

How to get Mathias Blackflail

Mathias Blackflail can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

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