Matriarch Zarguna

Matriarch Zarguna

LegendaryForceHPB tier

Introduction

Matriarch Zarguna is a Legendary Force character in RAID: Shadow Legends. Matriarch Zarguna's role is HP. Faction: Orcs.

On the combined RAID: Shadow Legends tier list Matriarch Zarguna is B tier, 432nd of the 1029 characters ranked, from where 3 community tier lists put Matriarch Zarguna.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Matriarch Zarguna does

A tank-healer. Clanmother makes Zarguna Unkillable and Taunting for 2 turns while giving the team a 15% Continuous Heal and trimming their debuffs, and Maternal Force shields every ally for 25% of her MAX HP.

When one of her Shields breaks or runs out, that ally heals 15% and gets Strengthen, and shielded allies take 10% less damage.

Background

Matriarch Zarguna was born in the rugged foothills of the Redspike Mountains, a descendant of survivors of the Gaellen War. Thrice she married and bore children, but each husband perished at a young age. To cope with the grief, Zarguna threw herself into martial training, believing she had to grow strong to protect herself and her offspring from further woe. She also attended to the duties of clan leadership, rising in status and prestige, all while raising her children single handedly. It was many years before she could bear to think of once again becoming a wife and mother.

The one who overcame Zarguna's reticence was Karnthan, leader of an Orc mercenary band called the Usurpers. Karnthan's freewheeling life appealed to her, and his charm captured her affections. With her children now older, she announced that she would become his consort and travel with him, and though her clan would sorely miss her guidance, they respected her desire to follow her heart. Her cycle of tragedy was not yet finished, however.

Zarguna and Karnthan had a daughter, Zargala, the last of Zarguna's children. Some twenty years of travel, battle, and adventure ensued. But after this long remission, misfortune befell Zarguna once more when an ill-fated contract with the Banner Lord Sir Marston saw the Usurpers annihilated. Knights impaled Karnthan upon their lances as Zarguna and Zargala watched in horror. As the massacre unfolded, Zargala was knocked unconscious. Her friend Grengar defended her until he, too, was struck down, driving Zarguna into an unthinking fugue. Surviving knights told tales of a hulking female Orc whose warpaint was washed away by blood, swinging an enormous ax-hammer studded with the teeth of beasts and hurling Humans in full plate armor through the air with each blow. When she regained her senses, she found she had been driven to the edge of the battlefield, bearing dozens of seeping wounds, while Marston's troops scoured the field, looting the dead and killing wounded Orcs. The attackers had been dealt heavy losses, but the Usurpers were nigh-eradicated, and Zarguna had no choice but to leave the bodies of her family and friends where they lay.

Zarguna stumbled away. Her limbs were leaden, her gut churned, tears streaked her cheeks, and a pounding heartbeat throbbed behind her eyes. She could not protect anyone, not even her spouse and child. As she nursed her wounds and left Kaerok, she wondered if it had been folly to leave her clan and her children behind, whether they hated her for it. There was only one way to find out, the only place where she could even try to rebuild her life. She returned to her old clan, and was welcomed warmly. But it was plain to all that tragedy had hollowed her, and the celebrations of Zarguna's return held somber undertones. She reconciled with her children, who now had children of their own. Seeing two generations of her family, now larger than ever, steeled her resolve. She would die before she let another of her loved ones down, and would never again abandon them.

It was only days later when word reached Zarguna that the Orc warlord Artak had called for a great moot. There he proposed a war on Kaerok in revenge for its many wrongdoings to Orc-kind. Zarguna refused to help, but enough others agreed. Artak unleashed his war. Zarguna's stronghold became a haven for wounded Orc veterans and deserters from Artak's army. She welcomed them all, maintaining her territory as neutral ground for all in search of refuge from strife. Her highest principle was that Orc strength existed to defend their vulnerable. Both the Banner Lords and Artak's coalition saw her tolerance and non-alignment as an affront, and attempted to conquer her stronghold. Zarguna crushed these assaults, throwing invaders from the walls and holding the gates against waves of bodies flung against her.

Between interrogations of captives and news from recent arrivals, Zarguna learned Zargala had survived, and even avenged her father. She was struck with guilt and joy, anxiety and longing, dismay at the lost years tempered by hope for more to come. She sent couriers to find her daughter. Days and weeks passed. Every time she heard a knock on the door or saw gates open she wondered if Zargala would walk through, or messengers with grave news. Questions wracked her mind. Would Zargala feel abandoned and estranged? Would she be forced to choose between familial loyalty and the life she had made for herself? Would she want anything to do with her mother? With age telling upon her, Zarguna looked to the future and her succession, and wished to give Zargala a rightful place among her heirs. Zarguna knew only that she had to give her daughter all the facts to inform her future plans.

Stats

  • HP42nd22,800
  • ATK596th969
  • DEF447th1,090
  • SPD139th105
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 20,640Ascension 1: 20,805Ascension 2: 20,970Ascension 3: 21,315Ascension 4: 21,645Ascension 5: 22,140Ascension 6: 22,800
  • ATKNo Ascension: 892Ascension 1: 903Ascension 2: 914Ascension 3: 925Ascension 4: 936Ascension 5: 947Ascension 6: 969
  • DEFNo Ascension: 1,035Ascension 1: 1,035Ascension 2: 1,035Ascension 3: 1,046Ascension 4: 1,057Ascension 5: 1,068Ascension 6: 1,090
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 20,640Ascension 6: 22,800
  • ATKNo Ascension: 892Ascension 6: 969
  • DEFNo Ascension: 1,035Ascension 6: 1,090
  • SPDNo Ascension: 100Ascension 6: 105
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Battlethrum

    A1

    Attacks 1 enemy 2 times. Heals this Champion by 5% of their MAX HP after each hit. Each hit also has a 25% chance of placing a Provoke debuff on the target for 1 turn.

    Damage
    0.13 x MAX HP
    Heal
    0.05 x MAX HP
    1. Level 2 Heal +5%
    2. Level 3 Heal +10%
    3. Level 4 Buff/Debuff Chance +5%
    4. Level 5 Buff/Debuff Chance +10%
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
  • Clanmother

    A2

    Cooldown 5 turns, 4 fully booked

    Decreases the duration of all ally debuffs by 1 turn. Places a 15% Continuous Heal buff on all allies for 2 turns. Also places a Taunt buff and an Unkillable buff on this Champion for 2 turns.

    1. Level 2 Cooldown -1
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
    • Unkillable The Champion cannot fall below 1 HP when the Unkillable buff is active. Its duration cannot be increased.
    • Taunt If a Champion is under a Taunt buff, enemies can only target that Champion. If there are several Champions under a Taunt buff on the same team, enemies can target any of the Taunting Champions. When using an AoE attack, only the Champion under the Taunt buff can be targeted, but their allies will still take damage from the AoE attack as normal. The Provoke debuff has priority over the Taunt buff, meaning a Provoked Champion will still only target the Champion who placed the Provoke debuff on them, rather anyone under a Taunt buff. In addition, if there is only one Champion under a Taunt buff on a team, it will supersede any other buffs that affect targeting (like Veil and Perfect Veil), meaning a Champion under both Taunt and Veil buffs will be targeted. However, if there are multiple Champions under Taunt buffs on a team, buffs that affect targeting (like Veil and Perfect Veil) will then take effect to decide who will be targeted. For example, in a situation where two Champions are under Taunt buffs, but one of them is also under a Veil buff, the Champion under only Taunt will be targeted, whereas the Champion under Taunt and Veil will not. The Taunt buff cannot be spread, and its duration cannot be increased. It can be stolen, removed, and its duration can be decreased.
  • Maternal Force

    A3

    Cooldown 5 turns, 3 fully booked

    Attacks all enemies. Places a Shield buff on all allies, equal to 25% of this Champion's MAX HP, for 2 turns. Whenever a Shield buff placed by this Champion expires or is removed by damage, heals that ally by 15% of their MAX HP and places a 25% Strengthen buff on them for 1 turn.

    Damage
    0.27 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Cooldown -1
    3. Level 4 Cooldown -1
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Refuge From Pain [P]

    Passive

    Unlocked at Ascension 3

    Allies under Shield buffs receive 10% less damage.

  • Aura: Increases Ally HP in all Battles by 30%.

How to get Matriarch Zarguna

Matriarch Zarguna can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

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