

Noldua the Gloaming
Legendary/Force/SupportA tier
Introduction
Noldua the Gloaming is a Legendary Force character in RAID: Shadow Legends. Noldua the Gloaming's role is Support. Faction: Dark Elves.
On the combined RAID: Shadow Legends tier list Noldua the Gloaming is A tier, 95th of the 1029 characters ranked, from where 3 community tier lists put Noldua the Gloaming.
Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.
What Noldua the Gloaming does
A mass reviver:
Moonbloom's Blessing brings back every dead ally at 50% HP and 50% Turn Meter and shields the whole team.
Umbral Purge can wipe all enemy buffs and drop a 60% Decrease DEF on everyone, and the passive makes enemy Turn Meter fills 30% weaker.
With
Solanar the Gleaming on the team, Noldua's debuffs can't be resisted and
Umbral Purge also gives allies 50% ATK.
Background
''I once called her 'Witch of Dark and Night and Cold'. My intention was to insult. Only later did I see the warmth within. The heat of her passion. The radiant glow of her intellect. She may not be spontaneous, or the soul of any social gathering, but her cool demeanor, steady hand, and quiet unwavering confidence I trust more than anything else in this world.', Solanar the Gleaming, on his love, Noldua
Night. Darkness. Shadow. Places for secrets, hiding, and solitude. These were what made Noldua feel at her most comfortable and excited. If ever she was in trouble, or the target of malicious bullies, it was in the moonbloom glades where her parents would find her, lying among the nocturnal flowers' cold, soft petals. There, her imagination ran wild.
Naturally, Noldua was drawn to the magicks of night and shadow, as well as the cycles of the moon and stars. She developed her passions in Durham Forest, but there was only so much she could learn there, and the endless, and often lethal, politicking between sorcerers and astromages stunted growth and learning.
So, Noldua left. She made for the Bibliotheque Spire, the greatest academy in all Kaerok, excited for what she would learn.
Noldua was not expecting to meet a High Elf called Solanar, also a new arrival, who was fascinated with the sun, light, and summer. As befitting his passions he was brazen and loud, asserting the greatness of sun magic, 'disturbing peace' wherever he went. Noldua challenged him.
The Elves' arguments swiftly became the talk of the Spire. Each was learned and quick-witted. Noldua threw insults like barbed darts, her facts and logic deployed and sent into battle like soldiers by a master general. She was convinced Solanar only sought the knowledge of the Spire so that Aravia might unleash what he learned against Durham Forest and her people. She may have left that place, but it was home, where the night was darkest.
Soon, the Spire's leaders declared that if Solanar and Noldua continued fighting they would both be banished. Fuming with quiet rage and embarrassment, Noldua retreated into the darkness of her chambers and never emerged during daylight.
In this time, Noldua could not stop thinking of Solanar. His arrogance. His brashness. His blindness to his intellectual shortcomings. His laugh. His wit. His smile. His warmth and ease of making friends. His handsomeness. His passion which she could so easily relate to. Her attraction only made her hate him more. It was all a part of how he got his way, she thought.
Time calmed Noldua's anger and she persuaded herself that she wouldn't let that 'golden dolt' stop her from gaining the full benefit of being resident in the Bibliotheque Spire.
Over time, however, she engaged him in his attempts at small talk, even short conversations not related to work or study. She was surprised by his politeness and humor.
The Mistwood Elf, Nerine, Noldua's closest friend in the Spire, saw the quick looks Noldua gave Solanar behind his back.
In observing Solanar, rather than arguing with him, Noldua came to see his nature in a more objective light. He relentlessly pursued the knowledge he desired to have, railing where necessary against the rules of the Spire. People enjoyed being around him, drawn to his love of life. His enthusiasm was infectious and Noldua saw him excite academics about work they had previously abandoned out of frustration.
The two Elves' conversations gradually moved from polite to productive. They shared ideas, questions, and thoughts, each enlightening the other or pushing them into new domains of their expertise. Noldua realized that night and dark were not everything. Light was necessary, Teleria needed both. Thus it needed Solanar. She understood that Light, and him, made her life better. She loved him.
In a rare act of public demonstration of her feelings and rectitude, Noldua had part of her hair dyed gold and she wove golden ribbon through it, acknowledging her 'enlightenment'.
Nerine, and many other Elves of the Spire, wondered that, if she and Solanar could shed their hatred, maybe Aravia and Durham could.
Stats
- HP161st of 1,05120,640
- ATK672nd of 1,051914
- DEF169th of 1,0511,288
- SPD87th of 1,051108
- C. RATE15%
- C. DMG50%
- RES30
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 19,155Ascension 1: 19,320Ascension 2: 19,485Ascension 3: 19,650Ascension 4: 19,815Ascension 5: 20,145Ascension 6: 20,640
- ATKNo Ascension: 837Ascension 1: 848Ascension 2: 859Ascension 3: 870Ascension 4: 881Ascension 5: 892Ascension 6: 914
- DEFNo Ascension: 1,189Ascension 1: 1,200Ascension 2: 1,211Ascension 3: 1,222Ascension 4: 1,233Ascension 5: 1,255Ascension 6: 1,288
- SPDNo Ascension: 103Ascension 1: 103Ascension 2: 103Ascension 3: 103Ascension 4: 103Ascension 5: 103Ascension 6: 108
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 19,155Ascension 6: 20,640
- ATKNo Ascension: 837Ascension 6: 914
- DEFNo Ascension: 1,189Ascension 6: 1,288
- SPDNo Ascension: 103Ascension 6: 108
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 30
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Shadestrike
A1Attacks 1 enemy. Has a 50% chance of placing an Enfeeble debuff for 2 turns. If the target is a Boss, places a 25% Weaken debuff for 2 turns instead. This debuff cannot be resisted if Solanar the Gleaming is on the same team.
- Damage
- 6 x ATK
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Buff/Debuff Chance +15%
Weaken Increases damage received by the Target Champion by 15% or 25%.
Enfeeble Champions under an Enfeeble debuff can only land weak hits, unless stated otherwise in a skill description.

Umbral Purge
A2Cooldown 5 turns, 3 fully booked
Has a 75% chance of removing all buffs from all enemies. This effect cannot be resisted if Solanar the Gleaming is on the same team. Then has a 75% chance of placing a 60% Decrease DEF debuff on all enemies for 2 turns. This debuff cannot be resisted if Solanar the Gleaming is on the same team. If Solanar the Gleaming is on the same team, also places a 50% Increase ATK buff on all allies for 2 turns.
- Level 2 Buff/Debuff Chance +10%
- Level 3 Buff/Debuff Chance +15%
- Level 4 Cooldown -1
- Level 5 Cooldown -1
Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.

Moonbloom's Blessing
A3Cooldown 6 turns, 4 fully booked
Revives all dead allies with 50% HP and 50% Turn Meter. If Solanar the Gleaming is on the same team and is dead, revives him with 100% Turn Meter instead. Places a Shield buff on all allies equal to 30% of this Champion's MAX HP for 2 turns.
- Revive to
- 0.5 x target MAX HP
- Turn Meter fill
- 0.5 x full Turn Meter
- Revive to
- 0.5 x target MAX HP
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Scholar Of Shadows [P]
PassiveUnlocked at Ascension 3
All Turn Meter fill effects used by enemies are 30% less effective. If Solanar the Gleaming is on the same team, fills this Champion's Turn Meter by 30% of the enemy's Turn Meter fill effect. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Only counts Turn Meter fill effects from skills.
Aura: Increases Ally ACC in all Battles by 70.
How to get Noldua the Gloaming
Noldua the Gloaming can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Force Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Force Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Force Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Force Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Force Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Force Potion ×6
Superior Arcane Potion ×4















