Packmaster Shy'ek

Packmaster Shy'ek

LegendaryForceHP

Introduction

Packmaster Shy'ek is a Legendary Force character in RAID: Shadow Legends. Packmaster Shy'ek's role is HP. Faction: Orcs.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

Background

It is said that Packmaster Shy'ek's birth was heralded by the howling of a hundred Deadlands horned wolves and that he crawled from his crib to play with his clan's Terrorbeasts when he was scarcely two weeks old. From his earliest days, he preferred canine company to that of his fellow Orcs, including his parents, even adopting habits and mannerisms from the fierce, snarling pack. Though the hounds could have torn young Shy'ek limb from limb, as they had done to other children who wandered too close, they accepted Shy'ek as one of their own. The Crushing Bite clan's Shaman was convinced the child bore a wolf's soul misplaced into an Orc's body.

Growing to adulthood did not diminish this bond. Indeed, it became stronger and by unanimous agreement, Shy'ek became the Packmaster of the clan's Goremasks and Terrorbeasts when he came of age. He claimed that, by long association and spiritual kinship, he could feel the thoughts and desires of his hounds: their hunger and pain throbbed within him, their eagerness for the hunt hummed behind his eyes and he could send his commands to them with a thought. He even claimed to be able to see through their eyes and channel their incredible sense of smell. Not all believed him but Shy'ek demonstrated uncanny empathy and command over the pack, rousing them to vicious fury or calming them with equal ease.

When his clan's elder passed away, Shy'ek, then in the prime of adulthood, became the new leader, partly from respect, partly from fear, and partly for the vital role he and his hounds played defending the clan from beasts. Shy'ek was cruel and uncompromising toward his followers, but never his beloved canines. He was yet more vitriolic toward the outsiders that encroached on his hunting grounds and obstructed the nomadic paths which he led his clan down, following seasonal waterways and herd migrations. Travelers, surveyors, prospectors, and High Elf colonists soon feared him and his legendary hunting-pack, the strongest and most favored of which acquired their own infamy: Jakkla the One-Eyed, a Terrorbeast hoary and scarred; Garmar Red-Maw, a Hound Spawn of Anathraad uncontrollably bloodthirsty without Shy'ek's guidance; and the Rotter, a Stitched Beast taken from a slain necromancer and broken by Shy'ek's iron will. These and other chosen companions accompanied him at all times as he ate, slept, and fought, while the rest of the pack was never far away.

When his sporadic attacks on individual wayfarers failed to deter Aravian colonists, Shy'ek spurred his clan to raze the Elves' settlements. Aravians investigating battle sites were baffled to find valuables left scattered amid the carnage, livestock and steeds slaughtered rather than stolen, and fortifications left to crumble rather than occupied by Orcs. Shy'ek would not allow a single trapping of civilization to muzzle or despoil the Deadlands, nor baubles and wealth corrupt the hearts and minds of his people. He loved the wild, untamed freedom of the Deadlands' canyons and scrubland, how the beasts and the terrain challenged him for his very survival and made him feel alive. He would permit no one to tame that beautiful wilderness with fields and cities.

After months of campaigning, rumors reached Shy'ek of another Orc warlord to the south-east, one unlike any other: a towering inferno of fire-blooded spite called Gharol Bloodmaul. She, too, bore a grudge against a certain bastion of so-called civilization: the necromantic hellhole of Ireth. Intrigued, Shy'ek dispatched message-hawks to Gharol and learned that she and her clanmates had been captured and experimented upon by the twisted sorcerer-lords there, only for Gharol to escape to seek revenge. Shy'ek was appalled to hear of the abuse that canines and other innocent animals suffered to satisfy the flesh-crafters' curiosity, and sympathized deeply with Gharol's rage and shame at being imprisoned. Ireth's magical pretensions reminded him of the Elven colonists and their own magic, which they loftily proclaimed as superior to all other forms and the path to enlightened prosperity. Given the mage-city of Ireth had fallen into amoral corruption, surely it was only a matter of time before the Elves perpetrated something similar near Shy'ek's own homeland, he thought.

Shy'ek soon departed with a contingent of hounds and warriors to personally meet with Gharol and verify her story. He left the rest of his pack behind in the care of a hardened apprentice with a stern warning that he could sense the hounds' thoughts and feelings even hundreds of miles away. He would be watching and listening through their eyes and ears for the slightest sign of mistreatment or rebellious sentiment. If the apprentice tried to flee, Shy'ek would track his scent to the ends of the earth.

Stats

  • HP70th22,305
  • ATK752nd870
  • DEF251st1,222
  • SPD587th98
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 20,145Ascension 1: 20,310Ascension 2: 20,640Ascension 3: 20,970Ascension 4: 21,315Ascension 5: 21,810Ascension 6: 22,305
  • ATKNo Ascension: 826Ascension 1: 826Ascension 2: 826Ascension 3: 837Ascension 4: 848Ascension 5: 859Ascension 6: 870
  • DEFNo Ascension: 1,134Ascension 1: 1,145Ascension 2: 1,156Ascension 3: 1,167Ascension 4: 1,178Ascension 5: 1,200Ascension 6: 1,222
  • SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 20,145Ascension 6: 22,305
  • ATKNo Ascension: 826Ascension 6: 870
  • DEFNo Ascension: 1,134Ascension 6: 1,222
  • SPDNo Ascension: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Kill Command

    A1

    Attacks 1 enemy. Has a 50% chance of placing a 60% Decrease DEF debuff for 2 turns. Then, teams up with any ally Terrorbeasts, Goremasks, Hound Spawns, Hellfangs, Fellhounds, Stitched Beasts, and Kro'khad the Throatrippers to attack. The allies joining the attack will use their default skills.

    Damage
    0.2 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Pack Alpha

    A2

    Cooldown 5 turns, 3 fully booked

    Removes all debuffs from this Champion and heals them by 50% of their MAX HP. Then, places a Shield buff on this Champion for 2 turns. The value of the Shield is equal to any surplus heal. The Shield buff cannot be removed, stolen, or transferred if at least one Terrorbeast, Goremask, Hound Spawn, Hellfang, Fellhound, Stitched Beast, or Kro'khad the Throatripper is on the same team. Finally, places a Taunt buff and a 30% Reflect Damage buff on this Champion for 2 turns. These buffs cannot be removed, stolen, or transferred if at least one Terrorbeast, Goremask, Hound Spawn, Hellfang, Fellhound, Stitched Beast, or Kro'khad the Throatripper is on the same team.

    Heal
    0.5 x MAX HP
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
    • Reflect Damage The attacker will take back 15% or 30% of the damage dealt.
    • Taunt If a Champion is under a Taunt buff, enemies can only target that Champion. If there are several Champions under a Taunt buff on the same team, enemies can target any of the Taunting Champions. When using an AoE attack, only the Champion under the Taunt buff can be targeted, but their allies will still take damage from the AoE attack as normal. The Provoke debuff has priority over the Taunt buff, meaning a Provoked Champion will still only target the Champion who placed the Provoke debuff on them, rather anyone under a Taunt buff. In addition, if there is only one Champion under a Taunt buff on a team, it will supersede any other buffs that affect targeting (like Veil and Perfect Veil), meaning a Champion under both Taunt and Veil buffs will be targeted. However, if there are multiple Champions under Taunt buffs on a team, buffs that affect targeting (like Veil and Perfect Veil) will then take effect to decide who will be targeted. For example, in a situation where two Champions are under Taunt buffs, but one of them is also under a Veil buff, the Champion under only Taunt will be targeted, whereas the Champion under Taunt and Veil will not. The Taunt buff cannot be spread, and its duration cannot be increased. It can be stolen, removed, and its duration can be decreased.
  • Blood Howl

    A3

    Cooldown 4 turns, 3 fully booked

    Fills the Turn Meters of all allies by 25%. Also has an 80% chance of placing a Block Buffs debuff on all enemies for 2 turns. This debuff cannot be resisted if at least one Terrorbeast, Goremask, Hound Spawn, Hellfang, Fellhound, Stitched Beast, or Kro'khad the Throatripper is on the same team.

    Turn Meter fill
    0.25 x full Turn Meter
    1. Level 2 Buff/Debuff Chance +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Cooldown -1
    • Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
  • We Hunt As One [P]

    Passive

    Unlocked at Ascension 3

    When attacked, places a Hex debuff on the attacker for 1 turn. Ally attacks on targets under a Hex debuff placed by this Champion deal 20% more damage. When this Champion is attacked, all ally Terrorbeasts, Goremasks, Hound Spawns, Hellfangs, Fellhounds, Stitched Beasts, and Kro'khad the Throatrippers will counterattack.

    • Hex Champions under Hex debuffs take damage whenever their allies do. The damage from Hex debuffs ignores Champions' DEF. The original targets all take full damage. Champions under Hex debuffs take 2% of AoE damage inflicted on their allies, and 10% of single-target damage inflicted on their allies. Champions under Hex debuffs only take extra damage from direct attacks on their allies, not lasting effects (like buffs or debuffs), for example, damage from Poison, HP Burn, Bomb debuffs, Reflect Damage buffs, etc.
  • Aura: Increases Ally SPD in all Battles by 19%.

How to get Packmaster Shy'ek

Packmaster Shy'ek can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

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