Predator

Predator

LegendaryForceHPB tier

Introduction

Predator is a Legendary Force character in RAID: Shadow Legends. Predator's role is HP. Faction: Lizardmen.

On the combined RAID: Shadow Legends tier list Predator is B tier, 324th of the 1029 characters ranked, from where 3 community tier lists put Predator.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Predator does

An evasive hunter: each Round starts with a turn of Perfect Veil and, until Predator's first turn, a 50% chance to Evade enemy skills, and every kill adds 20% more Evade, up to 60%. A successful Evade triggers a counterattack with the self-healing basic attack.

Smart Disc hits all enemies twice and destroys max HP, and Combistick Throw marks a target with Hunter's Gaze and blocks its revive on a kill.

Background

'Our world is just a proving ground for that… thing. We are all mere trophies to be mounted on its wall. Pray you never see the shimmer of its cloak, for you will be slain before the night is done.', Wallmaster Othorion

For the Yautja, there is no greater glory than finally overcoming their opponent after a long, gruelling battle. The rush of adrenaline as they deliver the killing blow. The hot spurt of their prey's blood as it splatters across their armor, and carving a mighty trophy from their still-warm body. To become formally recognized as a true Blooded Yautja, a young Predator must take part in a Ritual Hunt to prove their courage, strength, and honor to their clan. This is no grand pageant, complete with feasting and revelry, nor is it a desperate fight for survival. It is a sacred trial where a Yautja will either ascend to join their kin if they succeed, or be cast out as a failure.

Protocol dictates that young Yautja stalk a particular malignant beast for their Ritual Hunt. For the Predator that later found its way to Teleria, to hunt a well-documented beast would be too simple. Too easy. No, the skull that hangs from their wall must be a marvel. The blood that adorns their armor must be from something that no other Predator has claimed. To find such a beast, however, required a journey outside of the known galaxy, and to a world that had yet to fall prey to the Yautja.

This upstart Predator eventually found its hunting ground, at the end of an unmapped wormhole on the very edge of known space. As its Scout Ship was violently ejected toward the planet below, the Predator had no time for fear. Armed with the time-honored weapons of its people, it emerged from its crashed vessel, ready to face this planet's panoply of vicious beasts. Its welcoming party was not the one it hoped for, it was a single Human farmer, cowering before the towering invader and making the mark of its god. As wily as Humans were, one of their skulls would not do, especially one of a weakling like this. The Predator activated its camouflage, melting away before the farmer's eyes and disappearing into the wilderness. The peasant thanked Lumaya for answering his prayers, though the sight of such a monster would never leave him.

The Predator ranged across Teleria, seeking that one trophy that would place them above all other Yautja. From feral, dangerous creatures to Elven princelings, Orc chieftains, Ogryn enforcers, and rabid Skinwalkers, all fell to the thrust of its Combistick. Heads mounted, but they did not satisfy. The Undead held little sport either, lacking the verve for life that made mortal prey so thrilling.

Eventually, it found its match in the infernal and immortal. Many a Demonspawn locked blades with those of the interstellar hunter, foul magic clashing against Yautja technology. Yet the Predator failed to claim the trophy it so desired. A Demonspawn's mortal husk quickly disintegrated upon death, its screaming soul being catapulted back to the wretched spawning pit from which they crawled. Nothing remained of them for the Predator to take.

As tale of this extra-planar warrior reached the higher strata of Siroth's hierarchy, the true hellions of Anathraad emerged to set down their challenge. The Predator became prey as an endless array of Demonspawn tried to claim its head as a trophy.

One denizen of Anathraad who pursued the Yautja was Black Mordril of the Seven Seals. The chase lasted for week after exhausting week through the volcanic Dusk Hills. Their final confrontation was a deadly dance of blood and bone, deep within a caldera of roiling steam. Its camouflage rendered useless by spurting geysers of white-hot water, the Predator had to rely on brute strength to overcome the Demonspawn warlock.

For every chunk of flesh a Wristblade took, Mordril matched with a grievous cut from a hexed razor. In their final, desperate struggle, Mordril gained the upper hand, towering over the Predator. His Demonspawn arrogance saw him linger for a brief second too long, a sneer spreading across his bloodied face, as he prepared to plunge his knife into the Predator's chest. In that single, wavering moment of pride, the Predator let out a single derisory click, and turned the warlock's face to bubbling pitch with a well-timed Plasmacaster shot. A Yautja would never make such a mistake.

Despite a sea of bodies in its wake, the Predator's Hunt continues. The promise of that desired prize calls from over the next horizon, and the Predator will not cease until the skull of Teleria's apex predator is proudly hung in the Trophy Room.

Elements based on Predator: Badlands TM & © 2025 20th Century Studios. All Rights Reserved.

Stats

  • HP5th25,770
  • ATK1005th716
  • DEF364th1,145
  • SPD587th98
  • C. RATE15%
  • C. DMG1st63%
  • RES183rd40
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 23,295Ascension 1: 23,460Ascension 2: 23,625Ascension 3: 23,955Ascension 4: 24,450Ascension 5: 25,110Ascension 6: 25,770
  • ATKNo Ascension: 683Ascension 1: 683Ascension 2: 683Ascension 3: 683Ascension 4: 694Ascension 5: 705Ascension 6: 716
  • DEFNo Ascension: 1,068Ascension 1: 1,068Ascension 2: 1,068Ascension 3: 1,079Ascension 4: 1,090Ascension 5: 1,112Ascension 6: 1,145
  • SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 23,295Ascension 6: 25,770
  • ATKNo Ascension: 683Ascension 6: 716
  • DEFNo Ascension: 1,068Ascension 6: 1,145
  • SPDNo Ascension: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Wrist Blades

    A1

    Attacks 1 enemy. Heals this Champion by 30% of the damage dealt. Passive Effect Whenever this Champion successfully Evades an enemy skill and all of its accompanying effects, counterattacks with this skill. Occurs once per turn.

    Damage
    0.26 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Damage +10%
  • Smart Disc

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies 2 times. After hitting the initially selected enemy, all other enemies will be hit in a random order. For the first hit, the damage received by the initially selected enemy will be increased by 75%. Each subsequent enemy hit following the initial hit will receive 15% less bonus damage (reduces to 15% bonus damage). Also destroys each enemy's MAX HP by 30% of the damage dealt (stacks up to 50%). For the second hit, the damage received by the initially selected enemy will be increased by 15%. Each subsequent enemy hit following the initial hit will receive 15% more bonus damage (stacks up to 75% bonus damage). This attack ignores 15% of each target's DEF if this Champion is under a Veil or Perfect Veil buff.

    Damage
    0.19 x MAX HP
    Damage
    0.19 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • Combistick Throw

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Before attacking, places a Hunter's Gaze debuff for 1 turn. This debuff cannot be resisted if this Champion is under a Veil or Perfect Veil buff. If this attack kills an enemy, places a Block Revive debuff on the target and a Hunter's Gaze debuff on a random alive enemy for 1 turn. The Hunter's Gaze debuff cannot be resisted if this Champion is under a Veil or Perfect Veil buff. If this attack does not kill an enemy, places a Perfect Veil buff on this Champion for 2 turns and fills their Turn Meter by 50%.

    Damage
    0.38 x MAX HP
    Turn Meter fill
    0.5 x full Turn Meter
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
    • Block Revive This debuff blocks Revive effects. The Block Revive debuff cannot be blocked. Valid throughout the battle.
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
    • Hunter's Gaze Damage dealt to a Champion under the Hunter's Gaze debuff cannot be decreased, blocked, redirected, or transferred. This applies only to damage dealt directly by skills, and not from debuffs, passives, Masteries, or Blessings. Damage dealt to a Champion under the Hunter's Gaze debuff will ignore Unkillable, Block Damage, Increase DEF, Strengthen, Ally Protection, Veil, Perfect Veil, and Shield buffs. Champions can still Evade damage while under the Hunter's Gaze debuff.
  • Yautja Cloak [P]

    Passive

    Unlocked at Ascension 3

    At the start of each Round, places a Perfect Veil buff on this Champion for 1 turn. Before this Champion takes a turn, also has an initial 50% chance to Evade an enemy skill and all of its accompanying effects. This initial chance reduces to 0% after this Champion's first turn in a Round. Whenever this Champion kills an enemy, grants this Champion a 20% chance to Evade enemy skills and accompanying effects (stacks up to 60%).

    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Aura: Increases Ally HP in Arena battles by 35%.

Upgrade costs

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Ascension

  • Ascension 1Superior Force Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Force Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Force Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Force Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Force Potion ×6Superior Arcane Potion ×4

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